Player Matchup

Eset
Eset
ArGuSSoMeTiMe
Eset
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,526 Elo+
Party 1
Merlin
Merlin
Donte2500
Merlin
Level 5
God Stats
7W - 4L
1,624 SR
Queue Stats
14W - 11L
1,526 Elo+
Party 1
Ra
Ra
SweetTooth091
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 8L
1,461 Elo+
Solo
Rama
Rama
VexiiSM
Rama
Level 4
God Stats
2W - 2L
1,655 SR
Queue Stats
3W - 3L
1,532 Elo+
Solo
Ares
Ares
hellokittyrebel
Ares
Level 9
God Stats
0W - 1L
1,698 SR
Queue Stats
23W - 11L
1,561 Elo+
Solo
Team Averages
Level 6
1,596 SR
1,521 Elo+

VS

Team Averages
Level 21
1,553 SR
1,488 Elo+
Fenrir
Fenrir
CrispyC15
Fenrir
Level 26
God Stats
3W - 0L
1,713 SR
Queue Stats
38W - 27L
1,488 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ferreso
Cu Chulainn
Level 16
God Stats
5W - 7L
1,569 SR
Queue Stats
49W - 38L
1,536 Elo+
Solo
Sylvanus
Sylvanus
Martone07
Sylvanus
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
23W - 30L
1,209 Elo+
Solo
Chaac
Chaac
QTGLADIATOR
Chaac
Level 18
God Stats
9W - 2L
1,500 SR
Queue Stats
31W - 22L
1,837 Elo+
Solo
Vamana
Vamana
alejandroseetal
Vamana
Level 17
God Stats
29W - 23L
1,483 SR
Queue Stats
41W - 55L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 8 / 25
15,071
1,077
30,475
23,202
13,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Donte2500
Merlin
20
15 / 5 / 20
17,627
1,259
46,973
18,749
13,322
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
2 / 15 / 23
14,392
1,028
24,743
33,289
18,744
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rama
VexiiSM
Rama
20
8 / 11 / 23
15,494
1,107
35,542
29,159
20,261
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
6 / 4 / 26
14,940
1,067
19,752
23,197
44,143
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

8

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CrispyC15
Fenrir
20
16 / 9 / 17
17,042
1,217
26,256
31,417
20,084
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cu Chulainn
Ferreso
Cu Chulainn
20
9 / 8 / 23
16,028
1,145
24,008
40,599
37,819
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Martone07
Sylvanus
20
6 / 8 / 22
14,669
1,048
16,680
33,908
37,599
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

20
10 / 9 / 23
16,216
1,158
39,655
37,654
53,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
2 / 3 / 19
13,270
948
15,772
27,998
28,202
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
147
37
Kills
43
43
Deaths
37
117
Assists
104
Player
Kills
Deaths
Assists
KDA
L
6
8
25
2.31
W
Fenrir
CrispyC15
Fenrir
16
9
17
2.72
L
Merlin
Donte2500
Merlin
15
5
20
5
W
Cu Chulainn
Ferreso
Cu Chulainn
9
8
23
2.56
W
Sylvanus
Martone07
Sylvanus
6
8
22
2.13
W
10
9
23
2.39
L
2
15
23
0.9
L
Rama
VexiiSM
Rama
8
11
23
1.77
W
2
3
19
3.83
L
6
4
26
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

157,485
Damage
122,371
127,596
Taken
171,576
109,510
Mitigated
176,728
26,513
Healing
26,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
30,475
1,747
6,385
3,550
23,202
13,040
0
3,978
18,979
51,428
0
W
Fenrir
CrispyC15
Fenrir
26,256
9,704
0
1,661
31,417
20,084
0
24,188
7,229
0
38,820
L
Merlin
Donte2500
Merlin
46,973
4,085
527
3,295
18,749
13,322
0
2,679
15,696
70,463
0
W
Cu Chulainn
Ferreso
Cu Chulainn
24,008
10,113
525
1,352
40,599
37,819
0
30,157
10,442
537
61,865
W
Sylvanus
Martone07
Sylvanus
16,680
2,386
4,323
5,049
33,908
37,599
0
24,913
8,995
44,358
0
W
39,655
9,260
0
9,846
37,654
53,024
0
25,966
11,688
649
66,224
L
24,743
4,686
3,732
6,369
33,289
18,744
0
5,819
27,124
65,291
0
L
Rama
VexiiSM
Rama
35,542
32,879
0
2,655
29,159
20,261
0
3,943
24,697
0
51,213
W
15,772
4,162
0
3,736
27,998
28,202
0
16,719
11,279
9,407
23,961
L
19,752
2,515
0
0
23,197
44,143
0
4,818
17,844
29,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,524
Gold Earned
77,225
257
Minions Killed
230
6
Camps Cleared
9
1,314,614
Distance Traveled
1,385,375
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
15,071
1,077
67
5
1
294,151
1
W
Fenrir
17,042
1,217
13
1
6
298,978
0
L
Merlin
17,627
1,259
51
4
3
271,413
0
W
Cu Chulainn
16,028
1,145
69
5
2
285,683
0
W
Sylvanus
14,669
1,048
42
3
1
227,210
0
W
Chaac
16,216
1,158
65
5
0
272,873
3
L
Ra
14,392
1,028
89
6
0
227,128
0
L
Rama
15,494
1,107
33
2
1
245,211
1
W
Vamana
13,270
948
41
3
0
300,631
0
L
Ares
14,940
1,067
17
1
1
276,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role