Player Matchup

Horus
Horus
Platinum V
DTFxBLUMPZ
Horus
Platinum V
Level 148
God Stats
10W - 9L
1,663 SR
Queue Stats
250W - 249L
1,643 MMR
Solo
Cthulhu
Cthulhu
Gold I
Mr_MuTaNtE_PR
Cthulhu
Gold I
Level 131
God Stats
1W - 1L
1,567 SR
Queue Stats
65W - 61L
1,633 MMR
Party 1
Cupid
Cupid
Gold V
Oh_ZoRi
Cupid
Gold V
Level 125
God Stats
3W - 1L
1,495 SR
Queue Stats
30W - 24L
1,686 MMR
Party 1
Ganesha
Ganesha
Platinum V
XxARtrix
Ganesha
Platinum V
Level 117
God Stats
2W - 5L
1,411 SR
Queue Stats
73W - 70L
1,637 MMR
Solo
Chang'e
Chang'e
Platinum V
panda_heartz
Chang'e
Platinum V
Level 147
God Stats
8W - 4L
1,498 SR
Queue Stats
188W - 174L
1,636 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,527 SR
1,647 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,526 SR
1,614 MMR
Discordia
Discordia
Gold I
 
Discordia
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
Fortunatly
Hun Batz
Platinum IV
Level 96
God Stats
5W - 17L
1,348 SR
Queue Stats
275W - 267L
1,653 MMR
Solo
Artemis
Artemis
Gold I
NoPAINjuztGAINZ
Artemis
Gold I
Level 149
God Stats
4W - 2L
1,739 SR
Queue Stats
222W - 221L
1,635 MMR
Solo
Mulan
Mulan
Gold V
ReliantBucket4
Mulan
Gold V
Level 101
God Stats
2W - 2L
1,913 SR
Queue Stats
51W - 38L
1,633 MMR
Solo
Fenrir
Fenrir
Platinum V
WoIfeyD
Fenrir
Platinum V
Level 124
God Stats
4W - 13L
1,128 SR
Queue Stats
297W - 290L
1,648 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
20
14 / 3 / 13
14,481
603
21,341
27,422
15,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
20
2 / 3 / 8
13,155
548
11,325
21,378
21,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
Oh_ZoRi
Cupid
20
9 / 1 / 7
14,409
600
19,962
20,859
10,051
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
XxARtrix
Ganesha
18
0 / 3 / 23
13,016
542
6,365
24,772
31,474
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
panda_heartz
Chang'e
20
10 / 1 / 17
14,715
613
24,527
27,380
14,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Morgan Le FayArachneTiamatSetYemoja

VS

Bans
GilgameshKing ArthurYmirAthenaRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
1 / 7 / 1
10,972
457
24,203
15,101
5,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Fortunatly
Hun Batz
18
2 / 7 / 2
11,732
489
11,898
24,009
9,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 7 / 2
11,387
474
18,041
16,572
6,083
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

18
3 / 7 / 1
11,799
492
19,185
28,674
28,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fenrir
WoIfeyD
Fenrir
14
2 / 7 / 2
10,003
417
9,325
23,891
21,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
19
35
Kills
11
11
Deaths
35
68
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
1
7
1
0.21
W
Horus
14
3
13
6.83
L
Hun Batz
Fortunatly
Hun Batz
2
7
2
0.43
W
Cthulhu
2
3
8
2
L
3
7
2
0.57
W
Cupid
Oh_ZoRi
Cupid
9
1
7
12.5
L
3
7
1
0.5
L
Fenrir
WoIfeyD
Fenrir
2
7
2
0.43
W
Ganesha
XxARtrix
Ganesha
0
3
23
3.83
W
Chang'e
panda_heartz
Chang'e
10
1
17
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,520
Damage
82,652
121,811
Taken
108,247
92,784
Mitigated
70,569
68,913
Healing
34,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
24,203
126
0
3,386
15,101
5,032
44
6,672
8,411
100,126
0
W
Horus
21,341
10,611
2,736
7,638
27,422
15,338
1,844
8,128
19,015
0
87,205
L
Hun Batz
Fortunatly
Hun Batz
11,898
1,470
0
9,681
24,009
9,044
0
6,960
16,955
0
91,136
W
Cthulhu
11,325
1,370
673
8,378
21,378
21,438
172
3,170
16,663
73,467
0
L
18,041
9,324
0
4,885
16,572
6,083
0
3,786
12,748
0
93,960
W
Cupid
Oh_ZoRi
Cupid
19,962
14,682
1,588
14,128
20,859
10,051
7,991
5,886
14,923
0
124,135
L
19,185
2,041
0
11,952
28,674
28,436
170
14,067
13,408
5,758
79,707
L
Fenrir
WoIfeyD
Fenrir
9,325
1,954
0
4,112
23,891
21,974
0
9,383
14,508
0
33,858
W
Ganesha
XxARtrix
Ganesha
6,365
766
0
6,361
24,772
31,474
524
4,120
20,444
29,581
0
W
Chang'e
panda_heartz
Chang'e
24,527
2,334
11,085
16,326
27,380
14,483
1,463
8,395
18,775
107,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,776
Gold Earned
55,893
621
Minions Killed
674
0
Camps Cleared
0
2,304,851
Distance Traveled
2,011,793
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,972
457
147
6
0
419,150
8
W
Horus
14,481
603
116
5
0
507,513
5
L
Hun Batz
11,732
489
156
7
0
437,675
3
W
Cthulhu
13,155
548
163
7
0
451,130
0
L
Artemis
11,387
474
163
7
0
370,088
4
W
Cupid
14,409
600
185
8
0
436,330
2
L
Mulan
11,799
492
170
7
0
402,140
7
L
Fenrir
10,003
417
38
2
0
382,740
4
W
Ganesha
13,016
542
6
0
0
429,396
4
W
Chang'e
14,715
613
151
6
0
480,482
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role