Player Matchup

Jing Wei
Jing Wei
ColinQuiinten
Jing Wei
Level 10
God Stats
7W - 7L
1,388 SR
Queue Stats
159W - 170L
1,389 Elo+
Solo
Bellona
Bellona
CustomMessiah
Bellona
Level 27
God Stats
14W - 11L
1,487 SR
Queue Stats
24W - 24L
1,407 Elo+
Solo
Gilgamesh
Gilgamesh
IKargosh
Gilgamesh
Level 17
God Stats
15W - 7L
1,620 SR
Queue Stats
40W - 37L
1,335 Elo+
Solo
Cthulhu
Cthulhu
Maguician
Cthulhu
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 3L
1,251 Elo+
Party 2
Xing Tian
Xing Tian
WolfiFenrir
Xing Tian
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,432 Elo+
Party 2
Team Averages
Level 19
1,499 SR
1,363 Elo+

VS

Team Averages
Level 18
1,482 SR
1,360 Elo+
Janus
Janus
BeansOnBread23
Janus
Level 28
God Stats
4W - 3L
1,800 SR
Queue Stats
87W - 93L
1,424 Elo+
Party 1
Bakasura
Bakasura
CruzeyCuh
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 105L
1,437 Elo+
Party 1
Jormungandr
Jormungandr
Pandafah
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 38L
1,541 Elo+
Solo
Heimdallr
Heimdallr
SirLokilus
Heimdallr
Level 10
God Stats
0W - 1L
1,301 SR
Queue Stats
7W - 13L
1,257 Elo+
Solo
Thor
Thor
StasPatibas
Thor
Level 3
God Stats
0W - 3L
1,308 SR
Queue Stats
0W - 3L
1,139 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ColinQuiinten
Jing Wei
18
10 / 0 / 8
11,388
569
8,308
7,248
2,747
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
17
4 / 1 / 4
10,779
539
8,798
13,248
10,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
IKargosh
Gilgamesh
18
14 / 0 / 8
12,780
639
13,593
13,822
6,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Maguician
Cthulhu
15
3 / 2 / 10
9,752
488
10,302
11,729
6,089
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
WolfiFenrir
Xing Tian
15
3 / 1 / 9
10,657
533
7,383
15,875
16,289
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 0
9,260
463
7,997
10,213
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
CruzeyCuh
Bakasura
13
1 / 3 / 2
8,237
412
6,602
17,476
6,477
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
Pandafah
Jormungandr
13
0 / 4 / 2
7,650
383
11,250
15,390
8,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
SirLokilus
Heimdallr
11
0 / 11 / 0
7,270
364
5,055
15,577
4,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 10 / 2
6,700
335
3,651
11,418
3,130
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
10
34
Kills
4
4
Deaths
34
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
W
Jing Wei
ColinQuiinten
Jing Wei
10
0
8
14
L
Bakasura
CruzeyCuh
Bakasura
1
3
2
0.67
W
Bellona
4
1
4
6
W
Gilgamesh
IKargosh
Gilgamesh
14
0
8
18
W
Cthulhu
Maguician
Cthulhu
3
2
10
4
L
Jormungandr
Pandafah
Jormungandr
0
4
2
0.25
L
Heimdallr
SirLokilus
Heimdallr
0
11
0
0
L
0
10
2
0.1
W
Xing Tian
WolfiFenrir
Xing Tian
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,384
Damage
34,555
61,922
Taken
70,074
42,099
Mitigated
25,792
20,762
Healing
10,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,997
369
0
625
10,213
3,310
0
5,446
4,767
59,890
0
W
Jing Wei
ColinQuiinten
Jing Wei
8,308
7,054
0
4,387
7,248
2,747
5,257
985
6,223
0
67,848
L
Bakasura
CruzeyCuh
Bakasura
6,602
4,749
15
4,748
17,476
6,477
0
5,340
12,136
0
40,295
W
Bellona
8,798
3,754
0
5,695
13,248
10,461
2,474
5,186
7,104
0
63,380
W
Gilgamesh
IKargosh
Gilgamesh
13,593
4,624
0
5,826
13,822
6,513
2,933
2,747
10,642
0
79,487
W
Cthulhu
Maguician
Cthulhu
10,302
963
194
1,475
11,729
6,089
886
4,173
6,832
49,962
0
L
Jormungandr
Pandafah
Jormungandr
11,250
2,218
0
3,310
15,390
8,177
0
3,415
11,975
43,903
0
L
Heimdallr
SirLokilus
Heimdallr
5,055
2,523
0
1,114
15,577
4,698
238
1,324
14,253
0
35,791
L
3,651
419
0
312
11,418
3,130
0
2,500
8,918
0
17,152
W
Xing Tian
WolfiFenrir
Xing Tian
7,383
708
0
3,185
15,875
16,289
945
4,371
10,639
24,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,356
Gold Earned
39,117
527
Minions Killed
360
0
Camps Cleared
0
1,973,871
Distance Traveled
1,651,666
14
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,260
463
101
5
0
329,332
5
W
Jing Wei
11,388
569
119
6
0
389,624
0
L
Bakasura
8,237
412
93
5
0
378,112
5
W
Bellona
10,779
539
131
7
0
375,538
1
W
Gilgamesh
12,780
639
141
7
0
457,327
4
W
Cthulhu
9,752
488
89
4
0
348,586
0
L
Jormungandr
7,650
383
81
4
0
319,527
9
L
Heimdallr
7,270
364
62
3
0
333,806
2
L
Thor
6,700
335
23
1
0
290,889
3
W
Xing Tian
10,657
533
47
2
0
402,796
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role