Player Matchup

Bacchus
Bacchus
SaucierGibbon57
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 141L
1,501 Elo+
Solo
Thanatos
Thanatos
Team_R6_Streety
Thanatos
Level 14
God Stats
42W - 42L
1,622 SR
Queue Stats
120W - 129L
1,489 Elo+
Party 2
Hel
Hel
TinTin7797
Hel
Level 28
God Stats
1W - 8L
1,500 SR
Queue Stats
249W - 256L
1,546 Elo+
Solo
Anubis
Anubis
WayBlack_68
Anubis
Level 38
God Stats
7W - 6L
1,788 SR
Queue Stats
212W - 237L
1,422 Elo+
Party 2
Anhur
Anhur
YungDrillaBrezzy
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,516 Elo+
Solo
Team Averages
Level 22
1,582 SR
1,495 Elo+

VS

Team Averages
Level 15
1,541 SR
1,520 Elo+
Skadi
Skadi
BobtheMachine
Skadi
Level 27
God Stats
1W - 0L
1,331 SR
Queue Stats
30W - 22L
1,611 Elo+
Party 1
Nu Wa
Nu Wa
JordanPeterson
Nu Wa
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 30L
1,485 Elo+
Solo
Thor
Thor
Ketama_-X
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,412 Elo+
Solo
Bellona
Bellona
Maksun32
Bellona
Level 6
God Stats
2W - 4L
1,739 SR
Queue Stats
12W - 20L
1,492 Elo+
Solo
Ares
Ares
Mr1nfinity15
Ares
Level 32
God Stats
4W - 3L
1,633 SR
Queue Stats
29W - 23L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 1 / 6
6,642
604
5,008
5,665
4,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
7
1 / 5 / 0
5,088
463
1,775
8,355
2,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 6 / 3
5,478
498
4,514
6,570
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
11
1 / 3 / 0
6,071
552
3,036
5,784
2,788
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
6 / 1 / 3
7,140
649
6,650
6,117
1,828
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 2
5,765
524
4,480
6,058
1,033
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
9 / 2 / 2
7,158
651
9,311
5,841
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
8
2 / 6 / 3
5,325
484
1,841
6,883
1,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Maksun32
Bellona
7
0 / 4 / 5
4,650
423
2,402
7,813
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 0 / 2
6,170
561
3,862
5,953
2,819
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
13
Kills
16
16
Deaths
14
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
W
9
2
2
5
W
Thor
2
6
3
0.58
W
Bellona
Maksun32
Bellona
0
4
5
0.63
W
2
0
2
3
L
4
1
6
7
L
Thanatos
1
5
0
0.2
L
1
6
3
0.42
L
Anubis
1
3
0
0.33
L
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,983
Damage
21,896
32,491
Taken
32,548
13,401
Mitigated
9,806
10,165
Healing
6,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,480
2,080
0
1,520
6,058
1,033
0
1,230
4,784
0
26,706
W
9,311
2,187
0
1,194
5,841
1,751
43
3,341
2,252
37,054
0
W
Thor
1,841
426
0
1,318
6,883
1,396
606
2,477
4,380
0
8,186
W
Bellona
Maksun32
Bellona
2,402
409
0
1,800
7,813
2,807
0
3,014
4,699
0
6,565
W
3,862
222
0
890
5,953
2,819
84
2,078
3,875
22,871
0
L
5,008
1,207
0
1,087
5,665
4,666
325
1,582
3,975
11,502
0
L
Thanatos
1,775
682
0
3,896
8,355
2,491
0
2,967
5,231
0
27,167
L
4,514
236
283
1,468
6,570
1,628
0
3,327
2,927
27,002
0
L
Anubis
3,036
187
0
1,381
5,784
2,788
379
3,965
1,779
32,109
0
L
6,650
3,489
0
2,050
6,117
1,828
400
645
5,406
0
39,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,419
Gold Earned
29,068
255
Minions Killed
197
0
Camps Cleared
0
967,178
Distance Traveled
1,075,268
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,765
524
59
5
0
211,686
0
W
Nu Wa
7,158
651
68
6
0
215,076
2
W
Thor
5,325
484
15
1
0
222,383
1
W
Bellona
4,650
423
9
1
0
205,532
1
W
Ares
6,170
561
46
4
0
220,591
4
L
Bacchus
6,642
604
22
2
0
221,262
3
L
Thanatos
5,088
463
49
4
0
188,224
0
L
Hel
5,478
498
49
4
0
195,604
3
L
Anubis
6,071
552
66
6
0
164,738
1
L
Anhur
7,140
649
69
6
0
197,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role