Player Matchup

Sun Wukong
Sun Wukong
ORCA TIDEZ
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,202 Elo+
Solo
Thor
Thor
Pacomateog
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
ToxicThief94
Medusa
Level 17
God Stats
0W - 3L
1,295 SR
Queue Stats
118W - 129L
1,324 Elo+
Solo
Ymir
Ymir
mochou1
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
myxleee1409
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 8
1,459 SR
1,405 Elo+

VS

Team Averages
Level 15
1,373 SR
1,320 Elo+
Nemesis
Nemesis
Fear Is Death1
Nemesis
Level 17
God Stats
5W - 6L
1,464 SR
Queue Stats
131W - 141L
1,292 Elo+
Solo
Neith
Neith
SlinkButton3380
Neith
Level 21
God Stats
1W - 4L
1,142 SR
Queue Stats
41W - 49L
1,368 Elo+
Solo
Chang'e
Chang'e
Tucanos-gamers
Chang'e
Level 8
God Stats
3W - 8L
1,316 SR
Queue Stats
3W - 9L
1,313 Elo+
Party 1
Da Ji
Da Ji
gato_fofo_br
Da Ji
Level 16
God Stats
1W - 0L
1,708 SR
Queue Stats
8W - 17L
1,313 Elo+
Party 1
Mulan
Mulan
maico1308destrui
Mulan
Level 12
God Stats
2W - 4L
1,236 SR
Queue Stats
5W - 13L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ORCA TIDEZ
Sun Wukong
10
3 / 4 / 2
8,158
355
808
5,460
1,839
13
1 / 17 / 3
8,389
365
1,479
20,068
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
8
0 / 5 / 2
7,328
319
2,059
5,761
1,369
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Bow

Short Bow

+15%
Attack Speed

Ymir
mochou1
Ymir
5
0 / 2 / 1
7,291
317
56
2,197
671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vamana
16
2 / 5 / 1
11,247
489
5,592
30,004
27,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 6
13,562
590
11,134
13,036
8,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
10 / 1 / 5
13,797
600
15,605
15,114
6,670
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 4
9,103
396
3,432
3,967
845
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
9 / 6 / 8
12,186
530
13,512
15,981
6,282
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
2 / 1 / 4
11,851
515
1,471
16,576
6,456
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
6
Kills
31
33
Deaths
11
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
2
6
6.5
L
Sun Wukong
ORCA TIDEZ
Sun Wukong
3
4
2
1
L
1
17
3
0.15
W
10
1
5
12.5
L
Medusa
0
5
2
0.2
W
0
1
4
2
W
9
6
8
2.17
W
2
1
4
4
L
Ymir
mochou1
Ymir
0
2
1
0.25
L
Vamana
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,994
Damage
45,154
63,490
Taken
64,674
38,628
Mitigated
28,573
8,364
Healing
10,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,134
5,161
0
1,333
13,036
8,320
1,068
1,377
11,659
0
89,511
L
Sun Wukong
ORCA TIDEZ
Sun Wukong
808
443
0
0
5,460
1,839
434
0
5,460
0
12,275
L
1,479
826
0
732
20,068
7,332
216
145
19,923
0
24,027
W
15,605
5,207
0
4,857
15,114
6,670
4,347
1,533
13,581
0
95,662
L
Medusa
2,059
1,237
0
706
5,761
1,369
130
0
5,761
0
14,745
W
3,432
1,496
272
986
3,967
845
172
28
3,939
12,439
0
W
13,512
5,695
0
114
15,981
6,282
2,872
41
15,274
0
59,805
W
1,471
313
0
2,816
16,576
6,456
2,896
1,012
15,564
0
97,261
L
Ymir
mochou1
Ymir
56
56
0
0
2,197
671
0
216
1,981
581
0
L
Vamana
5,592
1,667
0
6,926
30,004
27,417
881
3,071
26,933
0
50,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,413
Gold Earned
60,499
166
Minions Killed
491
0
Camps Cleared
0
1,050,904
Distance Traveled
1,802,698
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
13,562
590
123
5
0
480,604
0
L
Sun Wukong
8,158
355
11
0
0
112,136
0
L
Thor
8,389
365
56
2
0
347,907
3
W
Neith
13,797
600
141
6
0
375,876
1
L
Medusa
7,328
319
30
1
0
132,958
0
W
Chang'e
9,103
396
14
1
0
115,982
0
W
Da Ji
12,186
530
87
4
0
440,786
0
W
Mulan
11,851
515
126
5
0
389,450
0
L
Ymir
7,291
317
1
0
0
27,687
0
L
Vamana
11,247
489
68
3
0
430,216
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role