Player Matchup

Izanami
Izanami
Silver I
Big_Sas_513
Izanami
Silver I
Level 128
God Stats
24W - 18L
1,562 SR
Queue Stats
181W - 166L
1,015 MMR
Party 1
Nemesis
Nemesis
Silver V
Bitterscoregasm
Nemesis
Silver V
Level 69
God Stats
1W - 0L
1,692 SR
Queue Stats
5W - 8L
1,216 MMR
Solo
Khepri
Khepri
Silver III
FANAUTICO
Khepri
Silver III
Level 96
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 103L
1,281 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Stickys-N-Cream
Nu Wa
Bronze III
Level 89
God Stats
1W - 0L
1,838 SR
Queue Stats
2W - 3L
1,413 MMR
Party 1
Osiris
Osiris
Gold V
skiplum0
Osiris
Gold V
Level 109
God Stats
5W - 1L
1,698 SR
Queue Stats
415W - 432L
1,268 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,658 SR
1,238 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,485 SR
1,239 MMR
Fenrir
Fenrir
Silver I
Dulak285
Fenrir
Silver I
Level 102
God Stats
6W - 10L
1,362 SR
Queue Stats
92W - 106L
1,213 MMR
Solo
Hercules
Hercules
Gold III
Lt LumpDADDY
Hercules
Gold III
Level 109
God Stats
1W - 3L
1,498 SR
Queue Stats
256W - 266L
1,212 MMR
Solo
Tiamat
Tiamat
Bronze III
RinTheGemini
Tiamat
Bronze III
Level 128
God Stats
0W - 1L
1,518 SR
Queue Stats
4W - 12L
1,276 MMR
Solo
Chernobog
Chernobog
Silver I
YT-Soulknight200
Chernobog
Silver I
Level 127
God Stats
25W - 23L
1,549 SR
Queue Stats
273W - 271L
1,218 MMR
Solo
Cerberus
Cerberus
Gold V
sosa-Sportboys
Cerberus
Gold V
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
267W - 299L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Big_Sas_513
Izanami
18
2 / 1 / 0
10,928
575
7,251
10,677
3,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
11 / 4 / 3
10,976
578
13,399
15,440
8,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
FANAUTICO
Khepri
15
1 / 2 / 10
9,584
504
9,144
15,230
22,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
7 / 0 / 10
11,364
598
30,881
10,014
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
skiplum0
Osiris
17
4 / 2 / 3
10,734
565
12,875
14,704
18,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
TsukuyomiGilgameshDanzaburouAthenaJanus

VS

Bans
Morgan Le FaySetApolloCthulhuErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dulak285
Fenrir
16
3 / 6 / 4
10,107
532
5,622
18,559
7,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Lt LumpDADDY
Hercules
13
1 / 3 / 4
8,159
429
5,694
23,798
10,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
12
0 / 9 / 2
7,957
419
7,869
16,896
6,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
17
3 / 2 / 1
10,237
539
10,219
14,250
5,123
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
14
2 / 5 / 1
8,675
457
7,827
22,595
15,934
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
25
Kills
9
9
Deaths
25
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
Big_Sas_513
Izanami
2
1
0
2
W
11
4
3
3.13
L
Fenrir
Dulak285
Fenrir
3
6
4
0.83
W
Khepri
FANAUTICO
Khepri
1
2
10
3
L
Hercules
Lt LumpDADDY
Hercules
1
3
4
1
L
Tiamat
0
9
2
0.11
W
7
0
10
12
L
Chernobog
3
2
1
1.75
W
Osiris
skiplum0
Osiris
4
2
3
2.75
L
Cerberus
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,550
Damage
37,231
66,065
Taken
96,098
56,462
Mitigated
45,394
12,996
Healing
32,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Big_Sas_513
Izanami
7,251
4,279
0
1,809
10,677
3,933
2,574
113
10,564
0
99,091
W
13,399
8,647
0
2,433
15,440
8,068
1,363
3,471
11,969
0
74,650
L
Fenrir
Dulak285
Fenrir
5,622
1,169
0
5,537
18,559
7,488
0
4,806
13,753
0
61,973
W
Khepri
FANAUTICO
Khepri
9,144
1,606
0
2,325
15,230
22,044
31
2,305
12,925
29,090
0
L
Hercules
Lt LumpDADDY
Hercules
5,694
1,658
334
12,442
23,798
10,523
0
12,553
11,245
0
33,545
L
Tiamat
7,869
562
0
4,314
16,896
6,326
0
10,685
6,211
51,092
0
W
30,881
8,746
0
2,316
10,014
4,346
838
5,071
4,943
88,488
0
L
Chernobog
10,219
6,451
0
4,041
14,250
5,123
962
2,831
11,419
0
83,632
W
Osiris
skiplum0
Osiris
12,875
4,654
0
4,113
14,704
18,071
1,432
4,986
9,718
0
75,222
L
Cerberus
7,827
122
48
5,894
22,595
15,934
0
9,150
13,445
46,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,586
Gold Earned
45,135
625
Minions Killed
523
0
Camps Cleared
0
1,842,550
Distance Traveled
1,674,677
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,928
575
191
10
0
333,270
4
W
Nemesis
10,976
578
110
6
0
382,484
7
L
Fenrir
10,107
532
100
5
0
357,894
2
W
Khepri
9,584
504
40
2
0
363,927
2
L
Hercules
8,159
429
51
3
0
326,245
1
L
Tiamat
7,957
419
100
5
0
302,794
1
W
Nu Wa
11,364
598
144
8
0
339,729
1
L
Chernobog
10,237
539
163
9
0
340,010
3
W
Osiris
10,734
565
140
7
0
423,140
5
L
Cerberus
8,675
457
109
6
0
347,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role