Player Matchup

Fenrir
Fenrir
DaleWebo
Fenrir
Level 11
God Stats
2W - 1L
1,770 SR
Queue Stats
36W - 38L
1,468 Elo+
Party 2
Erlang Shen
Erlang Shen
Dulapy
Erlang Shen
Level 28
God Stats
2W - 2L
1,508 SR
Queue Stats
75W - 93L
1,480 Elo+
Party 2
Xing Tian
Xing Tian
WeboRico
Xing Tian
Level 28
God Stats
4W - 3L
1,234 SR
Queue Stats
97W - 101L
1,541 Elo+
Party 2
Chernobog
Chernobog
Yourbored
Chernobog
Level 40
God Stats
3W - 3L
1,428 SR
Queue Stats
119W - 141L
1,472 Elo+
Party 2
Sol
Sol
ZorosDurag
Sol
Level 40
God Stats
2W - 0L
1,778 SR
Queue Stats
161W - 176L
1,494 Elo+
Party 2
Team Averages
Level 29
1,544 SR
1,491 Elo+

VS

Team Averages
Level 13
1,541 SR
1,489 Elo+
Cthulhu
Cthulhu
AquaRFX
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,776 Elo+
Party 1
Medusa
Medusa
BlazinPanda420
Medusa
Level 6
God Stats
5W - 7L
1,313 SR
Queue Stats
132W - 118L
1,293 Elo+
Party 1
Thor
Thor
Calaex
Thor
Level 11
God Stats
10W - 14L
1,463 SR
Queue Stats
11W - 15L
1,459 Elo+
Party 1
Discordia
Discordia
Godwears350s
Discordia
Level 27
God Stats
11W - 2L
1,977 SR
Queue Stats
83W - 81L
1,423 Elo+
Solo
Mercury
Mercury
LordEveningshade
Mercury
Level 18
God Stats
9W - 8L
1,451 SR
Queue Stats
104W - 91L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaleWebo
Fenrir
13
5 / 0 / 6
9,041
565
3,472
6,304
2,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Dulapy
Erlang Shen
14
2 / 0 / 3
9,268
579
4,933
10,443
6,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Xing Tian
WeboRico
Xing Tian
13
1 / 2 / 17
9,448
591
3,864
12,998
9,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Yourbored
Chernobog
15
15 / 1 / 5
10,082
630
15,369
8,156
2,858
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
11 / 0 / 4
11,073
692
10,663
8,204
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AquaRFX
Cthulhu
9
1 / 8 / 0
6,077
380
3,878
12,428
6,112
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 10 / 1
6,536
409
4,923
13,104
3,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thor
Calaex
Thor
13
0 / 4 / 0
7,502
469
5,927
8,963
5,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
Godwears350s
Discordia
12
1 / 9 / 1
7,514
470
5,343
9,545
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 3 / 0
7,257
454
4,501
12,629
3,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
5
34
Kills
3
3
Deaths
34
35
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AquaRFX
Cthulhu
1
8
0
0.13
L
0
10
1
0.05
L
Thor
Calaex
Thor
0
4
0
0
W
Fenrir
DaleWebo
Fenrir
5
0
6
8
W
Erlang Shen
Dulapy
Erlang Shen
2
0
3
3.5
L
Discordia
Godwears350s
Discordia
1
9
1
0.17
L
1
3
0
0.33
W
Xing Tian
WeboRico
Xing Tian
1
2
17
4.75
W
Chernobog
Yourbored
Chernobog
15
1
5
17.5
W
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,301
Damage
24,572
46,105
Taken
56,669
24,584
Mitigated
21,155
18,285
Healing
6,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AquaRFX
Cthulhu
3,878
755
0
709
12,428
6,112
0
2,454
9,974
18,282
0
L
4,923
3,010
0
2,488
13,104
3,272
0
965
12,133
0
36,495
L
Thor
Calaex
Thor
5,927
2,557
0
2,544
8,963
5,538
952
193
8,770
0
38,730
W
Fenrir
DaleWebo
Fenrir
3,472
174
0
1,342
6,304
2,901
0
374
5,928
0
41,058
W
Erlang Shen
Dulapy
Erlang Shen
4,933
3,347
0
5,594
10,443
6,300
724
227
10,188
0
37,066
L
Discordia
Godwears350s
Discordia
5,343
7
0
310
9,545
2,507
0
6,103
3,118
35,238
0
L
4,501
1,884
0
641
12,629
3,726
0
4,699
7,799
0
49,070
W
Xing Tian
WeboRico
Xing Tian
3,864
460
0
2,615
12,998
9,545
340
2,743
10,131
19,344
0
W
Chernobog
Yourbored
Chernobog
15,369
10,291
0
3,946
8,156
2,858
2,640
2,364
5,766
0
70,114
W
10,663
3,878
0
4,788
8,204
2,980
2,203
2,882
4,836
69,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,912
Gold Earned
34,886
424
Minions Killed
304
0
Camps Cleared
0
1,600,548
Distance Traveled
1,417,405
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,077
380
28
2
0
287,270
1
L
Medusa
6,536
409
49
3
0
279,193
0
L
Thor
7,502
469
75
5
0
259,967
2
W
Fenrir
9,041
565
75
5
0
350,647
4
W
Erlang Shen
9,268
579
97
6
0
299,316
3
L
Discordia
7,514
470
60
4
0
271,035
2
L
Mercury
7,257
454
92
6
0
319,940
3
W
Xing Tian
9,448
591
21
1
0
316,088
0
W
Chernobog
10,082
630
91
6
0
318,696
3
W
Sol
11,073
692
140
9
0
315,801
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role