Player Matchup

Vamana
Vamana
 
Vamana
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DestinyTime
Sylvanus
Level 80
God Stats
5W - 3L
1,545 SR
Queue Stats
9W - 4L
1,409 Elo+
Solo
Kali
Kali
Kïnteflush
Kali
Level 104
God Stats
9W - 7L
1,614 SR
Queue Stats
343W - 350L
1,448 Elo+
Solo
Cupid
Cupid
Pastorizia
Cupid
Level 88
God Stats
3W - 0L
1,693 SR
Queue Stats
108W - 113L
1,474 Elo+
Solo
Team Averages
Level 96
1,570 SR
1,466 Elo+

VS

Team Averages
Level 93
1,612 SR
1,472 Elo+
Thanatos
Thanatos
 
Thanatos
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Fausel
Athena
Level 106
God Stats
136W - 135L
1,461 SR
Queue Stats
486W - 522L
1,420 Elo+
Solo
Neith
Neith
Horro
Neith
Level 118
God Stats
16W - 7L
1,916 SR
Queue Stats
70W - 48L
1,532 Elo+
Solo
Baron Samedi
Baron Samedi
Icekinga
Baron Samedi
Level 69
God Stats
3W - 1L
1,333 SR
Queue Stats
100W - 116L
1,415 Elo+
Solo
Da Ji
Da Ji
Vicétone
Da Ji
Level 106
God Stats
15W - 11L
1,852 SR
Queue Stats
478W - 442L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
7 / 1 / 1
7,292
729
6,936
6,588
2,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
 
Tiamat
10
3 / 2 / 5
6,219
622
5,368
4,410
2,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sylvanus
DestinyTime
Sylvanus
8
0 / 0 / 1
5,201
520
2,262
5,709
2,174
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
3 / 2 / 2
5,910
591
4,684
8,466
3,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
8
0 / 1 / 1
4,864
486
2,288
3,712
873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
0 / 4 / 0
4,558
456
2,357
7,183
2,100
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
Fausel
Athena
7
0 / 1 / 2
4,922
492
2,005
7,888
3,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Horro
Neith
10
1 / 1 / 2
5,473
547
4,463
2,539
700
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Icekinga
Baron Samedi
7
1 / 5 / 0
4,300
430
3,005
6,871
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Vicétone
Da Ji
8
4 / 2 / 1
5,418
542
3,612
8,604
2,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
6
6
Deaths
13
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
1
1
7.5
W
Tiamat
 
Tiamat
3
2
5
2.75
L
Thanatos
 
Thanatos
0
4
0
0
W
Sylvanus
DestinyTime
Sylvanus
0
0
1
0.5
L
Athena
Fausel
Athena
0
1
2
1
L
Neith
Horro
Neith
1
1
2
2
L
Baron Samedi
Icekinga
Baron Samedi
1
5
0
0.2
W
3
2
2
2
W
Cupid
0
1
1
0.5
L
Da Ji
Vicétone
Da Ji
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,538
Damage
15,442
28,885
Taken
33,085
11,243
Mitigated
11,459
12,180
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,936
2,880
0
3,721
6,588
2,484
296
335
6,253
0
37,447
W
Tiamat
 
Tiamat
5,368
677
0
1,004
4,410
2,163
182
1,399
3,011
27,960
0
L
Thanatos
 
Thanatos
2,357
633
0
3,356
7,183
2,100
140
420
6,763
0
17,732
W
Sylvanus
DestinyTime
Sylvanus
2,262
791
1,162
2,002
5,709
2,174
0
729
4,980
14,784
0
L
Athena
Fausel
Athena
2,005
448
0
3,412
7,888
3,393
0
2,761
5,127
13,081
0
L
Neith
Horro
Neith
4,463
2,170
0
419
2,539
700
0
722
1,817
0
33,064
L
Baron Samedi
Icekinga
Baron Samedi
3,005
444
0
1,950
6,871
2,432
0
2,059
4,812
16,321
0
W
4,684
1,846
0
3,593
8,466
3,549
0
1,948
6,518
0
37,457
W
Cupid
2,288
1,090
55
643
3,712
873
72
599
3,113
0
20,943
L
Da Ji
Vicétone
Da Ji
3,612
879
0
3,056
8,604
2,834
0
1,668
6,936
0
21,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,486
Gold Earned
24,671
267
Minions Killed
193
0
Camps Cleared
0
996,707
Distance Traveled
966,025
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,292
729
73
7
0
193,178
0
W
Tiamat
6,219
622
52
5
0
197,055
3
L
Thanatos
4,558
456
34
3
0
193,434
0
W
Sylvanus
5,201
520
20
2
0
197,391
1
L
Athena
4,922
492
33
3
0
213,747
5
L
Neith
5,473
547
66
7
0
185,363
2
L
Baron Samedi
4,300
430
17
2
0
173,113
3
W
Kali
5,910
591
67
7
0
210,653
5
W
Cupid
4,864
486
55
6
0
198,430
3
L
Da Ji
5,418
542
43
4
0
200,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role