Player Matchup

Medusa
Medusa
Aiden_D_Venk
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,770 Elo+
Solo
Merlin
Merlin
CatlikeTuna8640
Merlin
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
IceRipple
Danzaburou
Level 10
God Stats
7W - 8L
1,503 SR
Queue Stats
15W - 23L
1,318 Elo+
Party 1
Raijin
Raijin
Sydiamon
Raijin
Level 14
God Stats
7W - 8L
1,454 SR
Queue Stats
17W - 27L
1,325 Elo+
Party 1
Anhur
Anhur
lelks91
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,114 Elo+
Solo
Team Averages
Level 11
1,492 SR
1,405 Elo+

VS

Team Averages
Level 20
1,660 SR
1,456 Elo+
Cthulhu
Cthulhu
ElevenFST
Cthulhu
Level 8
God Stats
14W - 7L
1,618 SR
Queue Stats
15W - 8L
1,530 Elo+
Party 2
Sun Wukong
Sun Wukong
MegaMush25
Sun Wukong
Level 69
God Stats
8W - 5L
1,657 SR
Queue Stats
23W - 19L
1,472 Elo+
Party 2
Ymir
Ymir
dpw1278
Ymir
Level 5
God Stats
8W - 1L
1,975 SR
Queue Stats
10W - 3L
1,714 Elo+
Party 2
Hachiman
Hachiman
linverris
Hachiman
Level 4
God Stats
2W - 0L
1,559 SR
Queue Stats
2W - 1L
1,228 Elo+
Solo
Sol
Sol
shadowgoshark
Sol
Level 14
God Stats
2W - 2L
1,492 SR
Queue Stats
16W - 18L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
2 / 3 / 7
11,052
921
16,150
19,590
8,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 12 / 7
10,278
857
4,302
18,572
7,389
Danzaburou
IceRipple
Danzaburou
17
5 / 11 / 2
12,012
1,001
14,590
22,409
9,312
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Raijin
Sydiamon
Raijin
17
2 / 5 / 4
10,750
896
11,963
20,613
8,143
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Anhur
lelks91
Anhur
17
1 / 5 / 4
11,131
928
4,301
15,076
7,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Team 1 Tickets

0

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ElevenFST
Cthulhu
19
4 / 1 / 23
12,096
1,008
18,522
13,965
18,348
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
MegaMush25
Sun Wukong
19
9 / 0 / 17
13,077
1,090
15,804
10,949
9,807
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
dpw1278
Ymir
19
7 / 1 / 21
12,988
1,082
10,612
10,415
14,282
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hachiman
linverris
Hachiman
19
8 / 5 / 13
11,455
955
19,612
10,743
4,365
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
8 / 3 / 13
12,795
1,066
23,234
16,036
6,316
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
123
10
Kills
36
36
Deaths
10
24
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
3
7
1.83
L
0
12
7
0.29
W
Cthulhu
ElevenFST
Cthulhu
4
1
23
15.5
L
Danzaburou
IceRipple
Danzaburou
5
11
2
0.55
W
Sun Wukong
MegaMush25
Sun Wukong
9
0
17
17.5
L
Raijin
Sydiamon
Raijin
2
5
4
0.8
W
Ymir
dpw1278
Ymir
7
1
21
17.5
L
Anhur
lelks91
Anhur
1
5
4
0.6
W
Hachiman
linverris
Hachiman
8
5
13
2.9
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,306
Damage
87,784
96,260
Taken
62,108
40,426
Mitigated
53,118
5,634
Healing
12,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
16,150
7,843
0
834
19,590
8,300
0
8,771
10,819
0
27,541
L
4,302
517
0
0
18,572
7,389
0
10,958
7,614
12,609
0
W
Cthulhu
ElevenFST
Cthulhu
18,522
2,554
603
1,414
13,965
18,348
0
3,171
10,794
34,824
0
L
Danzaburou
IceRipple
Danzaburou
14,590
8,281
0
1,952
22,409
9,312
0
13,406
9,003
0
36,008
W
Sun Wukong
MegaMush25
Sun Wukong
15,804
3,782
0
908
10,949
9,807
0
2,021
8,928
0
24,077
L
Raijin
Sydiamon
Raijin
11,963
2,057
0
2,194
20,613
8,143
0
11,091
9,522
35,900
0
W
Ymir
dpw1278
Ymir
10,612
2,083
0
0
10,415
14,282
0
3,169
7,246
24,326
0
L
Anhur
lelks91
Anhur
4,301
2,353
0
654
15,076
7,282
0
8,142
6,808
0
11,580
W
Hachiman
linverris
Hachiman
19,612
10,292
0
1,622
10,743
4,365
0
2,687
8,056
0
28,111
W
23,234
9,633
0
7,546
16,036
6,316
0
5,217
10,819
63,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,223
Gold Earned
62,411
160
Minions Killed
211
1
Camps Cleared
3
932,427
Distance Traveled
1,142,343
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,052
921
33
3
0
226,700
0
L
Merlin
10,278
857
21
2
0
191,142
0
W
Cthulhu
12,096
1,008
28
2
0
228,327
0
L
Danzaburou
12,012
1,001
52
4
0
182,386
0
W
Sun Wukong
13,077
1,090
22
2
0
270,720
1
L
Raijin
10,750
896
47
4
0
174,429
0
W
Ymir
12,988
1,082
53
4
1
244,606
0
L
Anhur
11,131
928
7
1
1
157,770
1
W
Hachiman
11,455
955
8
1
1
180,265
1
W
Sol
12,795
1,066
100
8
1
218,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role