Player Matchup

Nemesis
Nemesis
Diextaline
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,728 Elo+
Solo
Hades
Hades
Viltehhh
Hades
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 97L
1,503 Elo+
Solo
Medusa
Medusa
alixdepoche
Medusa
Level 29
God Stats
1W - 1L
1,202 SR
Queue Stats
130W - 138L
1,509 Elo+
Party 2
Tiamat
Tiamat
repuls225
Tiamat
Level 27
God Stats
3W - 2L
1,854 SR
Queue Stats
85W - 82L
1,743 Elo+
Party 2
Bacchus
Bacchus
sevendepoche
Bacchus
Level 29
God Stats
2W - 1L
1,552 SR
Queue Stats
127W - 133L
1,507 Elo+
Party 2
Team Averages
Level 23
1,522 SR
1,598 Elo+

VS

Team Averages
Level 13
1,589 SR
1,557 Elo+
Rama
Rama
Arhatos
Rama
Level 8
God Stats
34W - 24L
1,592 SR
Queue Stats
34W - 24L
1,593 Elo+
Solo
Anhur
Anhur
Aroyoal
Anhur
Level 31
God Stats
7W - 8L
1,566 SR
Queue Stats
186W - 120L
1,608 Elo+
Solo
Discordia
Discordia
Asistiks
Discordia
Level 18
God Stats
2W - 0L
1,715 SR
Queue Stats
37W - 21L
1,637 Elo+
Party 1
Nemesis
Nemesis
JustNem
Nemesis
Level 4
God Stats
4W - 2L
1,326 SR
Queue Stats
4W - 4L
1,288 Elo+
Party 1
Cthulhu
Cthulhu
Yutariiu
Cthulhu
Level 3
God Stats
2W - 1L
1,744 SR
Queue Stats
5W - 8L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Diextaline
Nemesis
9
0 / 6 / 0
6,041
432
1,921
9,323
2,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hades
Viltehhh
Hades
12
1 / 3 / 0
7,229
516
3,004
9,835
6,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
9
0 / 9 / 1
5,814
415
3,781
9,894
1,558
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
repuls225
Tiamat
11
4 / 7 / 0
6,997
500
7,865
10,060
5,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
sevendepoche
Bacchus
8
1 / 7 / 0
5,850
418
3,621
14,121
7,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Arhatos
Rama
14
2 / 1 / 5
8,263
590
4,146
6,543
2,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Aroyoal
Anhur
17
16 / 0 / 5
10,445
746
17,440
9,373
3,295
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
Asistiks
Discordia
11
1 / 2 / 7
7,246
518
4,254
5,796
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
JustNem
Nemesis
14
10 / 1 / 3
9,028
645
8,522
9,831
3,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Yutariiu
Cthulhu
10
3 / 2 / 8
7,843
560
3,883
6,690
4,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
6
Kills
32
32
Deaths
6
1
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Rama
Arhatos
Rama
2
1
5
4.5
W
Anhur
Aroyoal
Anhur
16
0
5
18.5
W
Discordia
Asistiks
Discordia
1
2
7
2.25
L
Nemesis
Diextaline
Nemesis
0
6
0
0
W
Nemesis
JustNem
Nemesis
10
1
3
11.5
L
Hades
Viltehhh
Hades
1
3
0
0.33
W
Cthulhu
Yutariiu
Cthulhu
3
2
8
3.5
L
Medusa
0
9
1
0.06
L
Tiamat
repuls225
Tiamat
4
7
0
0.57
L
Bacchus
sevendepoche
Bacchus
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,192
Damage
38,245
53,233
Taken
38,233
24,039
Mitigated
15,757
9,292
Healing
11,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Arhatos
Rama
4,146
2,834
398
2,459
6,543
2,354
1,489
3,715
2,640
0
51,081
W
Anhur
Aroyoal
Anhur
17,440
12,804
0
3,952
9,373
3,295
4,510
2,854
6,337
0
82,953
W
Discordia
Asistiks
Discordia
4,254
267
0
1,647
5,796
1,732
1,146
2,226
3,440
29,920
0
L
Nemesis
Diextaline
Nemesis
1,921
678
0
2,060
9,323
2,592
447
1,017
8,286
0
25,870
W
Nemesis
JustNem
Nemesis
8,522
5,237
0
2,511
9,831
3,926
1,050
2,850
6,831
7
62,829
L
Hades
Viltehhh
Hades
3,004
386
111
3,274
9,835
6,717
377
1,244
8,456
40,013
0
W
Cthulhu
Yutariiu
Cthulhu
3,883
493
130
140
6,690
4,450
78
2,077
4,369
10,012
0
L
Medusa
3,781
2,329
0
1,237
9,894
1,558
970
995
8,899
0
26,371
L
Tiamat
repuls225
Tiamat
7,865
885
0
856
10,060
5,476
0
2,380
7,431
29,861
0
L
Bacchus
sevendepoche
Bacchus
3,621
506
0
1,754
14,121
7,696
0
2,066
12,017
11,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,931
Gold Earned
42,825
258
Minions Killed
414
0
Camps Cleared
0
1,187,835
Distance Traveled
1,305,030
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,263
590
109
8
0
244,993
1
W
Anhur
10,445
746
134
10
0
253,634
4
W
Discordia
7,246
518
61
4
0
261,623
4
L
Nemesis
6,041
432
55
4
0
276,499
1
W
Nemesis
9,028
645
98
7
0
285,028
0
L
Hades
7,229
516
93
7
0
211,963
1
W
Cthulhu
7,843
560
12
1
0
259,752
0
L
Medusa
5,814
415
45
3
0
218,755
0
L
Tiamat
6,997
500
53
4
0
247,867
3
L
Bacchus
5,850
418
12
1
0
232,751
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role