Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 12
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Loev228
Jing Wei
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,302 Elo+
Party 3
Hades
Hades
Nowas434
Hades
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,714 Elo+
Party 3
Artemis
Artemis
Oranien
Artemis
Level 7
God Stats
5W - 4L
1,470 SR
Queue Stats
11W - 8L
1,335 Elo+
Party 2
Awilix
Awilix
Thehollownick
Awilix
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,505 Elo+
Party 3
Team Averages
Level 10
1,494 SR
1,471 Elo+

VS

Team Averages
Level 7
1,500 SR
1,500 Elo+
Merlin
Merlin
Demanor
Merlin
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
110W - 125L
1,500 Elo+
Party 1
Ullr
Ullr
GarmFaendr
Ullr
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 41L
1,500 Elo+
Party 1
Ares
Ares
Memmekz
Ares
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 43L
1,500 Elo+
Party 1
Neith
Neith
Trustisch
Neith
Level 2
God Stats
3W - 5L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Party 1
Fenrir
Fenrir
sebbeg
Fenrir
Level 2
God Stats
3W - 4L
1,500 SR
Queue Stats
31W - 30L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 2 / 24
9,947
1,105
8,254
11,489
10,649
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
Loev228
Jing Wei
17
7 / 3 / 21
10,121
1,125
10,289
11,304
3,818
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
Nowas434
Hades
19
20 / 0 / 23
13,550
1,506
21,481
12,827
6,449
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Oranien
Artemis
18
14 / 1 / 18
12,273
1,364
23,904
6,085
2,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
9 / 5 / 20
10,920
1,213
9,892
10,111
3,630
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

326

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Demanor
Merlin
14
3 / 7 / 6
9,107
1,012
9,630
11,130
4,158
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 14 / 8
8,270
919
7,573
19,627
7,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ares
Memmekz
Ares
15
2 / 10 / 4
8,670
963
5,792
16,671
17,647
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
Trustisch
Neith
14
3 / 11 / 6
9,189
1,021
11,239
15,018
5,581
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
sebbeg
Fenrir
14
3 / 11 / 4
8,999
1,000
11,534
15,693
7,727
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
39
53
Kills
11
11
Deaths
53
106
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
24
7.5
L
Merlin
Demanor
Merlin
3
7
6
0.86
L
0
14
8
0.29
W
Jing Wei
Loev228
Jing Wei
7
3
21
5.83
L
Ares
Memmekz
Ares
2
10
4
0.4
W
Hades
Nowas434
Hades
20
0
23
31.5
W
Artemis
Oranien
Artemis
14
1
18
23
W
9
5
20
3.8
L
Neith
Trustisch
Neith
3
11
6
0.55
L
Fenrir
sebbeg
Fenrir
3
11
4
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,820
Damage
45,768
51,816
Taken
78,139
26,831
Mitigated
42,733
10,441
Healing
3,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,254
716
0
0
11,489
10,649
0
3,095
8,130
20,922
0
L
Merlin
Demanor
Merlin
9,630
733
0
0
11,130
4,158
0
5,218
5,912
14,543
0
L
7,573
5,669
0
1,375
19,627
7,620
0
8,752
10,875
0
12,291
W
Jing Wei
Loev228
Jing Wei
10,289
8,340
0
1,280
11,304
3,818
0
2,869
8,273
0
17,544
L
Ares
Memmekz
Ares
5,792
756
0
0
16,671
17,647
0
7,634
9,037
19,160
0
W
Hades
Nowas434
Hades
21,481
2,688
1,164
6,080
12,827
6,449
0
4,375
8,164
46,219
0
W
Artemis
Oranien
Artemis
23,904
14,659
0
1,917
6,085
2,285
0
1,345
4,646
0
39,873
W
9,892
4,001
0
0
10,111
3,630
0
2,746
7,181
0
13,551
L
Neith
Trustisch
Neith
11,239
6,557
0
1,255
15,018
5,581
0
4,306
10,712
0
31,937
L
Fenrir
sebbeg
Fenrir
11,534
3,495
0
1,065
15,693
7,727
0
3,825
11,868
0
19,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,811
Gold Earned
44,235
142
Minions Killed
106
8
Camps Cleared
0
835,451
Distance Traveled
681,982
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,947
1,105
23
3
1
168,063
1
L
Merlin
9,107
1,012
6
1
0
132,981
0
L
Ullr
8,270
919
13
1
0
124,822
0
W
Jing Wei
10,121
1,125
16
2
0
187,911
0
L
Ares
8,670
963
14
2
0
148,112
0
W
Hades
13,550
1,506
70
8
1
164,088
1
W
Artemis
12,273
1,364
28
3
5
147,916
1
W
Awilix
10,920
1,213
5
1
1
167,473
0
L
Neith
9,189
1,021
51
6
0
128,626
0
L
Fenrir
8,999
1,000
22
2
0
147,441
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role