Player Matchup

Apollo
Apollo
Fredouche34
Apollo
Level 25
God Stats
6W - 8L
1,352 SR
Queue Stats
100W - 124L
1,289 Elo+
Party 2
Ra
Ra
MrToonOne
Ra
Level 21
God Stats
7W - 19L
1,270 SR
Queue Stats
67W - 93L
1,246 Elo+
Party 2
Ares
Ares
XxOMEGA-DEVILxX
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
muddrake
Bakasura
Level 28
God Stats
12W - 8L
1,729 SR
Queue Stats
133W - 197L
1,267 Elo+
Party 2
Ganesha
Ganesha
sqeezizi401
Ganesha
Level 24
God Stats
2W - 1L
1,656 SR
Queue Stats
89W - 104L
1,301 Elo+
Party 2
Team Averages
Level 20
1,502 SR
1,321 Elo+

VS

Team Averages
Level 16
1,484 SR
1,430 Elo+
Apollo
Apollo
ChocolateFrog09
Apollo
Level 65
God Stats
7W - 7L
1,424 SR
Queue Stats
83W - 99L
1,359 Elo+
Party 1
Ares
Ares
ClawedRelic5706
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Majin Zeldri
Cthulhu
Level 5
God Stats
3W - 6L
1,497 SR
Queue Stats
4W - 8L
1,289 Elo+
Party 1
Ymir
Ymir
SteelMoth830978
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
gamer11kid
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
8 / 2 / 6
6,816
568
7,858
6,635
1,847
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
20 / 1 / 0
8,977
748
10,971
5,381
2,055
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
0 / 5 / 2
6,556
546
380
7,451
2,843
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bakasura
muddrake
Bakasura
10
4 / 1 / 6
6,585
549
5,145
7,859
2,737
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
sqeezizi401
Ganesha
10
0 / 0 / 12
6,608
551
2,405
5,207
3,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,664
389
2,712
8,250
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

1
0 / 3 / 0
3,810
318
288
2,781
662
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Majin Zeldri
Cthulhu
8
1 / 6 / 1
5,453
454
4,434
9,705
6,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 11 / 2
4,718
393
681
9,569
6,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
gamer11kid
Nemesis
6
1 / 8 / 0
4,520
377
1,777
7,798
2,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
32
Kills
2
9
Deaths
34
26
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
0
3
0
0
W
Apollo
8
2
6
5.5
L
Cthulhu
Majin Zeldri
Cthulhu
1
6
1
0.25
W
20
1
0
20
L
0
11
2
0.09
W
0
5
2
0.2
L
Nemesis
gamer11kid
Nemesis
1
8
0
0.13
W
Bakasura
muddrake
Bakasura
4
1
6
7
W
Ganesha
sqeezizi401
Ganesha
0
0
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,759
Damage
9,892
32,533
Taken
38,103
13,238
Mitigated
17,650
8,327
Healing
3,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,712
1,628
0
1,442
8,250
2,334
0
1,690
6,510
0
22,449
L
288
215
0
0
2,781
662
0
1,254
1,527
1,598
0
W
Apollo
7,858
5,258
0
2,298
6,635
1,847
591
1,346
5,018
0
23,776
L
Cthulhu
Majin Zeldri
Cthulhu
4,434
500
85
1,101
9,705
6,271
0
1,720
7,945
16,954
0
W
10,971
2,878
30
3,023
5,381
2,055
5,126
916
4,465
47,763
0
L
681
571
0
88
9,569
6,277
0
6,308
3,251
3,249
0
W
380
266
0
80
7,451
2,843
400
53
7,398
14,688
0
L
Nemesis
gamer11kid
Nemesis
1,777
1,033
0
322
7,798
2,106
0
3,080
4,690
0
5,445
W
Bakasura
muddrake
Bakasura
5,145
4,478
0
2,107
7,859
2,737
74
1,129
6,564
0
27,007
W
Ganesha
sqeezizi401
Ganesha
2,405
503
0
789
5,207
3,756
269
1,121
3,685
18,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,542
Gold Earned
23,165
220
Minions Killed
78
0
Camps Cleared
0
1,088,281
Distance Traveled
875,818
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,664
389
37
3
0
200,128
1
L
Ares
3,810
318
2
0
0
97,750
1
W
Apollo
6,816
568
37
3
0
217,293
0
L
Cthulhu
5,453
454
26
2
0
216,697
0
W
Ra
8,977
748
83
7
0
184,673
2
L
Ymir
4,718
393
5
0
0
150,127
0
W
Ares
6,556
546
22
2
0
192,136
0
L
Nemesis
4,520
377
8
1
0
211,116
1
W
Bakasura
6,585
549
67
6
0
266,369
1
W
Ganesha
6,608
551
11
1
0
227,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role