Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CanOfToona
Bacchus
Level 102
God Stats
2W - 2L
1,477 SR
Queue Stats
66W - 65L
1,738 Elo+
Solo
Rama
Rama
Ichifro
Rama
Level 88
God Stats
4W - 6L
1,728 SR
Queue Stats
404W - 373L
1,515 Elo+
Solo
Ra
Ra
The DRUMM3R
Ra
Level 146
God Stats
2W - 1L
1,747 SR
Queue Stats
209W - 194L
1,650 Elo+
Solo
Team Averages
Level 128
1,590 SR
1,581 Elo+

VS

Team Averages
Level 137
1,547 SR
1,573 Elo+
Amaterasu
Amaterasu
KingMaz92
Amaterasu
Level 153
God Stats
6W - 5L
1,563 SR
Queue Stats
741W - 584L
1,606 Elo+
Party 1
Nu Wa
Nu Wa
ReZzTaR
Nu Wa
Level 97
God Stats
4W - 2L
1,485 SR
Queue Stats
212W - 190L
1,548 Elo+
Party 1
Apollo
Apollo
Reap Matthew
Apollo
Level 153
God Stats
3W - 2L
1,256 SR
Queue Stats
963W - 967L
1,514 Elo+
Solo
Ah Puch
Ah Puch
SumunsCrazy
Ah Puch
Level 129
God Stats
4W - 0L
1,930 SR
Queue Stats
186W - 183L
1,610 Elo+
Solo
Hel
Hel
TacuChi
Hel
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 75L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
3 / 4 / 6
8,182
744
9,180
13,214
11,762
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
 
Xing Tian
12
1 / 5 / 5
7,502
682
8,988
14,088
14,064
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
CanOfToona
Bacchus
14
3 / 2 / 8
9,167
833
13,404
13,955
17,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
Ichifro
Rama
14
1 / 3 / 6
7,929
721
10,717
10,449
3,892
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
3 / 4 / 7
9,066
824
7,845
9,946
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
KingMaz92
Amaterasu
15
3 / 2 / 10
9,881
898
7,767
18,537
21,161
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
ReZzTaR
Nu Wa
13
4 / 3 / 9
8,595
781
8,729
7,951
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
16
5 / 4 / 10
9,322
847
11,072
13,544
6,999
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
SumunsCrazy
Ah Puch
17
2 / 1 / 11
9,765
888
15,366
10,305
5,198
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hel
15
4 / 1 / 10
9,053
823
5,320
10,646
8,137
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
68
11
Kills
18
18
Deaths
11
32
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
4
6
1.5
L
Xing Tian
 
Xing Tian
1
5
5
0.7
L
Bacchus
CanOfToona
Bacchus
3
2
8
3.5
L
Rama
Ichifro
Rama
1
3
6
1.33
W
Amaterasu
KingMaz92
Amaterasu
3
2
10
4
W
Nu Wa
ReZzTaR
Nu Wa
4
3
9
2.83
W
Apollo
5
4
10
2.5
W
Ah Puch
SumunsCrazy
Ah Puch
2
1
11
7.5
W
Hel
4
1
10
9
L
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,134
Damage
48,254
61,652
Taken
60,983
51,703
Mitigated
45,162
23,527
Healing
26,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,180
1,057
1,775
2,781
13,214
11,762
302
5,565
7,649
0
14,942
L
Xing Tian
 
Xing Tian
8,988
322
715
1,658
14,088
14,064
28
6,514
7,574
18,378
0
L
Bacchus
CanOfToona
Bacchus
13,404
1,167
852
970
13,955
17,977
120
7,984
5,971
21,831
0
L
Rama
Ichifro
Rama
10,717
6,877
1,362
1,661
10,449
3,892
863
5,715
4,734
0
27,855
W
Amaterasu
KingMaz92
Amaterasu
7,767
2,366
56
3,324
18,537
21,161
644
6,786
11,751
3,215
10,702
W
Nu Wa
ReZzTaR
Nu Wa
8,729
2,804
487
160
7,951
3,667
848
5,160
2,791
13,430
0
W
Apollo
11,072
6,214
724
2,650
13,544
6,999
2,422
7,156
6,388
0
23,391
W
Ah Puch
SumunsCrazy
Ah Puch
15,366
540
843
2,214
10,305
5,198
886
6,493
3,812
45,027
0
W
Hel
5,320
419
10,601
5,494
10,646
8,137
584
4,642
6,004
8,698
0
L
7,845
768
8,621
3,132
9,946
4,008
431
4,569
5,377
27,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,846
Gold Earned
46,616
144
Minions Killed
113
0
Camps Cleared
0
995,206
Distance Traveled
1,055,013
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,182
744
20
2
0
187,267
4
L
Xing Tian
7,502
682
14
1
0
202,232
0
L
Bacchus
9,167
833
10
1
0
229,443
1
L
Rama
7,929
721
62
6
0
169,742
0
W
Amaterasu
9,881
898
11
1
0
218,720
0
W
Nu Wa
8,595
781
11
1
0
191,245
0
W
Apollo
9,322
847
24
2
0
163,824
0
W
Ah Puch
9,765
888
61
6
0
229,874
2
W
Hel
9,053
823
6
1
0
251,350
0
L
Ra
9,066
824
38
3
0
206,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role