Player Matchup

He Bo
He Bo
FaZe Floyd6388
He Bo
Level 5
God Stats
2W - 0L
1,796 SR
Queue Stats
8W - 0L
1,893 Elo+
Party 1
Ymir
Ymir
Foley62902
Ymir
Level 24
God Stats
10W - 5L
1,792 SR
Queue Stats
39W - 30L
1,578 Elo+
Party 1
Anhur
Anhur
Legit_Mark-
Anhur
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
235W - 207L
1,626 Elo+
Solo
Bellona
Bellona
LongShanks_007
Bellona
Level 15
God Stats
10W - 10L
1,462 SR
Queue Stats
19W - 27L
1,439 Elo+
Solo
Kukulkan
Kukulkan
juliett wolf
Kukulkan
Level 8
God Stats
3W - 0L
1,824 SR
Queue Stats
16W - 9L
1,667 Elo+
Solo
Team Averages
Level 15
1,675 SR
1,641 Elo+

VS

Team Averages
Level 13
1,640 SR
1,575 Elo+
Tiamat
Tiamat
HartzHerzig
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,620 Elo+
Solo
Mercury
Mercury
NeilMah
Mercury
Level 23
God Stats
41W - 38L
1,577 SR
Queue Stats
98W - 87L
1,640 Elo+
Solo
Zhong Kui
Zhong Kui
Sligity
Zhong Kui
Level 18
God Stats
9W - 6L
1,837 SR
Queue Stats
174W - 128L
1,607 Elo+
Solo
Danzaburou
Danzaburou
TySeaPurple
Danzaburou
Level 17
God Stats
9W - 7L
1,591 SR
Queue Stats
33W - 23L
1,496 Elo+
Solo
Hachiman
Hachiman
Wolfdfre
Hachiman
Level 4
God Stats
1W - 2L
1,696 SR
Queue Stats
9W - 19L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 1
6,877
529
2,734
5,399
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 5
7,581
583
4,094
9,002
5,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 0 / 0
8,700
669
3,692
5,359
1,604
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 2
5,959
458
4,027
11,159
6,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
juliett wolf
Kukulkan
13
4 / 3 / 2
7,827
602
7,878
7,037
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
0 / 5 / 0
5,640
434
1,127
6,702
3,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mercury
NeilMah
Mercury
12
8 / 2 / 2
7,630
587
7,513
9,002
3,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
Sligity
Zhong Kui
13
6 / 2 / 4
8,117
624
13,749
11,386
8,399
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Danzaburou
TySeaPurple
Danzaburou
8
0 / 1 / 1
5,780
445
2,335
5,811
1,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
Wolfdfre
Hachiman
5
0 / 6 / 0
4,828
371
1,205
6,691
1,257
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
14
Kills
14
14
Deaths
16
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
4
1
1.13
W
2
2
5
2.25
L
Tiamat
0
5
0
0
W
4
0
0
4
W
0
5
2
0.2
L
Mercury
NeilMah
Mercury
8
2
2
4.5
L
Zhong Kui
Sligity
Zhong Kui
6
2
4
4
L
Danzaburou
TySeaPurple
Danzaburou
0
1
1
0.5
L
Hachiman
Wolfdfre
Hachiman
0
6
0
0
W
Kukulkan
juliett wolf
Kukulkan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,425
Damage
25,929
37,956
Taken
39,592
16,988
Mitigated
17,517
9,274
Healing
9,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,734
283
108
1,282
5,399
1,452
0
2,048
3,301
19,435
0
W
4,094
1,584
0
1,952
9,002
5,096
0
3,319
5,428
13,495
0
L
Tiamat
1,127
120
0
1,314
6,702
3,648
0
3,989
2,395
21,689
0
W
3,692
2,285
0
2,494
5,359
1,604
2,428
64
5,295
0
65,282
W
4,027
1,506
0
2,990
11,159
6,393
0
5,402
5,572
0
23,778
L
Mercury
NeilMah
Mercury
7,513
4,377
0
375
9,002
3,045
0
3,723
5,161
0
45,800
L
Zhong Kui
Sligity
Zhong Kui
13,749
2,420
0
4,808
11,386
8,399
234
4,906
6,249
51,498
0
L
Danzaburou
TySeaPurple
Danzaburou
2,335
830
0
2,926
5,811
1,168
0
626
5,185
0
26,187
L
Hachiman
Wolfdfre
Hachiman
1,205
801
0
524
6,691
1,257
0
795
5,896
0
14,279
W
Kukulkan
juliett wolf
Kukulkan
7,878
1,361
0
448
7,037
2,443
0
3,527
3,420
36,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,944
Gold Earned
31,995
301
Minions Killed
280
0
Camps Cleared
0
1,149,968
Distance Traveled
1,053,224
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,877
529
34
3
0
155,387
0
W
Ymir
7,581
583
15
1
0
231,137
0
L
Tiamat
5,640
434
43
3
0
218,071
0
W
Anhur
8,700
669
145
11
0
240,218
5
W
Bellona
5,959
458
43
3
0
279,352
0
L
Mercury
7,630
587
82
6
0
276,736
0
L
Zhong Kui
8,117
624
97
7
0
216,519
1
L
Danzaburou
5,780
445
45
3
0
166,589
0
L
Hachiman
4,828
371
13
1
0
175,309
0
W
Kukulkan
7,827
602
64
5
0
243,874
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role