Player Matchup

Sol
Sol
 
Sol
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
PSiKO_95
Hera
Level 119
God Stats
4W - 4L
1,507 SR
Queue Stats
438W - 440L
1,533 Elo+
Solo
Bakasura
Bakasura
SirSpliffAlot
Bakasura
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
203W - 176L
1,578 Elo+
Solo
Awilix
Awilix
dante140385
Awilix
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 39L
1,342 Elo+
Party 2
Ra
Ra
gimmepotion
Ra
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,287 Elo+
Party 2
Team Averages
Level 119
1,501 SR
1,448 Elo+

VS

Team Averages
Level 143
1,581 SR
1,508 Elo+
Sobek
Sobek
Goujian13
Sobek
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 188L
1,548 Elo+
Solo
Hera
Hera
Mone91
Hera
Level 142
God Stats
3W - 1L
1,849 SR
Queue Stats
148W - 145L
1,542 Elo+
Party 1
Horus
Horus
STEUpaladin
Horus
Level 145
God Stats
3W - 1L
1,684 SR
Queue Stats
284W - 280L
1,461 Elo+
Party 1
Chaac
Chaac
Zena 2888
Chaac
Level 147
God Stats
8W - 6L
1,519 SR
Queue Stats
341W - 347L
1,493 Elo+
Party 1
Kuzenbo
Kuzenbo
xx Armadio xx
Kuzenbo
Level 160
God Stats
4W - 1L
1,352 SR
Queue Stats
219W - 211L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
0 / 3 / 3
6,404
640
9,745
6,134
2,051
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hera
13
3 / 6 / 1
7,682
768
12,816
8,043
2,912
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
SirSpliffAlot
Bakasura
12
1 / 3 / 1
7,335
734
3,908
10,041
5,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Awilix
10
0 / 6 / 3
6,241
624
2,371
7,481
2,547
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
1 / 5 / 2
7,639
764
5,751
7,882
4,044
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Goujian13
Sobek
15
2 / 1 / 15
9,080
908
4,877
13,583
19,544
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hera
Mone91
Hera
16
10 / 1 / 11
9,355
936
14,398
8,912
4,567
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 1 / 14
8,393
839
3,972
11,291
12,046
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Zena 2888
Chaac
13
1 / 1 / 15
7,995
800
7,986
11,999
7,994
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kuzenbo
15
7 / 1 / 10
8,887
889
5,334
13,544
15,917
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
88
5
Kills
23
23
Deaths
5
10
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
3
0.5
W
Sobek
Goujian13
Sobek
2
1
15
9.5
W
Hera
Mone91
Hera
10
1
11
15.5
L
Hera
3
6
1
0.58
W
3
1
14
10
L
Bakasura
SirSpliffAlot
Bakasura
1
3
1
0.5
W
Chaac
Zena 2888
Chaac
1
1
15
8.5
L
Awilix
0
6
3
0.25
L
1
5
2
0.4
W
Kuzenbo
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,591
Damage
36,567
39,581
Taken
59,329
17,167
Mitigated
60,068
10,694
Healing
30,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,745
550
952
1,339
6,134
2,051
0
3,305
2,829
24,732
0
W
Sobek
Goujian13
Sobek
4,877
394
725
2,514
13,583
19,544
858
5,485
7,528
14,384
0
W
Hera
Mone91
Hera
14,398
3,244
1,642
1,750
8,912
4,567
902
3,181
5,278
32,117
0
L
Hera
12,816
3,368
220
524
8,043
2,912
0
4,769
3,274
21,341
0
W
3,972
1,191
7,330
5,058
11,291
12,046
311
7,309
3,762
0
7,512
L
Bakasura
SirSpliffAlot
Bakasura
3,908
2,140
557
2,645
10,041
5,613
0
6,355
3,686
0
4,895
W
Chaac
Zena 2888
Chaac
7,986
563
1,138
4,664
11,999
7,994
1,853
7,400
4,544
0
22,332
L
Awilix
2,371
1,147
0
0
7,481
2,547
0
4,461
3,020
0
3,935
L
5,751
892
2,442
2,015
7,882
4,044
0
5,719
2,163
16,101
0
W
Kuzenbo
5,334
1,663
2,363
2,988
13,544
15,917
219
4,937
8,372
14,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,301
Gold Earned
43,710
82
Minions Killed
96
0
Camps Cleared
0
866,011
Distance Traveled
949,398
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,404
640
16
2
0
182,171
3
W
Sobek
9,080
908
18
2
0
176,618
0
W
Hera
9,355
936
39
4
0
192,504
3
L
Hera
7,682
768
23
2
0
163,902
1
W
Horus
8,393
839
2
0
0
201,122
0
L
Bakasura
7,335
734
7
1
0
158,302
0
W
Chaac
7,995
800
23
2
0
198,073
0
L
Awilix
6,241
624
4
0
0
180,542
0
L
Ra
7,639
764
32
3
0
181,094
3
W
Kuzenbo
8,887
889
14
1
0
181,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role