Player Matchup

Cthulhu
Cthulhu
CyroMenta
Cthulhu
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,333 Elo+
Solo
Nox
Nox
Gwen26
Nox
Level 7
God Stats
19W - 14L
1,296 SR
Queue Stats
59W - 55L
1,295 Elo+
Solo
Arachne
Arachne
R0BB0BC0RNC0B
Arachne
Level 29
God Stats
12W - 12L
1,584 SR
Queue Stats
77W - 79L
1,461 Elo+
Solo
Tyr
Tyr
ReAstral
Tyr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,372 Elo+
Party 2
Anhur
Anhur
inland_mandolin0
Anhur
Level 17
God Stats
0W - 4L
1,375 SR
Queue Stats
13W - 15L
1,471 Elo+
Party 2
Team Averages
Level 16
1,451 SR
1,386 Elo+

VS

Team Averages
Level 18
1,479 SR
1,407 Elo+
Odin
Odin
DreggoThePckle
Odin
Level 39
God Stats
5W - 3L
1,549 SR
Queue Stats
122W - 117L
1,540 Elo+
Party 1
Scylla
Scylla
Juan_Perez556
Scylla
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,440 Elo+
Solo
Artemis
Artemis
MeekyMeekyMoo
Artemis
Level 17
God Stats
2W - 0L
1,667 SR
Queue Stats
11W - 13L
1,414 Elo+
Party 1
Thanatos
Thanatos
Toha72
Thanatos
Level 7
God Stats
27W - 17L
1,181 SR
Queue Stats
32W - 33L
1,223 Elo+
Solo
Cthulhu
Cthulhu
nadnal
Cthulhu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CyroMenta
Cthulhu
10
3 / 4 / 3
7,185
553
6,831
13,491
9,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nox
Gwen26
Nox
11
0 / 3 / 2
6,486
499
2,465
6,265
2,240
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
11
5 / 6 / 2
7,474
575
6,217
10,604
4,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 8 / 1
5,450
419
2,705
9,430
3,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
4 / 6 / 3
6,418
494
3,877
8,463
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 1
9,171
705
10,006
8,879
6,431
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 2 / 1
6,983
537
5,594
7,203
2,198
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
13
9 / 3 / 2
8,487
653
13,787
10,537
2,941
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Toha72
Thanatos
10
2 / 3 / 1
6,425
494
2,076
9,120
2,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
nadnal
Cthulhu
11
3 / 5 / 9
7,836
603
4,925
8,947
5,470
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
41
12
Kills
27
27
Deaths
13
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CyroMenta
Cthulhu
3
4
3
1.13
W
11
0
1
11.5
L
Nox
Gwen26
Nox
0
3
2
0.33
W
2
2
1
1.25
W
Artemis
9
3
2
3.33
L
Arachne
5
6
2
1
L
0
8
1
0.06
W
Thanatos
Toha72
Thanatos
2
3
1
0.83
L
4
6
3
0.92
W
Cthulhu
nadnal
Cthulhu
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,095
Damage
36,388
48,253
Taken
44,686
21,098
Mitigated
19,610
8,360
Healing
18,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CyroMenta
Cthulhu
6,831
1,399
0
2,430
13,491
9,511
0
4,332
9,159
21,010
0
W
10,006
2,532
0
2,183
8,879
6,431
310
0
8,879
13,963
43,791
L
Nox
Gwen26
Nox
2,465
182
78
1,485
6,265
2,240
440
4,054
2,211
31,310
0
W
5,594
715
0
2,541
7,203
2,198
600
2,518
4,685
39,484
0
W
Artemis
13,787
8,196
0
5,353
10,537
2,941
2,545
2,916
7,621
0
43,669
L
Arachne
6,217
3,917
0
3,104
10,604
4,160
0
1,195
9,409
0
33,747
L
2,705
961
0
763
9,430
3,286
0
1,971
7,312
0
17,239
W
Thanatos
Toha72
Thanatos
2,076
516
0
6,960
9,120
2,570
0
232
8,888
0
31,822
L
3,877
2,670
0
500
8,463
1,901
0
1,131
7,332
0
19,476
W
Cthulhu
nadnal
Cthulhu
4,925
913
0
1,001
8,947
5,470
313
3,630
5,317
18,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,013
Gold Earned
38,902
218
Minions Killed
343
0
Camps Cleared
0
1,097,273
Distance Traveled
1,242,149
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,185
553
31
2
0
257,435
3
W
Odin
9,171
705
130
10
0
299,268
1
L
Nox
6,486
499
61
5
0
202,172
3
W
Scylla
6,983
537
64
5
0
220,978
2
W
Artemis
8,487
653
61
5
0
193,575
1
L
Arachne
7,474
575
58
4
0
242,113
3
L
Tyr
5,450
419
39
3
0
203,609
3
W
Thanatos
6,425
494
68
5
0
281,872
0
L
Anhur
6,418
494
29
2
0
191,944
1
W
Cthulhu
7,836
603
20
2
0
246,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role