Player Matchup

Ymir
Ymir
Faze_jzn
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,386 Elo+
Solo
Pele
Pele
Militant_NL
Pele
Level 29
God Stats
1W - 3L
1,338 SR
Queue Stats
154W - 134L
1,652 Elo+
Solo
Gilgamesh
Gilgamesh
TheBrokingOne
Gilgamesh
Level 29
God Stats
5W - 9L
1,273 SR
Queue Stats
131W - 170L
1,239 Elo+
Solo
Olorun
Olorun
atomic_picker7
Olorun
Level 21
God Stats
30W - 33L
1,370 SR
Queue Stats
327W - 425L
1,254 Elo+
Solo
Tyr
Tyr
benetnuts17
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 20
1,396 SR
1,406 Elo+

VS

Team Averages
Level 19
1,469 SR
1,425 Elo+
Tsukuyomi
Tsukuyomi
AIphaONFIRE
Tsukuyomi
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 44L
1,642 Elo+
Solo
Cerberus
Cerberus
Pazos_2000
Cerberus
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
28W - 30L
1,359 Elo+
Solo
Loki
Loki
STRNBRG_BURKE
Loki
Level 26
God Stats
25W - 32L
1,384 SR
Queue Stats
44W - 64L
1,216 Elo+
Solo
Apollo
Apollo
Stationed
Apollo
Level 11
God Stats
6W - 2L
1,461 SR
Queue Stats
14W - 16L
1,297 Elo+
Solo
Neith
Neith
oxigeno-norte
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 5 / 2
6,530
408
3,915
9,351
3,733
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
6 / 4 / 0
8,505
532
9,269
10,344
3,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
TheBrokingOne
Gilgamesh
12
1 / 3 / 1
7,098
444
3,935
8,827
6,789
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 5 / 0
5,939
371
1,845
9,430
3,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 3 / 0
4,602
288
518
2,151
518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AIphaONFIRE
Tsukuyomi
12
4 / 5 / 0
7,954
497
5,779
6,919
2,121
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Pazos_2000
Cerberus
12
1 / 1 / 6
8,647
540
3,749
8,574
9,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
4 / 0 / 2
8,996
562
1,919
8,353
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Apollo
Stationed
Apollo
13
2 / 0 / 4
8,102
506
5,029
5,784
2,129
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

17
8 / 1 / 2
11,019
689
11,429
8,944
3,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
7
Kills
19
20
Deaths
7
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AIphaONFIRE
Tsukuyomi
4
5
0
0.8
L
Ymir
0
5
2
0.2
L
6
4
0
1.5
W
Cerberus
Pazos_2000
Cerberus
1
1
6
4
W
4
0
2
5
W
Apollo
Stationed
Apollo
2
0
4
4
L
Gilgamesh
TheBrokingOne
Gilgamesh
1
3
1
0.5
L
0
5
0
0
L
0
3
0
0
W
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,482
Damage
27,905
40,103
Taken
38,574
17,147
Mitigated
19,483
5,920
Healing
16,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AIphaONFIRE
Tsukuyomi
5,779
1,484
0
520
6,919
2,121
172
613
6,306
0
22,694
L
Ymir
3,915
678
0
290
9,351
3,733
0
2,162
7,189
9,493
0
L
9,269
2,762
0
1,683
10,344
3,000
0
901
9,443
0
49,842
W
Cerberus
Pazos_2000
Cerberus
3,749
246
0
1,692
8,574
9,113
607
2,828
5,746
25,068
0
W
1,919
550
0
4,724
8,353
2,714
749
36
8,317
0
62,351
W
Apollo
Stationed
Apollo
5,029
3,420
0
3,807
5,784
2,129
1,559
1,044
4,740
0
44,138
L
Gilgamesh
TheBrokingOne
Gilgamesh
3,935
402
0
1,275
8,827
6,789
0
535
8,292
0
34,980
L
1,845
1,060
71
2,469
9,430
3,107
387
151
9,279
24,129
0
L
518
448
0
132
2,151
518
0
0
2,151
0
2,053
W
11,429
7,239
0
5,522
8,944
3,406
5,172
1,239
7,705
0
69,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,674
Gold Earned
44,718
208
Minions Killed
400
0
Camps Cleared
0
1,197,895
Distance Traveled
1,511,065
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,954
497
28
2
0
280,987
1
L
Ymir
6,530
408
7
0
0
247,109
1
L
Pele
8,505
532
88
6
0
284,983
1
W
Cerberus
8,647
540
45
3
0
306,705
5
W
Loki
8,996
562
95
6
0
350,508
1
W
Apollo
8,102
506
83
5
0
282,694
4
L
Gilgamesh
7,098
444
70
4
0
328,254
1
L
Olorun
5,939
371
43
3
0
262,349
0
L
Tyr
4,602
288
0
0
0
75,200
1
W
Neith
11,019
689
149
9
0
290,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role