Player Matchup

Achilles
Achilles
Diamond V
Chargo0679
Achilles
Diamond V
Level 109
God Stats
19W - 9L
1,664 SR
Queue Stats
123W - 93L
2,068 MMR
Party 1
Fenrir
Fenrir
Diamond II
JP3-8
Fenrir
Diamond II
Level 141
God Stats
30W - 19L
1,687 SR
Queue Stats
203W - 185L
2,273 MMR
Party 1
Sol
Sol
Diamond V
R0drigue777
Sol
Diamond V
Level 122
God Stats
6W - 3L
1,745 SR
Queue Stats
95W - 61L
2,099 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,699 SR
2,147 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 103
1,740 SR
1,963 MMR
Bacchus
Bacchus
Masters
Au Neo Phoenix
Bacchus
Masters
Level 125
God Stats
1W - 1L
1,703 SR
Queue Stats
235W - 276L
2,492 MMR
Solo
Scylla
Scylla
Gold III
IceKoldKlips
Scylla
Gold III
Level 37
God Stats
2W - 3L
1,722 SR
Queue Stats
28W - 26L
1,747 MMR
Solo
Neith
Neith
Silver I
x1Pull Laid
Neith
Silver I
Level 146
God Stats
0W - 1L
1,796 SR
Queue Stats
11W - 11L
1,652 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chargo0679
Achilles
14
3 / 0 / 5
9,690
646
5,286
12,511
14,002
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
JP3-8
Fenrir
13
2 / 3 / 4
9,494
633
6,452
10,652
9,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 1 / 5
10,308
687
14,680
7,329
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
PersephoneMorgan Le FayAthenaGilgameshTiamat

VS

Bans
ThothCupidCu ChulainnMedusaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 2
9,041
603
5,589
15,218
20,000
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
12
1 / 3 / 2
8,429
562
4,440
7,241
2,379
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 3
8,217
548
6,831
10,061
3,491
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
8
Kills
3
4
Deaths
8
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
1
2
3
W
Achilles
Chargo0679
Achilles
3
0
5
5.5
L
Scylla
1
3
2
0.67
W
Fenrir
JP3-8
Fenrir
2
3
4
1.33
W
3
1
5
5.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,418
Damage
16,860
30,492
Taken
32,520
25,907
Mitigated
25,870
5,182
Healing
5,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,589
545
0
2,276
15,218
20,000
0
6,607
8,611
18,154
0
W
Achilles
Chargo0679
Achilles
5,286
736
0
933
12,511
14,002
29
4,559
7,952
172
21,463
L
Scylla
4,440
150
0
174
7,241
2,379
0
4,025
3,216
35,867
0
W
Fenrir
JP3-8
Fenrir
6,452
1,040
0
904
10,652
9,617
275
2,773
7,879
869
20,104
W
14,680
3,830
250
3,095
7,329
2,288
3,169
2,697
4,632
73,119
0
L
6,831
1,491
0
2,942
10,061
3,491
0
4,494
5,567
0
39,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,492
Gold Earned
25,687
176
Minions Killed
149
0
Camps Cleared
0
846,881
Distance Traveled
794,365
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,041
603
25
2
0
271,219
3
W
Achilles
9,690
646
31
2
0
285,520
2
L
Scylla
8,429
562
48
3
0
255,783
7
W
Fenrir
9,494
633
34
2
0
312,989
5
W
Sol
10,308
687
111
7
0
248,372
1
L
Neith
8,217
548
76
5
0
267,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role