Player Matchup

Cthulhu
Cthulhu
DeanOfDeanz
Cthulhu
Level 50
God Stats
3W - 7L
1,460 SR
Queue Stats
4W - 10L
1,307 Elo+
Party 1
Poseidon
Poseidon
ISISkilledBIGGIE
Poseidon
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,307 Elo+
Party 1
Neith
Neith
ShadyAlligator
Neith
Level 121
God Stats
4W - 6L
1,212 SR
Queue Stats
146W - 145L
1,583 Elo+
Solo
Team Averages
Level 77
1,391 SR
1,399 Elo+

VS

Team Averages
Level 106
1,506 SR
1,503 Elo+
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
KozzyAF
Rama
Level 66
God Stats
2W - 3L
1,518 SR
Queue Stats
85W - 84L
1,563 Elo+
Solo
Ra
Ra
Sadpanda1
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 25L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DeanOfDeanz
Cthulhu
13
3 / 1 / 1
8,739
624
6,098
16,371
17,627
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 8 / 1
8,363
597
8,087
10,929
4,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 3
8,038
574
9,874
13,533
4,983
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
2 / 2 / 10
9,119
651
9,759
14,793
19,628
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
KozzyAF
Rama
16
9 / 2 / 2
10,658
761
17,104
9,757
4,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 0 / 10
10,352
739
9,005
8,419
6,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
14
14
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
10
3.5
L
Cthulhu
DeanOfDeanz
Cthulhu
3
1
1
3.5
L
1
8
1
0.19
W
Rama
KozzyAF
Rama
9
2
2
5
W
3
0
10
8
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,059
Damage
35,868
40,833
Taken
32,969
27,056
Mitigated
30,148
2,995
Healing
11,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
9,759
1,075
0
463
14,793
19,628
13
6,495
8,298
25,869
0
L
Cthulhu
DeanOfDeanz
Cthulhu
6,098
846
113
320
16,371
17,627
69
5,936
10,100
22,139
0
L
8,087
869
0
0
10,929
4,446
87
6,366
4,513
36,625
0
W
Rama
KozzyAF
Rama
17,104
10,430
0
1,840
9,757
4,428
479
3,780
5,977
0
58,429
W
9,005
507
4,390
4,749
8,419
6,092
601
3,910
4,509
43,492
0
L
9,874
3,569
0
2,562
13,533
4,983
0
5,540
7,456
0
28,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,140
Gold Earned
30,129
153
Minions Killed
179
0
Camps Cleared
0
688,647
Distance Traveled
776,841
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,119
651
20
1
0
244,492
5
L
Cthulhu
8,739
624
37
3
0
263,123
3
L
Poseidon
8,363
597
62
4
0
184,827
0
W
Rama
10,658
761
76
5
0
235,105
0
W
Ra
10,352
739
83
6
0
297,244
2
L
Neith
8,038
574
54
4
0
240,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role