Player Matchup

Achilles
Achilles
JediDakota
Achilles
Level 104
God Stats
3W - 3L
1,277 SR
Queue Stats
36W - 36L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
Lennethh
Nu Wa
Level 5
God Stats
21W - 23L
1,500 SR
Queue Stats
50W - 79L
1,500 Elo+
Solo
Xbalanque
Xbalanque
TruMexicanBlood
Xbalanque
Level 28
God Stats
31W - 16L
1,566 SR
Queue Stats
55W - 41L
1,380 Elo+
Solo
Yemoja
Yemoja
ived
Yemoja
Level 28
God Stats
2W - 2L
1,409 SR
Queue Stats
35W - 38L
1,257 Elo+
Solo
Thor
Thor
x4CastIsland
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Team Averages
Level 34
1,450 SR
1,426 Elo+

VS

Team Averages
Level 15
1,424 SR
1,224 Elo+
Nu Wa
Nu Wa
Butter_cup2805
Nu Wa
Level 15
God Stats
44W - 61L
1,296 SR
Queue Stats
59W - 81L
1,257 Elo+
Party 1
Thor
Thor
Glopez88
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,063 Elo+
Solo
King Arthur
King Arthur
IAmZUKO
King Arthur
Level 12
God Stats
4W - 6L
1,500 SR
Queue Stats
80W - 90L
1,228 Elo+
Solo
Loki
Loki
lordfarquad714
Loki
Level 16
God Stats
35W - 47L
1,322 SR
Queue Stats
37W - 51L
1,268 Elo+
Party 1
Janus
Janus
xiAmFAUSTx
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 171L
1,306 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JediDakota
Achilles
19
18 / 5 / 16
14,437
1,444
24,520
17,278
8,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
Lennethh
Nu Wa
19
8 / 0 / 24
12,196
1,220
17,045
7,911
2,896
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
TruMexicanBlood
Xbalanque
20
13 / 1 / 19
12,087
1,209
23,140
11,898
4,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
ived
Yemoja
18
2 / 2 / 20
10,604
1,060
4,108
11,203
7,685
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
2 / 7 / 13
10,159
1,016
5,988
11,696
4,861
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

274

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 8
10,020
1,002
16,825
14,017
4,058
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
16
0 / 12 / 8
9,635
964
4,070
20,930
6,460
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
IAmZUKO
King Arthur
16
3 / 12 / 6
10,354
1,035
8,294
21,785
11,477
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
5 / 7 / 5
10,595
1,060
9,257
14,192
5,024
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
17
4 / 8 / 7
11,264
1,126
16,108
13,833
4,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
49
43
Kills
15
15
Deaths
43
92
Assists
34
Player
Kills
Deaths
Assists
KDA
L
3
4
8
1.75
L
Thor
0
12
8
0.33
L
King Arthur
IAmZUKO
King Arthur
3
12
6
0.5
W
Achilles
JediDakota
Achilles
18
5
16
5.2
W
Nu Wa
Lennethh
Nu Wa
8
0
24
20
W
Xbalanque
TruMexicanBlood
Xbalanque
13
1
19
22.5
W
Yemoja
ived
Yemoja
2
2
20
6
L
5
7
5
1.07
W
2
7
13
1.21
L
Janus
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,801
Damage
54,554
59,986
Taken
84,757
27,931
Mitigated
31,547
10,105
Healing
2,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,825
4,161
152
1,413
14,017
4,058
0
2,255
11,762
37,181
0
L
Thor
4,070
1,332
0
0
20,930
6,460
0
6,089
14,841
0
14,622
L
King Arthur
IAmZUKO
King Arthur
8,294
1,549
0
0
21,785
11,477
0
5,537
16,248
692
23,937
W
Achilles
JediDakota
Achilles
24,520
10,738
0
1,730
17,278
8,289
0
9,088
8,190
0
44,296
W
Nu Wa
Lennethh
Nu Wa
17,045
5,633
80
1,855
7,911
2,896
0
5,064
2,847
46,246
0
W
Xbalanque
TruMexicanBlood
Xbalanque
23,140
15,189
0
3,030
11,898
4,200
0
7,264
4,634
0
40,256
W
Yemoja
ived
Yemoja
4,108
804
2,553
857
11,203
7,685
0
6,549
4,654
11,751
0
L
9,257
1,909
0
0
14,192
5,024
0
4,658
9,534
0
17,874
W
5,988
3,327
0
0
11,696
4,861
0
5,598
6,098
0
15,941
L
Janus
16,108
1,522
0
610
13,833
4,528
0
2,614
11,219
32,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,483
Gold Earned
51,868
176
Minions Killed
123
3
Camps Cleared
6
883,274
Distance Traveled
844,685
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,020
1,002
29
3
1
162,837
1
L
Thor
9,635
964
13
1
3
173,140
0
L
King Arthur
10,354
1,035
29
3
1
155,808
3
W
Achilles
14,437
1,444
39
4
2
189,342
0
W
Nu Wa
12,196
1,220
45
5
0
194,845
0
W
Xbalanque
12,087
1,209
48
5
0
184,524
0
W
Yemoja
10,604
1,060
18
2
0
174,839
3
L
Loki
10,595
1,060
4
0
0
192,111
0
W
Thor
10,159
1,016
26
3
1
139,724
0
L
Janus
11,264
1,126
48
5
1
160,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role