Player Matchup

Apollo
Apollo
 
Apollo
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Borze888
Anhur
Level 5
God Stats
0W - 2L
1,203 SR
Queue Stats
3W - 5L
1,248 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HugeShow
Morgan Le Fay
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Rasmine
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,174 Elo+
Solo
Thoth
Thoth
waltasar
Thoth
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,216 Elo+
Party 2
Team Averages
Level 15
1,441 SR
1,328 Elo+

VS

Team Averages
Level 21
1,440 SR
1,334 Elo+
Ymir
Ymir
DrAkeNwKD
Ymir
Level 6
God Stats
1W - 3L
1,179 SR
Queue Stats
3W - 16L
1,192 Elo+
Party 1
Baron Samedi
Baron Samedi
IAUZIBA
Baron Samedi
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 92L
1,335 Elo+
Party 1
Zeus
Zeus
VladPtb
Zeus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 44L
1,396 Elo+
Party 1
Pele
Pele
delangeeem
Pele
Level 22
God Stats
30W - 30L
1,468 SR
Queue Stats
53W - 72L
1,329 Elo+
Solo
Hou Yi
Hou Yi
zeeqon
Hou Yi
Level 26
God Stats
17W - 21L
1,552 SR
Queue Stats
30W - 39L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
2 / 7 / 20
12,863
989
18,446
19,683
7,859
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
Borze888
Anhur
20
10 / 9 / 19
14,823
1,140
26,026
24,282
10,183
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
HugeShow
Morgan Le Fay
20
2 / 13 / 24
13,651
1,050
24,833
21,606
10,325
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fenrir
Rasmine
Fenrir
20
14 / 11 / 14
15,831
1,218
20,725
23,378
13,294
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
waltasar
Thoth
20
6 / 7 / 16
14,102
1,085
12,257
12,258
4,967
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

0

VS

Team 2 Tickets

37

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
20
0 / 8 / 33
13,064
1,005
5,588
22,992
24,805
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
IAUZIBA
Baron Samedi
20
7 / 8 / 16
13,833
1,064
16,130
25,858
19,662
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Zeus
VladPtb
Zeus
20
9 / 7 / 25
15,548
1,196
20,567
15,174
4,337
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 6 / 17
13,840
1,065
18,208
23,212
7,711
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
zeeqon
Hou Yi
20
23 / 5 / 14
18,129
1,395
34,289
21,236
7,544
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
152
34
Kills
47
47
Deaths
34
93
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
7
20
1.71
L
Anhur
Borze888
Anhur
10
9
19
2.17
W
Ymir
0
8
33
2.06
L
Morgan Le Fay
HugeShow
Morgan Le Fay
2
13
24
1.08
W
Baron Samedi
IAUZIBA
Baron Samedi
7
8
16
1.88
L
Fenrir
Rasmine
Fenrir
14
11
14
1.91
W
Zeus
VladPtb
Zeus
9
7
25
3.07
W
8
6
17
2.75
L
Thoth
waltasar
Thoth
6
7
16
2
W
Hou Yi
zeeqon
Hou Yi
23
5
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,287
Damage
94,782
101,207
Taken
108,472
46,628
Mitigated
64,059
6,255
Healing
11,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
18,446
7,810
0
1,438
19,683
7,859
0
10,218
9,465
0
53,124
L
Anhur
Borze888
Anhur
26,026
15,857
0
2,990
24,282
10,183
0
9,296
14,986
0
53,158
W
Ymir
5,588
348
0
0
22,992
24,805
0
6,084
16,908
18,191
0
L
Morgan Le Fay
HugeShow
Morgan Le Fay
24,833
3,504
0
1,116
21,606
10,325
0
9,395
12,211
55,135
0
W
Baron Samedi
IAUZIBA
Baron Samedi
16,130
2,381
2,797
6,975
25,858
19,662
0
13,055
12,803
37,560
0
L
Fenrir
Rasmine
Fenrir
20,725
4,378
0
483
23,378
13,294
0
10,394
12,984
0
37,801
W
Zeus
VladPtb
Zeus
20,567
4,313
0
705
15,174
4,337
0
4,448
10,726
44,771
0
W
18,208
1,625
0
663
23,212
7,711
0
6,994
16,218
0
53,327
L
Thoth
waltasar
Thoth
12,257
264
220
8
12,258
4,967
0
2,982
9,276
30,187
0
W
Hou Yi
zeeqon
Hou Yi
34,289
22,882
0
637
21,236
7,544
0
6,509
14,727
0
65,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,270
Gold Earned
74,414
263
Minions Killed
263
7
Camps Cleared
11
1,118,523
Distance Traveled
1,185,429
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,863
989
85
7
2
217,419
0
L
Anhur
14,823
1,140
50
4
3
222,355
1
W
Ymir
13,064
1,005
33
3
0
234,639
0
L
Morgan Le Fay
13,651
1,050
57
4
1
217,115
0
W
Baron Samedi
13,833
1,064
53
4
2
211,846
1
L
Fenrir
15,831
1,218
30
2
1
260,148
2
W
Zeus
15,548
1,196
62
5
2
200,347
0
W
Pele
13,840
1,065
73
6
2
292,903
0
L
Thoth
14,102
1,085
41
3
0
201,486
0
W
Hou Yi
18,129
1,395
42
3
5
245,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role