Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
DazzaXI
Arachne
Level 105
God Stats
3W - 2L
1,675 SR
Queue Stats
96W - 92L
1,577 Elo+
Party 2
Ymir
Ymir
Natsu_dragnir_2a
Ymir
Level 63
God Stats
19W - 21L
1,490 SR
Queue Stats
151W - 137L
1,546 Elo+
Solo
Cthulhu
Cthulhu
PavXVi
Cthulhu
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 62L
1,515 Elo+
Solo
Sol
Sol
sirme4
Sol
Level 158
God Stats
89W - 78L
1,553 SR
Queue Stats
1,201W - 1,240L
1,494 Elo+
Solo
Team Averages
Level 123
1,544 SR
1,527 Elo+

VS

Team Averages
Level 90
1,459 SR
1,537 Elo+
Bakasura
Bakasura
AgoxZ
Bakasura
Level 76
God Stats
6W - 5L
1,446 SR
Queue Stats
270W - 278L
1,566 Elo+
Party 1
Apollo
Apollo
Bruno98Sharif
Apollo
Level 66
God Stats
1W - 2L
1,260 SR
Queue Stats
8W - 13L
1,407 Elo+
Party 3
Sylvanus
Sylvanus
malik-traore97
Sylvanus
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 161L
1,547 Elo+
Party 3
Zhong Kui
Zhong Kui
narutosasuke92
Zhong Kui
Level 112
God Stats
2W - 1L
1,731 SR
Queue Stats
64W - 56L
1,556 Elo+
Solo
Tiamat
Tiamat
opirion2647
Tiamat
Level 87
God Stats
5W - 7L
1,360 SR
Queue Stats
345W - 351L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 5 / 1
6,480
498
6,730
9,881
2,888
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
DazzaXI
Arachne
12
2 / 3 / 1
6,992
538
3,392
10,109
3,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 4 / 2
6,464
497
3,641
11,684
5,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
PavXVi
Cthulhu
13
1 / 2 / 0
7,368
567
6,952
10,622
8,716
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sol
sirme4
Sol
9
0 / 2 / 0
5,946
457
2,468
4,562
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AgoxZ
Bakasura
14
5 / 1 / 3
8,239
634
5,017
9,854
3,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
5 / 0 / 3
7,505
577
3,858
8,135
2,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
12
3 / 1 / 9
7,534
580
8,720
8,883
8,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
narutosasuke92
Zhong Kui
13
0 / 1 / 1
7,082
545
5,150
8,887
9,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
14
3 / 1 / 3
7,810
601
9,413
6,897
4,884
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
16
16
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
5
1
0.3
W
Bakasura
AgoxZ
Bakasura
5
1
3
6.5
W
5
0
3
6.5
L
Arachne
DazzaXI
Arachne
2
3
1
0.83
L
0
4
2
0.25
L
Cthulhu
PavXVi
Cthulhu
1
2
0
0.5
W
Sylvanus
3
1
9
7.5
W
Zhong Kui
narutosasuke92
Zhong Kui
0
1
1
0.5
W
Tiamat
3
1
3
4.5
L
Sol
sirme4
Sol
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,183
Damage
32,158
46,858
Taken
42,656
21,820
Mitigated
28,228
10,848
Healing
19,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
6,730
3,535
0
2,188
9,881
2,888
17
4,876
5,005
0
41,764
W
Bakasura
AgoxZ
Bakasura
5,017
3,316
0
4,458
9,854
3,646
31
1,045
8,755
0
42,348
W
3,858
2,078
0
3,612
8,135
2,503
1,127
393
7,742
0
43,815
L
Arachne
DazzaXI
Arachne
3,392
2,465
0
2,317
10,109
3,184
0
2,611
7,218
0
39,287
L
3,641
958
0
1,010
11,684
5,554
0
7,130
4,293
22,791
0
L
Cthulhu
PavXVi
Cthulhu
6,952
844
67
3,870
10,622
8,716
0
5,429
4,839
46,408
0
W
Sylvanus
8,720
2,940
999
3,213
8,883
8,029
59
2,388
6,495
29,638
0
W
Zhong Kui
narutosasuke92
Zhong Kui
5,150
1,317
0
4,023
8,887
9,166
845
6,388
2,499
41,167
0
W
Tiamat
9,413
1,004
0
3,454
6,897
4,884
198
2,788
3,906
52,635
0
L
Sol
sirme4
Sol
2,468
482
0
1,396
4,562
1,478
0
3,237
1,281
27,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,250
Gold Earned
38,170
351
Minions Killed
433
0
Camps Cleared
0
1,145,054
Distance Traveled
1,292,581
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,480
498
71
5
0
216,630
0
W
Bakasura
8,239
634
108
8
0
306,945
0
W
Apollo
7,505
577
74
6
0
253,695
4
L
Arachne
6,992
538
65
5
0
281,350
2
L
Ymir
6,464
497
45
3
0
255,784
3
L
Cthulhu
7,368
567
109
8
0
243,684
3
W
Sylvanus
7,534
580
44
3
0
222,599
2
W
Zhong Kui
7,082
545
99
8
0
245,170
1
W
Tiamat
7,810
601
108
8
0
264,172
1
L
Sol
5,946
457
61
5
0
147,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role