Player Matchup

Chang'e
Chang'e
Silver I
Avorna
Chang'e
Silver I
Level 146
God Stats
3W - 1L
1,669 SR
Queue Stats
11W - 6L
1,556 MMR
Solo
Cthulhu
Cthulhu
Silver I
Helloua
Cthulhu
Silver I
Level 81
God Stats
5W - 6L
1,567 SR
Queue Stats
5W - 6L
1,552 MMR
Solo
Chiron
Chiron
Gold II
TheBlackShadøw
Chiron
Gold II
Level 101
God Stats
10W - 6L
1,665 SR
Queue Stats
173W - 175L
1,511 MMR
Solo
Loki
Loki
Platinum III
kevinRQ123
Loki
Platinum III
Level 156
God Stats
13W - 14L
1,573 SR
Queue Stats
351W - 341L
1,594 MMR
Solo
Ra
Ra
Platinum IV
pattchez
Ra
Platinum IV
Level 119
God Stats
14W - 6L
1,610 SR
Queue Stats
264W - 259L
1,566 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,617 SR
1,556 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 110
1,487 SR
1,547 MMR
Baron Samedi
Baron Samedi
Gold II
 
Baron Samedi
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
BeefyCow1088
Sol
Bronze III
Level 82
God Stats
0W - 3L
1,447 SR
Queue Stats
14W - 35L
1,500 MMR
Solo
Yemoja
Yemoja
Gold II
Gu5GuS
Yemoja
Gold II
Level 45
God Stats
0W - 2L
1,434 SR
Queue Stats
64W - 85L
1,591 MMR
Solo
Thanatos
Thanatos
Gold I
Rightclick4U
Thanatos
Gold I
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 118L
1,636 MMR
Solo
Danzaburou
Danzaburou
Gold V
kindraniaz
Danzaburou
Gold V
Level 159
God Stats
0W - 4L
1,553 SR
Queue Stats
19W - 16L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Avorna
Chang'e
16
1 / 1 / 7
9,960
524
11,010
13,651
8,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Helloua
Cthulhu
15
3 / 0 / 4
10,155
534
3,569
10,659
7,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
4 / 4 / 4
10,803
569
10,328
13,845
4,637
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
6 / 2 / 5
10,914
574
7,880
16,043
6,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
5 / 2 / 1
11,066
582
8,653
12,216
4,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AthenaMorgan Le FayGilgameshPersephoneTiamat

VS

Bans
SetOdinYmirSobekCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
4 / 2 / 0
10,297
542
14,089
13,171
6,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 4 / 2
8,313
438
5,629
11,757
4,492
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Gu5GuS
Yemoja
12
1 / 3 / 2
7,967
419
3,906
10,685
9,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
Rightclick4U
Thanatos
14
2 / 4 / 5
9,036
476
9,107
11,706
4,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
kindraniaz
Danzaburou
15
2 / 6 / 1
9,114
480
8,743
13,924
4,785
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
19
Kills
9
9
Deaths
19
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
2
0
2
W
Chang'e
Avorna
Chang'e
1
1
7
4.5
L
0
4
2
0.25
L
Yemoja
Gu5GuS
Yemoja
1
3
2
0.67
W
Cthulhu
Helloua
Cthulhu
3
0
4
5
L
Thanatos
Rightclick4U
Thanatos
2
4
5
1.13
W
4
4
4
1.5
W
6
2
5
4.25
L
Danzaburou
kindraniaz
Danzaburou
2
6
1
0.42
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,440
Damage
41,474
66,414
Taken
61,243
31,080
Mitigated
28,521
30,881
Healing
24,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
14,089
1,181
217
5,210
13,171
6,000
0
6,314
6,534
81,611
0
W
Chang'e
Avorna
Chang'e
11,010
788
2,498
6,901
13,651
8,214
1,039
4,777
8,874
61,465
0
L
5,629
1,639
0
3,583
11,757
4,492
0
6,998
4,717
50,445
0
L
Yemoja
Gu5GuS
Yemoja
3,906
741
499
1,138
10,685
9,122
0
4,656
5,931
20,095
0
W
Cthulhu
Helloua
Cthulhu
3,569
137
444
2,352
10,659
7,008
271
5,159
5,500
25,335
0
L
Thanatos
Rightclick4U
Thanatos
9,107
2,150
0
10,885
11,706
4,122
0
3,706
7,894
0
49,744
W
10,328
5,027
329
5,090
13,845
4,637
314
1,831
12,013
0
87,252
W
7,880
1,731
0
4,624
16,043
6,469
382
5,032
11,011
0
75,380
L
Danzaburou
kindraniaz
Danzaburou
8,743
3,311
0
2,892
13,924
4,785
0
989
12,935
0
64,937
W
8,653
1,335
3,151
5,492
12,216
4,752
698
7,256
4,960
88,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,898
Gold Earned
44,727
596
Minions Killed
497
0
Camps Cleared
0
1,903,048
Distance Traveled
1,678,772
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,297
542
154
8
0
351,631
8
W
Chang'e
9,960
524
109
6
0
365,981
6
L
Sol
8,313
438
107
6
0
324,523
7
L
Yemoja
7,967
419
26
1
0
355,273
12
W
Cthulhu
10,155
534
37
2
0
393,158
8
L
Thanatos
9,036
476
85
4
0
343,891
5
W
Chiron
10,803
569
155
8
0
338,911
9
W
Loki
10,914
574
125
7
0
404,929
4
L
Danzaburou
9,114
480
125
7
0
303,454
5
W
Ra
11,066
582
170
9
0
400,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role