Player Matchup

Danzaburou
Danzaburou
APRockzz
Danzaburou
Level 66
God Stats
3W - 10L
1,328 SR
Queue Stats
120W - 250L
1,181 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Cypher Skye
Tsukuyomi
Level 44
God Stats
2W - 4L
1,248 SR
Queue Stats
21W - 46L
1,247 Elo+
Party 1
Anubis
Anubis
Daltman9578
Anubis
Level 41
God Stats
0W - 2L
1,254 SR
Queue Stats
88W - 101L
1,332 Elo+
Solo
Olorun
Olorun
Digitaline
Olorun
Level 49
God Stats
3W - 5L
1,529 SR
Queue Stats
31W - 33L
1,348 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ThoughtBongo970
Morgan Le Fay
Level 18
God Stats
0W - 2L
1,332 SR
Queue Stats
34W - 79L
1,158 Elo+
Party 1
Team Averages
Level 44
1,338 SR
1,253 Elo+

VS

Team Averages
Level 61
1,510 SR
1,361 Elo+
Izanami
Izanami
DoodleBahp
Izanami
Level 42
God Stats
10W - 9L
1,510 SR
Queue Stats
38W - 46L
1,357 Elo+
Solo
Chaac
Chaac
Eduardo_Soler
Chaac
Level 46
God Stats
9W - 11L
1,391 SR
Queue Stats
99W - 118L
1,318 Elo+
Solo
Sylvanus
Sylvanus
LvL 42 Knight
Sylvanus
Level 85
God Stats
5W - 1L
1,722 SR
Queue Stats
393W - 343L
1,529 Elo+
Solo
Merlin
Merlin
Ofnard
Merlin
Level 49
God Stats
10W - 14L
1,581 SR
Queue Stats
92W - 157L
1,317 Elo+
Solo
Pele
Pele
ViciouslyVivid
Pele
Level 81
God Stats
24W - 31L
1,343 SR
Queue Stats
513W - 599L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
APRockzz
Danzaburou
12
0 / 3 / 0
8,359
492
2,788
10,753
2,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
Cypher Skye
Tsukuyomi
11
1 / 5 / 0
7,293
429
6,977
13,834
4,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
18
12 / 5 / 0
10,719
631
18,724
24,358
14,928
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Olorun
Digitaline
Olorun
11
0 / 4 / 3
7,017
413
4,441
14,946
5,989
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
ThoughtBongo970
Morgan Le Fay
12
0 / 3 / 0
6,979
411
4,318
6,987
2,210
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DoodleBahp
Izanami
12
2 / 1 / 6
7,930
466
7,079
6,821
2,423
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
6 / 1 / 3
9,902
582
11,195
12,609
7,799
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
LvL 42 Knight
Sylvanus
15
7 / 0 / 5
10,035
590
9,410
12,606
13,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Ofnard
Merlin
13
3 / 8 / 2
8,390
494
11,599
13,064
3,849
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 4 / 5
9,689
570
8,440
14,019
5,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
13
Kills
19
20
Deaths
14
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
APRockzz
Danzaburou
0
3
0
0
L
Tsukuyomi
Cypher Skye
Tsukuyomi
1
5
0
0.2
L
Anubis
12
5
0
2.4
L
Olorun
Digitaline
Olorun
0
4
3
0.38
W
Izanami
DoodleBahp
Izanami
2
1
6
5
W
6
1
3
7.5
W
Sylvanus
LvL 42 Knight
Sylvanus
7
0
5
9.5
W
Merlin
Ofnard
Merlin
3
8
2
0.5
L
Morgan Le Fay
ThoughtBongo970
Morgan Le Fay
0
3
0
0
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,248
Damage
47,723
70,878
Taken
59,119
29,950
Mitigated
32,742
29,707
Healing
20,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
APRockzz
Danzaburou
2,788
952
46
3,642
10,753
2,821
614
2,890
7,863
0
43,015
L
Tsukuyomi
Cypher Skye
Tsukuyomi
6,977
2,625
0
3,284
13,834
4,002
0
2,921
10,913
0
42,907
L
Anubis
18,724
2,225
0
14,929
24,358
14,928
472
10,704
13,654
79,180
0
L
Olorun
Digitaline
Olorun
4,441
2,355
364
4,830
14,946
5,989
230
3,466
11,480
23,215
0
W
Izanami
DoodleBahp
Izanami
7,079
4,233
0
2,930
6,821
2,423
313
1,274
5,547
0
37,650
W
11,195
2,686
0
3,463
12,609
7,799
833
7,867
4,742
0
43,515
W
Sylvanus
LvL 42 Knight
Sylvanus
9,410
3,398
1,814
4,258
12,606
13,472
211
3,422
9,184
26,859
0
W
Merlin
Ofnard
Merlin
11,599
1,889
162
2,078
13,064
3,849
1,469
8,467
4,597
46,876
0
L
Morgan Le Fay
ThoughtBongo970
Morgan Le Fay
4,318
321
171
2,441
6,987
2,210
911
1,028
5,959
26,789
0
W
8,440
2,381
0
5,432
14,019
5,199
744
6,453
7,566
0
75,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,367
Gold Earned
45,946
378
Minions Killed
404
0
Camps Cleared
0
1,381,726
Distance Traveled
1,534,735
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,359
492
75
4
0
292,955
0
L
Tsukuyomi
7,293
429
78
5
0
323,813
1
L
Anubis
10,719
631
128
8
0
225,456
3
L
Olorun
7,017
413
38
2
0
273,049
0
W
Izanami
7,930
466
78
5
0
269,706
2
W
Chaac
9,902
582
84
5
0
360,431
4
W
Sylvanus
10,035
590
33
2
0
305,625
1
W
Merlin
8,390
494
74
4
0
250,006
5
L
Morgan Le Fay
6,979
411
59
3
0
266,453
1
W
Pele
9,689
570
135
8
0
348,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role