Player Matchup

Nemesis
Nemesis
Muzans Wrath
Nemesis
Level 28
God Stats
2W - 6L
1,256 SR
Queue Stats
27W - 53L
1,221 Elo+
Solo
Bacchus
Bacchus
ProudMisterEs
Bacchus
Level 71
God Stats
11W - 8L
1,469 SR
Queue Stats
315W - 347L
1,395 Elo+
Party 1
Baron Samedi
Baron Samedi
kiokenkid13
Baron Samedi
Level 29
God Stats
26W - 25L
1,419 SR
Queue Stats
164W - 166L
1,355 Elo+
Party 1
Team Averages
Level 43
1,381 SR
1,324 Elo+

VS

Team Averages
Level 18
1,487 SR
1,379 Elo+
Discordia
Discordia
Icazah
Discordia
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 19L
1,225 Elo+
Solo
Nu Wa
Nu Wa
JackDegen
Nu Wa
Level 8
God Stats
0W - 1L
1,546 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
XxthegoatXxRDXx
Olorun
Level 22
God Stats
20W - 25L
1,416 SR
Queue Stats
29W - 36L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Muzans Wrath
Nemesis
15
2 / 1 / 8
11,605
611
5,513
15,197
8,335
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
15
9 / 1 / 5
12,990
684
7,847
18,152
19,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
kiokenkid13
Baron Samedi
17
4 / 0 / 10
12,605
663
17,653
15,615
9,143
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Icazah
Discordia
15
1 / 6 / 1
10,847
571
13,774
12,938
4,321
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nu Wa
JackDegen
Nu Wa
15
1 / 4 / 1
10,738
565
4,728
10,837
3,567
Magic Focus

Magic Focus

+20
Magical Power

12
0 / 5 / 0
9,781
515
2,955
10,202
3,759
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
15
Kills
2
2
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Discordia
Icazah
Discordia
1
6
1
0.25
L
Nu Wa
JackDegen
Nu Wa
1
4
1
0.38
W
Nemesis
Muzans Wrath
Nemesis
2
1
8
6
W
Bacchus
9
1
5
11.5
L
0
5
0
0
W
Baron Samedi
kiokenkid13
Baron Samedi
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,013
Damage
21,457
48,964
Taken
33,977
37,310
Mitigated
11,647
22,402
Healing
3,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Icazah
Discordia
13,774
289
113
620
12,938
4,321
130
9,813
3,125
51,931
0
L
Nu Wa
JackDegen
Nu Wa
4,728
2,768
0
0
10,837
3,567
195
8,051
2,786
20,289
0
W
Nemesis
Muzans Wrath
Nemesis
5,513
576
1,433
5,575
15,197
8,335
1,194
8,034
7,163
0
47,893
W
Bacchus
7,847
436
324
5,360
18,152
19,832
106
6,124
12,028
22,643
0
L
2,955
972
919
1,874
10,202
3,759
807
7,636
2,566
27,216
0
W
Baron Samedi
kiokenkid13
Baron Samedi
17,653
676
1,797
7,913
15,615
9,143
871
7,299
8,316
78,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,200
Gold Earned
31,366
205
Minions Killed
135
0
Camps Cleared
0
1,010,807
Distance Traveled
763,286
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,847
571
56
3
0
309,279
0
L
Nu Wa
10,738
565
32
2
0
241,142
0
W
Nemesis
11,605
611
81
4
0
390,221
1
W
Bacchus
12,990
684
19
1
0
329,566
0
L
Olorun
9,781
515
47
2
0
212,865
0
W
Baron Samedi
12,605
663
105
6
0
291,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role