Player Matchup

Ymir
Ymir
Aluxenburg
Ymir
Level 63
God Stats
5W - 3L
1,500 SR
Queue Stats
99W - 121L
1,192 Elo+
Party 2
Heimdallr
Heimdallr
MrShio
Heimdallr
Level 65
God Stats
23W - 19L
1,500 SR
Queue Stats
1,059W - 1,109L
1,359 Elo+
Solo
Chang'e
Chang'e
Rimydk
Chang'e
Level 109
God Stats
3W - 5L
1,330 SR
Queue Stats
168W - 179L
1,452 Elo+
Party 2
Anhur
Anhur
mousyatina
Anhur
Level 158
God Stats
5W - 9L
1,425 SR
Queue Stats
751W - 791L
1,373 Elo+
Solo
Nu Wa
Nu Wa
samoss13
Nu Wa
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 70L
1,331 Elo+
Solo
Team Averages
Level 84
1,451 SR
1,341 Elo+

VS

Team Averages
Level 70
1,541 SR
1,407 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
BeAsT-_-GoKu
Yemoja
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,327 Elo+
Party 1
Achilles
Achilles
Ghana_Giraffe
Achilles
Level 116
God Stats
0W - 1L
1,705 SR
Queue Stats
52W - 69L
1,374 Elo+
Solo
Arachne
Arachne
Marvino47
Arachne
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ilo4747
Kukulkan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 9
11,577
724
12,771
27,379
23,768
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
MrShio
Heimdallr
19
4 / 5 / 12
11,995
750
16,435
19,509
8,905
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Rimydk
Chang'e
20
8 / 2 / 9
12,817
801
17,108
22,288
12,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Anhur
18
2 / 6 / 13
11,522
720
8,964
17,878
7,545
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
samoss13
Nu Wa
20
5 / 2 / 14
12,281
768
25,500
13,108
5,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
0 / 4 / 5
9,882
618
28,826
19,057
9,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
19
1 / 5 / 12
11,273
705
18,332
19,635
16,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Ghana_Giraffe
Achilles
19
3 / 3 / 4
10,622
664
13,026
22,735
17,608
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
Marvino47
Arachne
20
13 / 9 / 3
13,001
813
19,408
21,495
10,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
ilo4747
Kukulkan
11
1 / 3 / 0
8,201
513
6,664
5,993
1,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
42
24
Kills
18
18
Deaths
24
57
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
5
0.63
W
5
3
9
3.17
L
Yemoja
1
5
12
1.4
L
Achilles
Ghana_Giraffe
Achilles
3
3
4
1.67
L
Arachne
Marvino47
Arachne
13
9
3
1.61
W
Heimdallr
MrShio
Heimdallr
4
5
12
2
W
Chang'e
Rimydk
Chang'e
8
2
9
6.25
L
Kukulkan
ilo4747
Kukulkan
1
3
0
0.33
W
Anhur
2
6
13
1.42
W
Nu Wa
samoss13
Nu Wa
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,778
Damage
86,256
100,162
Taken
88,915
57,992
Mitigated
55,100
41,437
Healing
32,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
28,826
196
2,056
6,627
19,057
9,055
0
11,815
7,242
57,927
0
W
12,771
2,029
1,716
2,213
27,379
23,768
567
14,613
12,012
21,937
0
L
Yemoja
18,332
2,295
4,944
5,289
19,635
16,243
0
12,928
6,707
43,120
0
L
Achilles
Ghana_Giraffe
Achilles
13,026
2,761
2,801
6,216
22,735
17,608
0
15,080
7,655
613
30,519
L
Arachne
Marvino47
Arachne
19,408
13,501
818
4,185
21,495
10,517
0
10,896
10,594
0
31,043
W
Heimdallr
MrShio
Heimdallr
16,435
2,747
1,524
2,744
19,509
8,905
2,163
10,982
8,256
0
38,487
W
Chang'e
Rimydk
Chang'e
17,108
1,358
14,674
11,431
22,288
12,564
1,381
12,659
9,458
32,034
0
L
Kukulkan
ilo4747
Kukulkan
6,664
501
0
0
5,993
1,677
0
4,660
1,333
17,616
0
W
Anhur
8,964
3,735
1,003
3,531
17,878
7,545
774
7,365
10,191
0
19,329
W
Nu Wa
samoss13
Nu Wa
25,500
10,235
1,592
1,009
13,108
5,210
462
7,005
5,817
57,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,192
Gold Earned
52,979
198
Minions Killed
181
0
Camps Cleared
0
1,409,923
Distance Traveled
1,406,016
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,882
618
49
3
0
284,397
5
W
Ymir
11,577
724
25
2
0
283,505
4
L
Yemoja
11,273
705
25
2
0
266,112
0
L
Achilles
10,622
664
47
3
0
312,271
3
L
Arachne
13,001
813
33
2
0
354,163
2
W
Heimdallr
11,995
750
52
3
0
275,562
0
W
Chang'e
12,817
801
39
2
0
325,649
1
L
Kukulkan
8,201
513
27
2
0
189,073
1
W
Anhur
11,522
720
19
1
0
241,138
3
W
Nu Wa
12,281
768
63
4
0
284,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role