Player Matchup

Ymir
Ymir
EmanIl--
Ymir
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Solo
Set
Set
HellcatStaxx
Set
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 96L
1,536 Elo+
Solo
Chiron
Chiron
KSIBasedsniper
Chiron
Level 15
God Stats
1W - 1L
1,720 SR
Queue Stats
23W - 34L
1,427 Elo+
Solo
Chaac
Chaac
fear1essdoom
Chaac
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 28L
1,461 Elo+
Solo
Hel
Hel
lunglesslemon
Hel
Level 29
God Stats
13W - 7L
1,537 SR
Queue Stats
23W - 18L
1,526 Elo+
Solo
Team Averages
Level 15
1,551 SR
1,490 Elo+

VS

Team Averages
Level 17
1,505 SR
1,496 Elo+
Loki
Loki
Knife_Knicka
Loki
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Vc solar1832
Cthulhu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 52L
1,535 Elo+
Solo
Sol
Sol
bvdmuud
Sol
Level 3
God Stats
2W - 2L
1,735 SR
Queue Stats
2W - 3L
1,476 Elo+
Solo
Hachiman
Hachiman
carrothigh
Hachiman
Level 24
God Stats
3W - 4L
1,189 SR
Queue Stats
200W - 196L
1,558 Elo+
Solo
Chaac
Chaac
zZDeM00NZz
Chaac
Level 17
God Stats
30W - 20L
1,602 SR
Queue Stats
59W - 64L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 2 / 0
6,428
292
1,780
3,312
1,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
3 / 10 / 5
9,406
428
9,736
21,569
10,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
3 / 13 / 1
10,005
455
7,986
16,855
5,028
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
9 / 2 / 3
12,459
566
20,660
26,085
24,645
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 7 / 9
10,464
476
10,242
15,797
6,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 4
12,420
565
13,020
17,792
8,937
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cthulhu
Vc solar1832
Cthulhu
15
3 / 4 / 14
11,703
532
11,728
18,044
16,209
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
18
6 / 6 / 5
12,120
551
15,418
15,576
5,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
carrothigh
Hachiman
19
15 / 2 / 9
13,243
602
19,565
18,751
6,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
14
3 / 2 / 8
10,029
456
5,033
10,777
5,702
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
74
17
Kills
34
34
Deaths
17
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
2
0
0
L
3
10
5
0.55
L
3
13
1
0.27
W
7
3
4
3
W
Cthulhu
Vc solar1832
Cthulhu
3
4
14
2.5
W
Sol
6
6
5
1.42
W
Hachiman
carrothigh
Hachiman
15
2
9
9.75
L
9
2
3
5.25
L
2
7
9
0.93
W
Chaac
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,404
Damage
64,764
83,618
Taken
80,940
47,647
Mitigated
42,992
22,657
Healing
29,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
1,780
848
0
539
3,312
1,555
0
1,147
2,165
6,600
0
L
9,736
5,548
0
3,874
21,569
10,125
120
8,130
13,317
0
48,140
L
7,986
3,358
158
1,740
16,855
5,028
0
4,601
12,104
0
43,162
W
13,020
3,054
0
3,647
17,792
8,937
162
1,283
16,435
0
88,616
W
Cthulhu
Vc solar1832
Cthulhu
11,728
1,076
166
4,002
18,044
16,209
114
3,036
14,896
29,961
0
W
Sol
15,418
4,591
0
6,532
15,576
5,396
4,611
2,953
12,325
83,591
0
W
Hachiman
carrothigh
Hachiman
19,565
12,969
0
11,854
18,751
6,748
2,512
2,327
16,358
0
94,769
L
20,660
4,696
513
10,420
26,085
24,645
666
7,379
18,560
0
82,445
L
10,242
550
753
4,660
15,797
6,294
607
5,277
10,296
56,228
0
W
Chaac
5,033
177
0
3,708
10,777
5,702
0
1,805
8,904
0
26,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,762
Gold Earned
59,515
402
Minions Killed
461
0
Camps Cleared
0
1,662,068
Distance Traveled
1,932,462
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,428
292
9
0
0
81,868
0
L
Set
9,406
428
66
3
0
436,351
0
L
Chiron
10,005
455
82
4
0
316,681
6
W
Loki
12,420
565
140
6
0
432,030
1
W
Cthulhu
11,703
532
48
2
0
407,596
0
W
Sol
12,120
551
133
6
0
367,852
0
W
Hachiman
13,243
602
102
5
0
394,778
1
L
Chaac
12,459
566
133
6
0
438,546
1
L
Hel
10,464
476
112
5
0
388,622
1
W
Chaac
10,029
456
38
2
0
330,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role