Player Matchup

Ravana
Ravana
JustPickup
Ravana
Level 18
God Stats
5W - 8L
1,179 SR
Queue Stats
244W - 240L
1,311 Elo+
Solo
Thor
Thor
KevinFeige
Thor
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sol
Sol
XCookieCrumbleX
Sol
Level 27
God Stats
10W - 10L
1,690 SR
Queue Stats
88W - 91L
1,295 Elo+
Solo
Cthulhu
Cthulhu
farmer_321-Gule
Cthulhu
Level 8
God Stats
0W - 1L
1,680 SR
Queue Stats
0W - 6L
976 Elo+
Solo
Hel
Hel
skeys12375
Hel
Level 3
God Stats
1W - 2L
1,296 SR
Queue Stats
1W - 2L
1,264 Elo+
Solo
Team Averages
Level 12
1,469 SR
1,269 Elo+

VS

Team Averages
Level 22
1,482 SR
1,233 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Vagner_LoveCSKA
Jing Wei
Level 22
God Stats
2W - 0L
1,759 SR
Queue Stats
59W - 62L
1,340 Elo+
Solo
Bellona
Bellona
Vitor Santos764
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
990 Elo+
Solo
Anhur
Anhur
Y-HWACH_
Anhur
Level 26
God Stats
1W - 1L
1,275 SR
Queue Stats
97W - 137L
1,168 Elo+
Party 1
Geb
Geb
slaughter_I
Geb
Level 25
God Stats
23W - 23L
1,373 SR
Queue Stats
93W - 128L
1,169 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JustPickup
Ravana
16
5 / 5 / 6
10,510
457
9,586
15,857
8,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
4 / 8 / 3
9,089
395
8,855
13,700
5,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
4 / 5 / 3
10,471
455
15,485
16,442
5,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 13 / 4
7,911
344
4,256
20,910
11,365
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
2 / 5 / 3
8,317
362
2,187
7,550
4,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
18
9 / 5 / 7
12,049
524
16,807
12,120
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
17
3 / 3 / 6
11,850
515
7,834
12,659
4,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 6 / 2
7,883
343
184
8,032
3,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Y-HWACH_
Anhur
18
15 / 2 / 13
12,907
561
15,310
14,734
10,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
7 / 2 / 18
12,127
527
10,509
16,746
22,002
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
80
15
Kills
34
36
Deaths
18
19
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
9
5
7
2.5
L
Ravana
JustPickup
Ravana
5
5
6
1.6
L
4
8
3
0.69
W
Jing Wei
3
3
6
2
W
0
6
2
0.17
L
4
5
3
1.1
W
Anhur
Y-HWACH_
Anhur
15
2
13
10.75
L
0
13
4
0.15
L
2
5
3
0.7
W
7
2
18
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,369
Damage
50,644
74,459
Taken
64,291
34,117
Mitigated
45,433
14,195
Healing
13,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
16,807
2,636
0
3,285
12,120
4,755
2,770
3,218
8,902
70,439
0
L
Ravana
JustPickup
Ravana
9,586
3,608
0
3,172
15,857
8,231
462
5,747
10,110
0
56,461
L
8,855
1,822
0
250
13,700
5,034
692
4,365
9,335
0
31,727
W
Jing Wei
7,834
5,549
0
2,581
12,659
4,342
3,998
2,489
10,170
0
72,657
W
184
0
0
1,215
8,032
3,445
0
2,806
5,226
0
9,517
L
15,485
4,531
395
6,704
16,442
5,462
5,928
8,038
8,404
65,532
0
W
Anhur
Y-HWACH_
Anhur
15,310
10,246
0
1,612
14,734
10,889
5,985
7,314
7,420
0
48,964
L
4,256
871
0
165
20,910
11,365
0
5,757
15,153
23,324
0
L
2,187
972
1,351
2,158
7,550
4,025
764
3,409
4,141
18,758
0
W
10,509
1,751
0
5,057
16,746
22,002
3,112
7,170
9,576
50,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,298
Gold Earned
56,816
313
Minions Killed
394
0
Camps Cleared
0
1,775,480
Distance Traveled
1,751,583
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
12,049
524
121
5
0
345,816
0
L
Ravana
10,510
457
74
3
0
425,268
3
L
Thor
9,089
395
51
2
0
340,079
0
W
Jing Wei
11,850
515
124
5
0
375,611
0
W
Bellona
7,883
343
8
0
0
178,255
3
L
Sol
10,471
455
129
6
0
347,657
2
W
Anhur
12,907
561
64
3
0
388,308
1
L
Cthulhu
7,911
344
31
1
0
343,677
6
L
Hel
8,317
362
28
1
0
318,799
0
W
Geb
12,127
527
77
3
0
463,593
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role