Player Matchup

Awilix
Awilix
 
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
 
Thanatos
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Róbin
Anhur
Level 18
God Stats
19W - 4L
2,045 SR
Queue Stats
150W - 26L
1,927 Elo+
Party 1
Thoth
Thoth
SirSorpress
Thoth
Level 146
God Stats
5W - 6L
1,491 SR
Queue Stats
191W - 128L
1,580 Elo+
Party 1
Nox
Nox
xElquemayuyosx
Nox
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 23L
1,833 Elo+
Party 1
Team Averages
Level 100
1,607 SR
1,668 Elo+

VS

Team Averages
Level 58
1,622 SR
1,510 Elo+
Ravana
Ravana
 
Ravana
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BARDALORA
Rama
Level 48
God Stats
5W - 7L
1,537 SR
Queue Stats
216W - 127L
1,651 Elo+
Party 2
Sun Wukong
Sun Wukong
BigHen737
Sun Wukong
Level 86
God Stats
1W - 1L
1,702 SR
Queue Stats
221W - 248L
1,454 Elo+
Party 3
Ymir
Ymir
Sr sasori06
Ymir
Level 38
God Stats
7W - 3L
1,661 SR
Queue Stats
83W - 133L
1,346 Elo+
Party 3
Agni
Agni
TuthomasNoku
Agni
Level 69
God Stats
7W - 5L
1,708 SR
Queue Stats
265W - 202L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
3 / 2 / 0
7,847
561
9,505
11,303
8,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
 
Thanatos
13
2 / 2 / 1
7,738
553
3,491
10,213
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Róbin
Anhur
14
7 / 1 / 5
8,721
623
15,471
8,795
2,916
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 1 / 4
8,353
597
9,290
7,876
2,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 10
7,641
546
5,133
7,193
8,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
3 / 4 / 2
7,054
504
3,285
7,248
2,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
11
3 / 4 / 0
7,041
503
5,345
10,108
1,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
BigHen737
Sun Wukong
11
0 / 4 / 4
6,600
471
4,797
12,228
7,296
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 5 / 0
6,594
471
2,689
13,197
5,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 6 / 4
6,528
466
6,442
9,472
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
23
Kills
7
7
Deaths
23
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
2
0
1.5
W
Thanatos
 
Thanatos
2
2
1
1.25
L
Ravana
 
Ravana
3
4
2
1
L
Rama
3
4
0
0.75
L
Sun Wukong
BigHen737
Sun Wukong
0
4
4
0.5
W
Anhur
Róbin
Anhur
7
1
5
9.5
W
8
1
4
10
L
1
5
0
0.2
L
0
6
4
0.33
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,890
Damage
22,558
45,380
Taken
52,253
25,899
Mitigated
18,800
20,144
Healing
10,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
9,505
2,416
0
4,443
11,303
8,568
0
1,895
9,322
0
42,695
W
Thanatos
 
Thanatos
3,491
1,450
0
9,090
10,213
3,339
0
1,579
8,536
0
48,852
L
Ravana
 
Ravana
3,285
830
0
468
7,248
2,202
141
2,942
4,068
0
36,390
L
Rama
5,345
3,795
0
2,736
10,108
1,589
0
1,142
8,896
0
29,531
L
Sun Wukong
BigHen737
Sun Wukong
4,797
744
0
4,704
12,228
7,296
0
3,295
7,736
0
31,909
W
Anhur
Róbin
Anhur
15,471
9,346
0
3,268
8,795
2,916
683
933
7,820
0
69,090
W
9,290
324
0
1,837
7,876
2,880
0
2,664
4,894
47,157
0
L
2,689
1,233
0
560
13,197
5,702
182
2,437
10,386
14,172
0
L
6,442
618
0
1,535
9,472
2,011
0
3,691
5,524
30,046
0
W
5,133
916
0
1,506
7,193
8,196
0
1,418
5,677
16,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,300
Gold Earned
33,817
424
Minions Killed
288
0
Camps Cleared
0
1,327,789
Distance Traveled
1,293,523
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,847
561
87
6
0
269,627
5
W
Thanatos
7,738
553
101
7
0
258,670
2
L
Ravana
7,054
504
73
5
0
264,248
4
L
Rama
7,041
503
62
4
0
243,659
3
L
Sun Wukong
6,600
471
72
5
0
258,185
0
W
Anhur
8,721
623
125
9
0
247,026
5
W
Thoth
8,353
597
90
6
0
288,018
5
L
Ymir
6,594
471
22
2
0
258,614
4
L
Agni
6,528
466
59
4
0
268,817
5
W
Nox
7,641
546
21
2
0
264,448
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role