Player Matchup

Merlin
Merlin
HorBaldes
Merlin
Level 15
God Stats
0W - 2L
1,183 SR
Queue Stats
10W - 7L
1,683 Elo+
Party 1
Ne Zha
Ne Zha
LjiTaKsS1
Ne Zha
Level 28
God Stats
8W - 9L
1,420 SR
Queue Stats
147W - 98L
1,528 Elo+
Solo
Medusa
Medusa
LoveWhenYouRageQ
Medusa
Level 28
God Stats
74W - 58L
1,784 SR
Queue Stats
172W - 118L
1,618 Elo+
Solo
Tyr
Tyr
Maccacciaio
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 45L
1,513 Elo+
Solo
Ymir
Ymir
Tresvoxx
Ymir
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,415 Elo+
Party 1
Team Averages
Level 21
1,477 SR
1,551 Elo+

VS

Team Averages
Level 13
1,708 SR
1,559 Elo+
Athena
Athena
Browns-Anarchy
Athena
Level 22
God Stats
2W - 0L
1,705 SR
Queue Stats
10W - 5L
1,560 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JordanPeterson
Morgan Le Fay
Level 7
God Stats
4W - 1L
1,717 SR
Queue Stats
61W - 30L
1,655 Elo+
Party 2
Bakasura
Bakasura
Nuck Chorris680
Bakasura
Level 8
God Stats
6W - 3L
1,500 SR
Queue Stats
69W - 78L
1,529 Elo+
Party 2
Medusa
Medusa
Ryujekron
Medusa
Level 6
God Stats
2W - 0L
1,726 SR
Queue Stats
15W - 10L
1,417 Elo+
Solo
King Arthur
King Arthur
Trompette-Land
King Arthur
Level 24
God Stats
10W - 1L
1,890 SR
Queue Stats
197W - 123L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
HorBaldes
Merlin
12
3 / 7 / 4
7,463
466
6,331
11,007
3,487
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
LjiTaKsS1
Ne Zha
13
3 / 3 / 2
7,884
493
7,825
11,380
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 2 / 1
7,503
469
8,779
9,650
2,912
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 6 / 1
7,370
461
4,166
10,744
10,715
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
9
1 / 5 / 3
6,007
375
3,779
12,104
9,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 10
7,212
451
4,202
12,310
12,662
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
JordanPeterson
Morgan Le Fay
16
6 / 2 / 5
9,690
606
13,535
9,318
3,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
14
3 / 3 / 8
8,766
548
5,013
11,220
3,810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
Ryujekron
Medusa
15
4 / 3 / 3
8,883
555
11,024
12,123
4,154
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Trompette-Land
King Arthur
17
10 / 1 / 1
10,344
647
10,045
14,586
11,406
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
10
Kills
23
23
Deaths
10
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
1
10
5
L
Merlin
HorBaldes
Merlin
3
7
4
0.71
W
Morgan Le Fay
JordanPeterson
Morgan Le Fay
6
2
5
4.25
L
Ne Zha
LjiTaKsS1
Ne Zha
3
3
2
1.33
L
3
2
1
1.75
L
0
6
1
0.08
W
Bakasura
3
3
8
2.33
W
Medusa
Ryujekron
Medusa
4
3
3
1.83
L
Ymir
1
5
3
0.5
W
King Arthur
Trompette-Land
King Arthur
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,880
Damage
43,819
54,885
Taken
59,557
30,196
Mitigated
35,759
8,890
Healing
14,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,202
1,085
0
480
12,310
12,662
24
3,851
8,459
19,752
0
L
Merlin
HorBaldes
Merlin
6,331
321
450
1,933
11,007
3,487
0
5,151
5,452
34,480
0
W
Morgan Le Fay
JordanPeterson
Morgan Le Fay
13,535
1,580
290
2,569
9,318
3,727
0
1,756
7,562
66,567
0
L
Ne Zha
LjiTaKsS1
Ne Zha
7,825
2,164
0
1,134
11,380
3,999
0
2,094
9,162
0
58,441
L
8,779
3,249
0
1,971
9,650
2,912
0
1,976
7,554
0
53,947
L
4,166
512
115
2,537
10,744
10,715
722
2,565
7,862
0
37,429
W
Bakasura
5,013
3,981
0
2,239
11,220
3,810
0
1,853
9,367
0
46,830
W
Medusa
Ryujekron
Medusa
11,024
4,179
0
2,659
12,123
4,154
192
2,015
10,108
0
78,919
L
Ymir
3,779
605
0
750
12,104
9,083
25
5,197
6,713
9,532
0
W
King Arthur
Trompette-Land
King Arthur
10,045
1,841
0
6,618
14,586
11,406
0
635
13,951
0
66,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,227
Gold Earned
44,895
345
Minions Killed
489
0
Camps Cleared
0
1,472,628
Distance Traveled
1,648,784
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,212
451
28
2
0
317,548
2
L
Merlin
7,463
466
61
4
0
280,824
2
W
Morgan Le Fay
9,690
606
109
7
0
349,497
2
L
Ne Zha
7,884
493
92
6
0
310,185
0
L
Medusa
7,503
469
97
6
0
282,808
3
L
Tyr
7,370
461
82
5
0
286,135
3
W
Bakasura
8,766
548
105
7
0
381,423
4
W
Medusa
8,883
555
117
7
0
288,499
4
L
Ymir
6,007
375
13
1
0
312,676
0
W
King Arthur
10,344
647
130
8
0
311,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role