Player Matchup

Morgan Le Fay
Morgan Le Fay
AnimalGem4620
Morgan Le Fay
Level 22
God Stats
10W - 12L
1,478 SR
Queue Stats
132W - 125L
1,325 Elo+
Solo
Sylvanus
Sylvanus
Fierce_firemonky
Sylvanus
Level 17
God Stats
0W - 2L
1,307 SR
Queue Stats
9W - 17L
1,209 Elo+
Party 2
Fenrir
Fenrir
Henryface
Fenrir
Level 18
God Stats
2W - 1L
1,695 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Neith
Neith
ReCogNiTioN96
Neith
Level 25
God Stats
3W - 3L
1,456 SR
Queue Stats
25W - 29L
1,302 Elo+
Solo
Bakasura
Bakasura
Wiicc23
Bakasura
Level 14
God Stats
5W - 7L
1,437 SR
Queue Stats
13W - 21L
1,228 Elo+
Party 2
Team Averages
Level 19
1,475 SR
1,313 Elo+

VS

Team Averages
Level 23
1,547 SR
1,331 Elo+
Nemesis
Nemesis
Deathchaser220
Nemesis
Level 23
God Stats
1W - 0L
1,667 SR
Queue Stats
2W - 3L
1,215 Elo+
Solo
Hades
Hades
DryestGeoduck85
Hades
Level 25
God Stats
4W - 6L
1,308 SR
Queue Stats
102W - 107L
1,267 Elo+
Solo
Merlin
Merlin
Seiyasantana_25
Merlin
Level 29
God Stats
24W - 16L
1,510 SR
Queue Stats
27W - 17L
1,457 Elo+
Party 1
Kukulkan
Kukulkan
eduardo2002fm
Kukulkan
Level 11
God Stats
3W - 0L
1,785 SR
Queue Stats
7W - 6L
1,403 Elo+
Party 1
Izanami
Izanami
iarav
Izanami
Level 27
God Stats
3W - 3L
1,464 SR
Queue Stats
15W - 21L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AnimalGem4620
Morgan Le Fay
20
10 / 8 / 0
15,737
525
24,669
30,541
16,057
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 15 / 4
10,060
335
8,001
30,184
25,149
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Henryface
Fenrir
12
0 / 20 / 2
9,112
304
8,525
28,138
8,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
6 / 10 / 3
14,139
471
18,661
31,244
10,233
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Wiicc23
Bakasura
9
0 / 19 / 2
8,209
274
3,229
20,209
4,676
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 11
15,954
532
11,374
23,822
10,010
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
21 / 3 / 14
16,066
536
26,939
20,828
14,061
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
20 / 3 / 5
16,848
562
23,624
18,319
7,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
eduardo2002fm
Kukulkan
20
6 / 6 / 18
14,920
497
20,582
16,473
5,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
iarav
Izanami
20
17 / 5 / 6
17,748
592
31,058
28,082
10,416
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
124
17
Kills
70
72
Deaths
17
11
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AnimalGem4620
Morgan Le Fay
10
8
0
1.25
W
6
0
11
11.5
W
21
3
14
9.33
L
1
15
4
0.2
L
Fenrir
Henryface
Fenrir
0
20
2
0.05
L
6
10
3
0.75
W
20
3
5
7.5
L
Bakasura
Wiicc23
Bakasura
0
19
2
0.05
W
Kukulkan
eduardo2002fm
Kukulkan
6
6
18
2.5
W
Izanami
iarav
Izanami
17
5
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,085
Damage
113,577
140,316
Taken
107,524
64,664
Mitigated
46,782
31,702
Healing
42,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AnimalGem4620
Morgan Le Fay
24,669
760
0
5,132
30,541
16,057
320
19,850
10,691
115,609
0
W
11,374
4,761
0
15,534
23,822
10,010
6,419
5,882
17,810
0
114,787
W
26,939
3,957
444
8,013
20,828
14,061
2,236
6,040
14,602
69,823
0
L
8,001
5,023
1,566
5,656
30,184
25,149
528
14,124
16,060
31,048
0
L
Fenrir
Henryface
Fenrir
8,525
1,552
0
3,194
28,138
8,549
140
16,940
11,198
0
30,104
L
18,661
13,623
0
13,755
31,244
10,233
738
9,639
21,605
0
103,357
W
23,624
265
0
2,674
18,319
7,051
4,158
8,205
9,614
90,112
0
L
Bakasura
Wiicc23
Bakasura
3,229
2,037
0
2,399
20,209
4,676
0
10,592
9,617
0
6,296
W
Kukulkan
eduardo2002fm
Kukulkan
20,582
2,609
0
1,889
16,473
5,244
2,397
9,460
6,717
77,922
0
W
Izanami
iarav
Izanami
31,058
18,359
0
13,456
28,082
10,416
2,045
4,844
23,124
0
187,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,257
Gold Earned
81,536
415
Minions Killed
665
0
Camps Cleared
0
2,197,653
Distance Traveled
2,673,448
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
15,737
525
168
6
0
538,716
4
W
Nemesis
15,954
532
140
5
0
578,717
2
W
Hades
16,066
536
77
3
0
583,335
0
L
Sylvanus
10,060
335
50
2
0
439,130
1
L
Fenrir
9,112
304
44
1
0
434,856
0
L
Neith
14,139
471
143
5
0
403,292
0
W
Merlin
16,848
562
144
5
0
521,243
2
L
Bakasura
8,209
274
10
0
0
381,659
0
W
Kukulkan
14,920
497
110
4
0
521,343
0
W
Izanami
17,748
592
194
6
0
468,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role