Player Matchup

Medusa
Medusa
JES00
Medusa
Level 108
God Stats
2W - 5L
1,167 SR
Queue Stats
50W - 52L
1,425 Elo+
Solo
Ra
Ra
PowerlessRISE
Ra
Level 128
God Stats
5W - 4L
1,753 SR
Queue Stats
130W - 113L
1,366 Elo+
Solo
Sylvanus
Sylvanus
hihiholly
Sylvanus
Level 147
God Stats
15W - 13L
1,671 SR
Queue Stats
275W - 325L
1,455 Elo+
Solo
Team Averages
Level 128
1,530 SR
1,415 Elo+

VS

Team Averages
Level 60
1,647 SR
1,420 Elo+
Neith
Neith
MasterCheefer420
Neith
Level 105
God Stats
18W - 17L
1,808 SR
Queue Stats
138W - 163L
1,314 Elo+
Solo
Merlin
Merlin
Seiyasantana_25
Merlin
Level 29
God Stats
1W - 3L
1,508 SR
Queue Stats
1W - 3L
1,592 Elo+
Solo
Fenrir
Fenrir
richhomiewaang
Fenrir
Level 47
God Stats
8W - 12L
1,624 SR
Queue Stats
317W - 421L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
JES00
Medusa
15
9 / 4 / 5
11,846
740
9,924
11,591
4,724
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
8 / 1 / 10
11,617
726
19,260
12,030
5,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sylvanus
hihiholly
Sylvanus
15
4 / 3 / 12
10,992
687
7,006
17,454
18,807
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 2
9,240
578
11,366
15,368
4,123
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

13
0 / 9 / 3
9,136
571
9,295
11,488
2,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 5 / 1
11,995
750
11,652
16,946
10,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
21
Kills
8
8
Deaths
22
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
JES00
Medusa
9
4
5
2.88
L
2
8
2
0.38
W
8
1
10
13
L
0
9
3
0.17
W
Sylvanus
hihiholly
Sylvanus
4
3
12
3.33
L
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,190
Damage
32,313
41,075
Taken
43,802
28,582
Mitigated
17,834
15,916
Healing
6,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
JES00
Medusa
9,924
3,505
508
791
11,591
4,724
1,631
2,572
9,019
0
35,918
L
11,366
3,863
0
3,550
15,368
4,123
34
9,992
5,028
0
41,151
W
19,260
1,466
1,932
3,577
12,030
5,051
370
2,710
9,320
56,152
0
L
9,295
186
0
0
11,488
2,926
37
6,170
5,084
39,497
0
W
Sylvanus
hihiholly
Sylvanus
7,006
1,877
2,140
6,968
17,454
18,807
417
4,268
13,186
27,435
0
L
11,652
2,353
459
2,668
16,946
10,785
0
9,205
7,424
255
23,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,455
Gold Earned
30,371
170
Minions Killed
166
0
Camps Cleared
0
777,279
Distance Traveled
693,951
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,846
740
48
3
0
256,834
3
L
Neith
9,240
578
72
5
0
204,152
0
W
Ra
11,617
726
91
6
0
301,699
0
L
Merlin
9,136
571
63
4
0
236,379
1
W
Sylvanus
10,992
687
31
2
0
218,746
3
L
Fenrir
11,995
750
31
2
0
253,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role