Player Matchup

Discordia
Discordia
 
Discordia
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Eperviers
Ymir
Level 40
God Stats
4W - 5L
1,509 SR
Queue Stats
48W - 89L
1,372 Elo+
Party 1
Jormungandr
Jormungandr
Fenrir0_8
Jormungandr
Level 3
God Stats
1W - 1L
1,287 SR
Queue Stats
1W - 1L
1,230 Elo+
Party 1
Medusa
Medusa
Lillitth
Medusa
Level 29
God Stats
16W - 22L
1,417 SR
Queue Stats
28W - 41L
1,313 Elo+
Party 1
Cthulhu
Cthulhu
SkYzOo-13
Cthulhu
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,230 Elo+
Party 1
Team Averages
Level 21
1,443 SR
1,329 Elo+

VS

Team Averages
Level 17
1,455 SR
1,411 Elo+
Aphrodite
Aphrodite
Ashhhxc
Aphrodite
Level 20
God Stats
47W - 57L
1,394 SR
Queue Stats
383W - 421L
1,402 Elo+
Solo
Poseidon
Poseidon
Clementito5932
Poseidon
Level 14
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 15L
1,334 Elo+
Solo
Ra
Ra
Eikikichi_mi
Ra
Level 9
God Stats
16W - 16L
1,468 SR
Queue Stats
19W - 20L
1,413 Elo+
Party 2
Neith
Neith
Lilmorne
Neith
Level 26
God Stats
21W - 26L
1,595 SR
Queue Stats
77W - 86L
1,428 Elo+
Party 2
Cerberus
Cerberus
psma193
Cerberus
Level 15
God Stats
4W - 11L
1,320 SR
Queue Stats
19W - 28L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
18
1 / 2 / 15
11,117
1,011
15,485
6,333
3,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
19
2 / 1 / 18
11,288
1,026
9,907
16,901
23,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Fenrir0_8
Jormungandr
19
4 / 4 / 20
12,113
1,101
10,073
14,834
19,282
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Lillitth
Medusa
20
26 / 7 / 4
16,146
1,468
40,225
21,019
11,653
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
SkYzOo-13
Cthulhu
18
1 / 3 / 15
10,984
999
9,470
11,892
13,526
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

179

VS

Team 2 Tickets

70

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ashhhxc
Aphrodite
18
1 / 4 / 15
11,146
1,013
9,471
19,579
17,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
18
5 / 7 / 9
12,410
1,128
19,357
18,129
7,867
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 7 / 14
11,061
1,006
8,642
15,262
6,294
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Lilmorne
Neith
18
10 / 9 / 5
13,486
1,226
22,294
23,249
10,808
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
psma193
Cerberus
16
0 / 7 / 9
9,410
855
4,211
14,061
9,367
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
69
34
Kills
17
17
Deaths
34
72
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
2
15
4.25
L
Aphrodite
Ashhhxc
Aphrodite
1
4
15
2.13
L
Poseidon
5
7
9
1.36
L
1
7
14
1.14
W
Ymir
2
1
18
11
W
Jormungandr
Fenrir0_8
Jormungandr
4
4
20
3.5
W
Medusa
Lillitth
Medusa
26
7
4
4
L
Neith
Lilmorne
Neith
10
9
5
1.39
W
Cthulhu
SkYzOo-13
Cthulhu
1
3
15
2.83
L
Cerberus
psma193
Cerberus
0
7
9
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,160
Damage
63,975
70,979
Taken
90,280
71,998
Mitigated
51,505
4,492
Healing
20,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,485
483
0
0
6,333
3,866
0
2,840
3,493
35,964
0
L
Aphrodite
Ashhhxc
Aphrodite
9,471
723
5,393
7,393
19,579
17,169
0
10,263
9,316
20,800
0
L
Poseidon
19,357
3,333
0
0
18,129
7,867
0
10,336
7,793
51,162
0
L
8,642
812
2,102
303
15,262
6,294
0
6,470
8,792
30,227
0
W
Ymir
9,907
642
0
0
16,901
23,671
0
10,935
5,966
26,780
0
W
Jormungandr
Fenrir0_8
Jormungandr
10,073
2,325
0
0
14,834
19,282
0
9,338
5,496
24,383
0
W
Medusa
Lillitth
Medusa
40,225
22,909
113
4,379
21,019
11,653
0
11,515
9,504
0
64,330
L
Neith
Lilmorne
Neith
22,294
13,484
509
4,216
23,249
10,808
0
11,791
11,458
0
44,438
W
Cthulhu
SkYzOo-13
Cthulhu
9,470
1,017
0
0
11,892
13,526
0
7,053
4,839
17,744
0
L
Cerberus
psma193
Cerberus
4,211
194
0
545
14,061
9,367
0
6,075
7,986
9,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,648
Gold Earned
57,513
186
Minions Killed
202
4
Camps Cleared
6
1,017,499
Distance Traveled
936,600
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
11,117
1,011
50
5
1
208,513
0
L
Aphrodite
11,146
1,013
36
3
0
225,844
2
L
Poseidon
12,410
1,128
65
6
0
204,055
1
L
Ra
11,061
1,006
59
5
0
193,016
0
W
Ymir
11,288
1,026
37
3
0
214,705
0
W
Jormungandr
12,113
1,101
25
2
0
205,932
0
W
Medusa
16,146
1,468
64
6
1
197,891
0
L
Neith
13,486
1,226
32
3
5
186,249
0
W
Cthulhu
10,984
999
10
1
2
190,458
0
L
Cerberus
9,410
855
10
1
1
127,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role