Player Matchup

Tiamat
Tiamat
Platinum V
RaRaRaGG
Tiamat
Platinum V
Level 119
God Stats
7W - 1L
1,761 SR
Queue Stats
39W - 29L
1,931 MMR
Party 1
Anhur
Anhur
Platinum V
图书管理员
Anhur
Platinum V
Level 158
God Stats
15W - 4L
1,809 SR
Queue Stats
38W - 27L
1,931 MMR
Party 1
Athena
Athena
Platinum II
我爰一根柴
Athena
Platinum II
Level 152
God Stats
1W - 1L
1,836 SR
Queue Stats
55W - 36L
1,937 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,802 SR
1,933 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 109
1,611 SR
1,771 MMR
Danzaburou
Danzaburou
Diamond V
 
Danzaburou
Diamond V
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum I
CukierkowyTatuś
Zeus
Platinum I
Level 68
God Stats
3W - 1L
1,651 SR
Queue Stats
36W - 27L
2,055 MMR
Solo
Anubis
Anubis
Gold II
WWoodpecker
Anubis
Gold II
Level 141
God Stats
3W - 2L
1,682 SR
Queue Stats
21W - 27L
1,757 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
RaRaRaGG
Tiamat
13
5 / 4 / 1
9,164
764
6,003
9,115
6,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 6 / 5
7,840
653
6,262
13,577
7,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 2 / 5
8,460
705
4,006
12,584
13,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
GilgameshSolThothAphroditeMorgan Le Fay

VS

Bans
PersephoneAresMedusaCthulhuHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
8 / 1 / 2
10,739
895
13,274
8,652
2,984
Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 4 / 9
8,932
744
10,987
7,363
2,787
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
13
2 / 2 / 7
8,888
741
5,584
6,428
3,486
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
6
Kills
12
12
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
8
1
2
9
W
2
4
9
1.63
L
Tiamat
RaRaRaGG
Tiamat
5
4
1
1.38
W
Anubis
2
2
7
2.75
L
1
6
5
0.58
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,271
Damage
29,845
35,276
Taken
22,443
26,903
Mitigated
9,257
3,994
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
13,274
6,924
0
3,025
8,652
2,984
1,749
3,710
4,748
0
50,539
W
10,987
2,162
0
1,925
7,363
2,787
314
4,325
2,888
27,282
0
L
Tiamat
RaRaRaGG
Tiamat
6,003
197
0
1,986
9,115
6,259
0
3,285
5,830
34,421
0
W
Anubis
5,584
357
0
1,999
6,428
3,486
369
1,564
4,798
25,637
0
L
6,262
1,358
0
1,169
13,577
7,137
0
8,107
5,470
0
21,900
L
4,006
1,323
0
839
12,584
13,507
0
5,179
7,405
13,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,464
Gold Earned
28,559
116
Minions Killed
167
0
Camps Cleared
0
636,167
Distance Traveled
590,660
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,739
895
71
6
0
201,375
5
W
Zeus
8,932
744
46
4
0
176,543
2
L
Tiamat
9,164
764
60
5
0
207,941
6
W
Anubis
8,888
741
50
4
0
212,742
3
L
Anhur
7,840
653
39
3
0
186,893
5
L
Athena
8,460
705
17
1
0
241,333
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role