Player Matchup

Sol
Sol
Grandmaster
SvIrKiA
Sol
Grandmaster
Level 160
God Stats
69W - 0L
2,078 SR
Queue Stats
168W - 18L
2,545 MMR
Party 1
King Arthur
King Arthur
Masters
Xyveron
King Arthur
Masters
Level 160
God Stats
5W - 2L
1,559 SR
Queue Stats
217W - 106L
2,340 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
generol
Kuzenbo
Masters
Level 158
God Stats
3W - 2L
1,715 SR
Queue Stats
221W - 97L
2,319 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 159
1,784 SR
2,402 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,568 SR
1,777 MMR
Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum V
Zeta000
Neith
Platinum V
Level 160
God Stats
15W - 19L
1,659 SR
Queue Stats
148W - 223L
1,996 MMR
Solo
Ra
Ra
Gold II
twitchSadlyAizz
Ra
Gold II
Level 128
God Stats
3W - 3L
1,545 SR
Queue Stats
8W - 5L
1,834 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
6 / 0 / 10
8,978
898
8,540
6,931
2,900
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Xyveron
King Arthur
13
7 / 1 / 7
8,547
855
8,879
11,805
8,464
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kuzenbo
generol
Kuzenbo
12
4 / 1 / 12
8,147
815
6,782
10,121
13,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AphroditeMorgan Le FayNe ZhaGilgameshThoth

VS

Bans
PersephoneAresSobekAthenaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
2 / 5 / 0
7,160
716
4,065
9,321
4,303
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Neith
Zeta000
Neith
10
0 / 6 / 1
6,203
620
6,407
10,438
3,106
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 6 / 2
6,653
665
5,563
7,897
2,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
17
Kills
2
2
Deaths
17
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
5
0
0.4
W
Sol
6
0
10
11
W
King Arthur
Xyveron
King Arthur
7
1
7
10.5
L
Neith
Zeta000
Neith
0
6
1
0.08
W
Kuzenbo
generol
Kuzenbo
4
1
12
10
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,201
Damage
16,035
28,857
Taken
27,656
24,608
Mitigated
9,604
8,295
Healing
3,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
4,065
651
0
563
9,321
4,303
0
5,594
3,173
0
12,027
W
Sol
8,540
3,478
0
4,332
6,931
2,900
2,883
1,643
5,174
47,213
0
W
King Arthur
Xyveron
King Arthur
8,879
712
0
2,442
11,805
8,464
129
1,836
9,816
0
26,274
L
Neith
Zeta000
Neith
6,407
2,315
0
2,233
10,438
3,106
0
3,986
6,096
0
23,001
W
Kuzenbo
generol
Kuzenbo
6,782
1,840
0
1,521
10,121
13,244
162
1,630
8,304
17,291
0
L
5,563
942
92
681
7,897
2,195
0
4,741
2,967
25,360
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,672
Gold Earned
20,016
146
Minions Killed
110
0
Camps Cleared
0
591,732
Distance Traveled
514,631
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,160
716
24
2
0
176,894
1
W
Sol
8,978
898
94
9
0
187,889
2
W
King Arthur
8,547
855
31
3
0
205,922
3
L
Neith
6,203
620
39
4
0
160,273
3
W
Kuzenbo
8,147
815
21
2
0
197,921
5
L
Ra
6,653
665
47
5
0
177,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role