Player Matchup

Bakasura
Bakasura
BigDaddy8517
Bakasura
Level 27
God Stats
6W - 4L
1,716 SR
Queue Stats
104W - 100L
1,499 Elo+
Party 2
Sol
Sol
TERROR365
Sol
Level 49
God Stats
7W - 1L
1,500 SR
Queue Stats
57W - 48L
1,424 Elo+
Solo
Anhur
Anhur
TheTaiju
Anhur
Level 28
God Stats
1W - 0L
1,574 SR
Queue Stats
3W - 0L
1,754 Elo+
Party 3
Hercules
Hercules
thebusinesses
Hercules
Level 127
God Stats
2W - 1L
1,695 SR
Queue Stats
3W - 3L
1,296 Elo+
Party 3
Cerberus
Cerberus
yucaluca69
Cerberus
Level 106
God Stats
11W - 3L
1,659 SR
Queue Stats
414W - 406L
1,506 Elo+
Party 2
Team Averages
Level 67
1,629 SR
1,496 Elo+

VS

Team Averages
Level 57
1,566 SR
1,474 Elo+
Horus
Horus
DYG114
Horus
Level 108
God Stats
17W - 14L
1,636 SR
Queue Stats
281W - 273L
1,526 Elo+
Party 1
Sol
Sol
ItsGojo
Sol
Level 30
God Stats
20W - 14L
1,568 SR
Queue Stats
337W - 321L
1,569 Elo+
Party 1
Sun Wukong
Sun Wukong
LeahGoBrrrrr
Sun Wukong
Level 27
God Stats
6W - 9L
1,476 SR
Queue Stats
28W - 53L
1,305 Elo+
Party 4
Olorun
Olorun
LitCoolAid
Olorun
Level 36
God Stats
9W - 7L
1,711 SR
Queue Stats
155W - 122L
1,630 Elo+
Solo
Danzaburou
Danzaburou
Nemphelia
Danzaburou
Level 84
God Stats
11W - 18L
1,440 SR
Queue Stats
35W - 57L
1,337 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigDaddy8517
Bakasura
16
1 / 2 / 4
9,812
545
5,011
11,856
5,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 1 / 5
10,231
568
9,554
9,327
4,013
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
TheTaiju
Anhur
18
6 / 1 / 6
11,351
631
12,224
12,810
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
thebusinesses
Hercules
16
7 / 0 / 6
10,856
603
7,656
16,825
17,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cerberus
yucaluca69
Cerberus
16
4 / 2 / 5
10,627
590
13,063
16,565
13,315
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DYG114
Horus
11
0 / 4 / 1
7,277
404
3,255
12,909
8,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sol
14
1 / 2 / 1
8,620
479
9,515
10,706
3,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
LeahGoBrrrrr
Sun Wukong
14
3 / 5 / 0
8,780
488
7,439
14,844
7,453
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
LitCoolAid
Olorun
14
2 / 5 / 1
8,638
480
7,726
13,537
5,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Nemphelia
Danzaburou
11
0 / 5 / 3
7,747
430
3,390
11,372
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
21
Kills
6
6
Deaths
21
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BigDaddy8517
Bakasura
1
2
4
1.5
L
Horus
DYG114
Horus
0
4
1
0.13
L
Sol
1
2
1
0.75
L
Sun Wukong
LeahGoBrrrrr
Sun Wukong
3
5
0
0.6
L
Olorun
LitCoolAid
Olorun
2
5
1
0.5
L
Danzaburou
Nemphelia
Danzaburou
0
5
3
0.3
W
3
1
5
5.5
W
Anhur
TheTaiju
Anhur
6
1
6
9
W
Hercules
thebusinesses
Hercules
7
0
6
10
W
Cerberus
yucaluca69
Cerberus
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,508
Damage
31,325
67,383
Taken
63,368
45,412
Mitigated
27,015
37,754
Healing
20,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BigDaddy8517
Bakasura
5,011
2,710
0
6,380
11,856
5,602
840
3,277
8,579
0
51,217
L
Horus
DYG114
Horus
3,255
1,739
2,422
5,366
12,909
8,364
0
4,889
7,730
0
13,132
L
Sol
9,515
2,810
0
3,266
10,706
3,058
0
6,555
4,096
57,844
0
L
Sun Wukong
LeahGoBrrrrr
Sun Wukong
7,439
1,267
0
4,021
14,844
7,453
0
7,071
7,581
0
42,479
L
Olorun
LitCoolAid
Olorun
7,726
3,293
250
4,045
13,537
5,305
0
1,318
12,219
56,431
6,245
L
Danzaburou
Nemphelia
Danzaburou
3,390
1,897
0
641
11,372
2,835
124
3,047
8,215
0
33,790
W
9,554
3,622
0
5,402
9,327
4,013
2,699
3,626
5,701
77,475
0
W
Anhur
TheTaiju
Anhur
12,224
6,915
0
7,344
12,810
5,088
4,901
3,664
9,146
0
90,333
W
Hercules
thebusinesses
Hercules
7,656
2,400
316
9,362
16,825
17,394
765
4,664
12,161
25
31,424
W
Cerberus
yucaluca69
Cerberus
13,063
212
0
8,950
16,565
13,315
0
1,210
15,355
67,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,877
Gold Earned
41,062
657
Minions Killed
379
0
Camps Cleared
0
1,826,657
Distance Traveled
1,636,155
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,812
545
129
7
0
422,885
2
L
Horus
7,277
404
15
1
0
344,853
4
L
Sol
8,620
479
113
6
0
337,797
5
L
Sun Wukong
8,780
488
84
5
0
319,174
4
L
Olorun
8,638
480
100
6
0
309,809
0
L
Danzaburou
7,747
430
67
4
0
324,522
2
W
Sol
10,231
568
136
8
0
331,910
2
W
Anhur
11,351
631
160
9
0
331,955
4
W
Hercules
10,856
603
30
2
0
393,683
3
W
Cerberus
10,627
590
202
11
0
346,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role