Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
Makura25
Artemis
Level 15
God Stats
1W - 5L
1,149 SR
Queue Stats
31W - 26L
1,217 Elo+
Party 3
Bakasura
Bakasura
OKS1904
Bakasura
Level 21
God Stats
4W - 7L
1,277 SR
Queue Stats
17W - 32L
1,202 Elo+
Party 1
Freya
Freya
SiriusMischief
Freya
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
mathis28110
Ao Kuang
Level 28
God Stats
11W - 11L
1,398 SR
Queue Stats
22W - 31L
1,288 Elo+
Party 1
Team Averages
Level 20
1,365 SR
1,341 Elo+

VS

Team Averages
Level 8
1,500 SR
1,423 Elo+
Fenrir
Fenrir
BrutusVentrue
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,117 Elo+
Solo
Yemoja
Yemoja
Shtempuga
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
Tyronadre
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
XfaiesX
Susano
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
palm-angel1
Baron Samedi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
4 / 4 / 5
7,616
508
5,486
8,826
2,677
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Makura25
Artemis
12
7 / 3 / 5
8,027
535
4,772
8,484
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
OKS1904
Bakasura
16
8 / 2 / 5
9,847
656
8,263
10,077
4,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
5 / 9 / 5
7,084
472
5,967
10,468
4,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
mathis28110
Ao Kuang
15
10 / 0 / 2
9,496
633
6,964
6,592
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 6 / 2
7,458
497
6,442
10,223
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
Shtempuga
Yemoja
11
4 / 5 / 4
8,027
535
2,071
7,254
3,272
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
Tyronadre
Artemis
11
4 / 8 / 3
7,301
487
7,066
9,607
2,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
XfaiesX
Susano
6
0 / 7 / 3
5,149
343
1,207
5,746
1,546
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
palm-angel1
Baron Samedi
9
2 / 10 / 4
6,172
411
4,735
10,259
4,186
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
33
34
Kills
17
18
Deaths
36
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
4
4
5
1.63
L
7
6
2
1.33
W
Artemis
Makura25
Artemis
7
3
5
3.17
W
Bakasura
OKS1904
Bakasura
8
2
5
5.25
L
Yemoja
Shtempuga
Yemoja
4
5
4
1.2
W
5
9
5
0.83
L
Artemis
Tyronadre
Artemis
4
8
3
0.69
L
Susano
XfaiesX
Susano
0
7
3
0.21
W
Ao Kuang
mathis28110
Ao Kuang
10
0
2
11
L
Baron Samedi
palm-angel1
Baron Samedi
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,452
Damage
21,521
44,447
Taken
43,089
16,933
Mitigated
14,686
11,883
Healing
3,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,486
472
630
2,330
8,826
2,677
0
966
7,860
39,496
0
L
6,442
2,001
0
1,804
10,223
3,217
0
1,975
7,884
0
24,079
W
Artemis
Makura25
Artemis
4,772
3,190
0
2,939
8,484
2,691
1,927
646
7,838
0
28,462
W
Bakasura
OKS1904
Bakasura
8,263
6,500
0
2,575
10,077
4,374
1,246
1,634
8,443
0
60,130
L
Yemoja
Shtempuga
Yemoja
2,071
597
571
66
7,254
3,272
0
4,451
2,803
11,520
0
W
5,967
2,269
0
1,491
10,468
4,380
792
1,875
8,593
16,879
3,476
L
Artemis
Tyronadre
Artemis
7,066
4,930
0
321
9,607
2,465
120
2,960
6,416
0
25,883
L
Susano
XfaiesX
Susano
1,207
607
0
100
5,746
1,546
201
2,816
2,930
0
6,015
W
Ao Kuang
mathis28110
Ao Kuang
6,964
1,897
0
1,918
6,592
2,811
1,038
1,685
4,907
61,935
0
L
Baron Samedi
palm-angel1
Baron Samedi
4,735
1,290
0
540
10,259
4,186
114
5,411
4,578
14,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,070
Gold Earned
34,107
398
Minions Killed
144
0
Camps Cleared
0
1,301,661
Distance Traveled
997,928
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,616
508
54
4
0
246,237
3
L
Fenrir
7,458
497
48
3
0
213,424
0
W
Artemis
8,027
535
51
3
0
246,908
1
W
Bakasura
9,847
656
131
9
0
263,721
1
L
Yemoja
8,027
535
27
2
0
190,440
7
W
Freya
7,084
472
24
2
0
255,462
5
L
Artemis
7,301
487
37
2
0
199,053
2
L
Susano
5,149
343
19
1
0
160,050
1
W
Ao Kuang
9,496
633
138
9
0
289,333
1
L
Baron Samedi
6,172
411
13
1
0
234,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role