Player Matchup

Izanami
Izanami
Abysmal_Soldier
Izanami
Level 29
God Stats
67W - 45L
1,586 SR
Queue Stats
108W - 115L
1,440 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Draxxis64
Morgan Le Fay
Level 23
God Stats
3W - 3L
1,502 SR
Queue Stats
26W - 26L
1,387 Elo+
Party 3
Pele
Pele
Guillermo CV
Pele
Level 14
God Stats
3W - 3L
1,509 SR
Queue Stats
14W - 19L
1,347 Elo+
Solo
Chronos
Chronos
LUBU07
Chronos
Level 27
God Stats
7W - 3L
1,761 SR
Queue Stats
134W - 102L
1,543 Elo+
Solo
Horus
Horus
solowarrior007
Horus
Level 28
God Stats
5W - 7L
1,374 SR
Queue Stats
82W - 100L
1,425 Elo+
Party 3
Team Averages
Level 24
1,546 SR
1,428 Elo+

VS

Team Averages
Level 7
1,516 SR
1,521 Elo+
Cthulhu
Cthulhu
ASSASSIN-DA-BEST
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,371 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
JAKGAMING1874
Morgan Le Fay
Level 11
God Stats
8W - 10L
1,500 SR
Queue Stats
201W - 246L
1,745 Elo+
Solo
Yemoja
Yemoja
lm Gon
Yemoja
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
lm kenkaneki
Apollo
Level 3
God Stats
1W - 1L
1,733 SR
Queue Stats
1W - 2L
1,733 Elo+
Party 1
Susano
Susano
redjester14
Susano
Level 15
God Stats
7W - 10L
1,345 SR
Queue Stats
8W - 11L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 2 / 10
11,002
647
15,363
10,008
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Draxxis64
Morgan Le Fay
16
13 / 3 / 16
10,695
629
16,368
13,216
5,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
10 / 0 / 8
9,341
549
6,943
7,978
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
LUBU07
Chronos
13
8 / 0 / 8
8,909
524
7,370
7,168
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
8 / 2 / 13
10,071
592
5,746
8,691
5,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 13 / 1
7,112
418
6,294
15,736
13,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
JAKGAMING1874
Morgan Le Fay
9
2 / 10 / 2
6,655
391
3,819
9,722
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
lm Gon
Yemoja
10
2 / 12 / 4
7,624
448
3,833
14,819
9,469
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
8
1 / 13 / 5
6,845
403
5,110
13,788
4,499
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
12
1 / 9 / 0
7,299
429
3,267
12,178
4,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
19
54
Kills
7
7
Deaths
57
55
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
13
1
0.12
W
15
2
10
10
W
Morgan Le Fay
Draxxis64
Morgan Le Fay
13
3
16
7
W
10
0
8
14
L
Morgan Le Fay
JAKGAMING1874
Morgan Le Fay
2
10
2
0.3
W
Chronos
LUBU07
Chronos
8
0
8
12
L
Yemoja
lm Gon
Yemoja
2
12
4
0.33
L
Apollo
1
13
5
0.27
L
Susano
1
9
0
0.11
W
8
2
13
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,790
Damage
22,323
47,061
Taken
66,243
20,600
Mitigated
34,123
16,265
Healing
4,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,294
729
0
318
15,736
13,264
490
4,596
11,015
25,050
0
W
15,363
11,458
0
1,828
10,008
3,783
4,140
2,684
7,324
0
73,135
W
Morgan Le Fay
Draxxis64
Morgan Le Fay
16,368
1,982
479
3,456
13,216
5,353
841
4,911
8,305
46,879
0
W
6,943
1,693
0
3,965
7,978
2,679
0
1,706
6,272
0
37,772
L
Morgan Le Fay
JAKGAMING1874
Morgan Le Fay
3,819
756
0
735
9,722
2,555
396
3,845
5,877
26,635
0
W
Chronos
LUBU07
Chronos
7,370
3,894
549
3,074
7,168
2,878
1,210
1,909
5,259
35,373
5,167
L
Yemoja
lm Gon
Yemoja
3,833
1,539
594
250
14,819
9,469
138
6,752
7,898
15,609
0
L
Apollo
5,110
2,954
0
1,151
13,788
4,499
274
4,495
9,126
0
20,349
L
Susano
3,267
904
0
1,122
12,178
4,336
796
3,100
8,937
0
32,578
W
5,746
2,981
537
2,377
8,691
5,907
3,131
2,736
5,955
0
33,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,018
Gold Earned
35,535
367
Minions Killed
188
0
Camps Cleared
0
1,404,425
Distance Traveled
1,225,336
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,112
418
39
2
0
260,034
0
W
Izanami
11,002
647
131
8
0
300,867
0
W
Morgan Le Fay
10,695
629
73
4
0
317,882
2
W
Pele
9,341
549
61
4
0
275,508
0
L
Morgan Le Fay
6,655
391
47
3
0
208,429
1
W
Chronos
8,909
524
42
2
0
185,467
3
L
Yemoja
7,624
448
18
1
0
233,243
2
L
Apollo
6,845
403
26
2
0
264,885
0
L
Susano
7,299
429
58
3
0
258,745
0
W
Horus
10,071
592
60
4
0
324,701
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role