Player Matchup

Sun Wukong
Sun Wukong
Diamond I
Cròw
Sun Wukong
Diamond I
Level 80
God Stats
6W - 3L
1,138 SR
Queue Stats
88W - 86L
2,302 MMR
Party 2
Ganesha
Ganesha
Diamond I
Loironeser
Ganesha
Diamond I
Level 159
God Stats
7W - 4L
1,838 SR
Queue Stats
199W - 187L
2,421 MMR
Party 3
Persephone
Persephone
Diamond II
Siker
Persephone
Diamond II
Level 160
God Stats
3W - 1L
1,441 SR
Queue Stats
211W - 184L
2,355 MMR
Solo
Anhur
Anhur
Diamond I
TwinClone2
Anhur
Diamond I
Level 84
God Stats
15W - 10L
1,871 SR
Queue Stats
219W - 128L
2,442 MMR
Party 3
Awilix
Awilix
Diamond I
ÇreeÐ
Awilix
Diamond I
Level 127
God Stats
10W - 10L
1,600 SR
Queue Stats
248W - 227L
2,302 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 122
1,578 SR
2,364 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 155
1,474 SR
2,222 MMR
He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Vamana
Vamana
Diamond II
BlackSpell
Vamana
Diamond II
Level 159
God Stats
4W - 16L
1,389 SR
Queue Stats
378W - 343L
2,387 MMR
Solo
Ymir
Ymir
Diamond I
INTеLLz
Ymir
Diamond I
Level 160
God Stats
2W - 2L
1,428 SR
Queue Stats
672W - 666L
2,436 MMR
Party 1
Hou Yi
Hou Yi
Diamond IV
Mephiss
Hou Yi
Diamond IV
Level 134
God Stats
4W - 3L
1,650 SR
Queue Stats
470W - 468L
2,266 MMR
Solo
Tiamat
Tiamat
Masters
iSotos
Tiamat
Masters
Level 160
God Stats
2W - 5L
1,401 SR
Queue Stats
270W - 239L
2,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Cròw
Sun Wukong
20
1 / 1 / 12
14,116
588
16,448
18,057
16,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ganesha
Loironeser
Ganesha
18
1 / 3 / 18
13,111
546
9,947
21,519
27,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
Siker
Persephone
20
12 / 1 / 8
16,094
671
22,238
11,160
3,782
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
20
8 / 2 / 10
14,522
605
26,325
18,290
10,022
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Awilix
ÇreeÐ
Awilix
20
12 / 1 / 11
15,333
639
18,949
15,917
9,448
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
SetGilgameshJanusYemojaMorgan Le Fay

VS

Bans
AthenaGuan YuChironFenrirMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
19
1 / 5 / 3
12,008
500
8,555
17,819
5,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
BlackSpell
Vamana
20
1 / 5 / 2
14,044
585
11,958
27,660
24,532
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
15
2 / 10 / 1
11,332
472
7,140
30,296
23,261
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
Mephiss
Hou Yi
17
3 / 10 / 1
11,139
464
9,320
23,255
7,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
iSotos
Tiamat
19
1 / 4 / 1
12,265
511
10,499
19,060
11,762
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
16
34
Kills
8
8
Deaths
34
59
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
5
3
0.5
L
Vamana
BlackSpell
Vamana
1
5
2
0.4
W
Sun Wukong
Cròw
Sun Wukong
1
1
12
7
L
Ymir
2
10
1
0.25
W
Ganesha
Loironeser
Ganesha
1
3
18
3.33
L
Hou Yi
Mephiss
Hou Yi
3
10
1
0.35
W
Persephone
Siker
Persephone
12
1
8
16
W
Anhur
8
2
10
6.5
L
Tiamat
iSotos
Tiamat
1
4
1
0.38
W
Awilix
ÇreeÐ
Awilix
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,907
Damage
47,472
84,943
Taken
118,090
67,321
Mitigated
72,190
27,426
Healing
22,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,555
221
0
4,161
17,819
5,612
174
6,416
11,403
95,069
0
L
Vamana
BlackSpell
Vamana
11,958
6,075
0
6,776
27,660
24,532
495
3,879
23,781
4,715
105,622
W
Sun Wukong
Cròw
Sun Wukong
16,448
2,683
0
10,947
18,057
16,431
643
2,419
15,358
0
97,939
L
Ymir
7,140
1,340
0
1,450
30,296
23,261
0
10,791
19,505
33,208
0
W
Ganesha
Loironeser
Ganesha
9,947
1,443
0
740
21,519
27,638
63
7,286
13,853
33,226
0
L
Hou Yi
Mephiss
Hou Yi
9,320
4,604
0
4,769
23,255
7,023
770
5,238
18,017
0
84,784
W
Persephone
Siker
Persephone
22,238
573
935
5,028
11,160
3,782
1,550
6,945
4,049
116,683
0
W
Anhur
26,325
16,559
0
9,499
18,290
10,022
4,422
4,102
13,796
0
150,119
L
Tiamat
iSotos
Tiamat
10,499
885
0
5,541
19,060
11,762
0
6,132
12,928
104,063
0
W
Awilix
ÇreeÐ
Awilix
18,949
8,510
0
277
15,917
9,448
2,630
5,438
10,381
0
137,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,176
Gold Earned
60,788
822
Minions Killed
763
0
Camps Cleared
0
2,447,476
Distance Traveled
2,143,165
27
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,008
500
173
7
0
457,049
6
L
Vamana
14,044
585
207
9
0
435,654
5
W
Sun Wukong
14,116
588
194
8
0
491,664
4
L
Ymir
11,332
472
38
2
0
422,446
2
W
Ganesha
13,111
546
7
0
0
467,731
4
L
Hou Yi
11,139
464
135
6
0
378,026
9
W
Persephone
16,094
671
207
9
0
492,278
8
W
Anhur
14,522
605
231
10
0
443,990
9
L
Tiamat
12,265
511
210
9
0
449,990
11
W
Awilix
15,333
639
183
8
0
551,813
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role