Player Matchup

Pele
Pele
Alex_lupe
Pele
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 165L
1,431 Elo+
Party 4
Medusa
Medusa
BadderLamb
Medusa
Level 121
God Stats
15W - 15L
1,587 SR
Queue Stats
265W - 318L
1,468 Elo+
Party 2
Achilles
Achilles
LegionOfTheWolf
Achilles
Level 129
God Stats
3W - 4L
1,605 SR
Queue Stats
114W - 139L
1,512 Elo+
Party 2
Scylla
Scylla
Rubanlo83
Scylla
Level 108
God Stats
3W - 6L
1,042 SR
Queue Stats
61W - 70L
1,371 Elo+
Party 4
Cthulhu
Cthulhu
TheMythicStorm
Cthulhu
Level 144
God Stats
43W - 34L
1,536 SR
Queue Stats
296W - 346L
1,381 Elo+
Party 2
Team Averages
Level 118
1,454 SR
1,432 Elo+

VS

Team Averages
Level 65
1,540 SR
1,557 Elo+
Skadi
Skadi
Dubyzero
Skadi
Level 101
God Stats
2W - 2L
1,613 SR
Queue Stats
5W - 10L
1,220 Elo+
Party 3
Chang'e
Chang'e
Helkior
Chang'e
Level 68
God Stats
1W - 1L
1,340 SR
Queue Stats
11W - 15L
1,501 Elo+
Party 3
Sol
Sol
MarqusVonHinten
Sol
Level 17
God Stats
2W - 0L
1,745 SR
Queue Stats
7W - 0L
1,912 Elo+
Party 1
Hun Batz
Hun Batz
Sintex_Games_
Hun Batz
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,654 Elo+
Party 1
Yemoja
Yemoja
veraellenx
Yemoja
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
2 / 3 / 2
7,484
499
5,507
9,309
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
BadderLamb
Medusa
12
5 / 3 / 2
7,438
496
8,602
7,355
2,216
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Achilles
12
0 / 3 / 0
7,052
470
5,502
9,597
8,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
Rubanlo83
Scylla
13
3 / 7 / 1
7,559
504
6,204
8,304
2,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 3 / 3
6,497
433
4,627
9,696
6,435
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Dubyzero
Skadi
12
3 / 5 / 2
7,407
494
6,169
10,493
3,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
Helkior
Chang'e
11
4 / 4 / 3
7,277
485
5,572
10,852
3,334
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 0 / 0
10,436
696
9,160
10,338
5,018
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
Sintex_Games_
Hun Batz
18
7 / 2 / 5
10,080
672
7,649
9,077
3,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
veraellenx
Yemoja
12
0 / 1 / 5
7,426
495
1,954
5,548
3,375
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
12
Kills
19
19
Deaths
12
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Pele
2
3
2
1
L
Medusa
BadderLamb
Medusa
5
3
2
2
W
Skadi
Dubyzero
Skadi
3
5
2
0.8
W
Chang'e
Helkior
Chang'e
4
4
3
1.38
L
Achilles
0
3
0
0
W
5
0
0
5
L
Scylla
Rubanlo83
Scylla
3
7
1
0.5
W
Hun Batz
Sintex_Games_
Hun Batz
7
2
5
4.75
L
2
3
3
1.17
W
Yemoja
veraellenx
Yemoja
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,442
Damage
30,504
44,261
Taken
46,308
22,232
Mitigated
18,510
4,193
Healing
15,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,507
1,583
0
684
9,309
2,685
0
3,480
5,829
0
39,019
L
Medusa
BadderLamb
Medusa
8,602
2,964
0
704
7,355
2,216
288
1,393
5,962
0
42,003
W
Skadi
Dubyzero
Skadi
6,169
3,399
0
77
10,493
3,217
608
3,005
7,488
0
45,634
W
Chang'e
Helkior
Chang'e
5,572
373
570
2,768
10,852
3,334
0
4,138
6,714
28,628
0
L
Achilles
5,502
1,565
0
1,554
9,597
8,397
336
5,046
4,551
0
43,760
W
9,160
3,983
0
8,817
10,338
5,018
0
1,238
9,100
85,012
0
L
Scylla
Rubanlo83
Scylla
6,204
538
0
464
8,304
2,499
116
3,467
4,837
44,973
0
W
Hun Batz
Sintex_Games_
Hun Batz
7,649
2,788
0
762
9,077
3,566
0
1,582
7,495
0
81,605
L
4,627
39
127
660
9,696
6,435
405
3,300
6,396
27,174
0
W
Yemoja
veraellenx
Yemoja
1,954
280
2,402
463
5,548
3,375
50
1,392
4,156
12,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,030
Gold Earned
42,626
349
Minions Killed
478
0
Camps Cleared
0
1,367,126
Distance Traveled
1,357,899
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,484
499
81
5
0
256,947
2
L
Medusa
7,438
496
74
5
0
258,318
2
W
Skadi
7,407
494
80
5
0
257,698
1
W
Chang'e
7,277
485
60
4
0
266,591
0
L
Achilles
7,052
470
96
6
0
292,758
2
W
Sol
10,436
696
177
12
0
259,973
4
L
Scylla
7,559
504
72
5
0
264,250
2
W
Hun Batz
10,080
672
143
10
0
309,100
4
L
Cthulhu
6,497
433
26
2
0
294,853
7
W
Yemoja
7,426
495
18
1
0
264,537
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role