Player Matchup

Heimdallr
Heimdallr
Dystion
Heimdallr
Level 44
God Stats
14W - 15L
1,697 SR
Queue Stats
375W - 346L
1,502 Elo+
Party 1
Hel
Hel
Hocusing
Hel
Level 58
God Stats
5W - 9L
1,695 SR
Queue Stats
528W - 490L
1,518 Elo+
Party 1
Scylla
Scylla
Pleabb
Scylla
Level 124
God Stats
1W - 0L
1,262 SR
Queue Stats
6W - 10L
1,290 Elo+
Party 2
Bakasura
Bakasura
Psykk
Bakasura
Level 37
God Stats
7W - 3L
1,594 SR
Queue Stats
166W - 93L
1,713 Elo+
Solo
Cu Chulainn
Cu Chulainn
Werewolfking77
Cu Chulainn
Level 109
God Stats
18W - 8L
1,476 SR
Queue Stats
140W - 120L
1,572 Elo+
Party 2
Team Averages
Level 74
1,545 SR
1,519 Elo+

VS

Team Averages
Level 51
1,578 SR
1,552 Elo+
Merlin
Merlin
 
Merlin
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Devilsmerc
Ymir
Level 48
God Stats
41W - 39L
1,500 SR
Queue Stats
322W - 373L
1,451 Elo+
Solo
Neith
Neith
HMNxDragoon2354
Neith
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 61L
1,621 Elo+
Solo
Nemesis
Nemesis
YoloxDolox
Nemesis
Level 47
God Stats
23W - 20L
1,691 SR
Queue Stats
173W - 138L
1,594 Elo+
Solo
Sylvanus
Sylvanus
kix6116
Sylvanus
Level 47
God Stats
47W - 30L
1,700 SR
Queue Stats
219W - 213L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dystion
Heimdallr
13
1 / 3 / 8
7,506
469
7,340
9,323
3,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 4 / 3
7,752
485
5,497
11,425
4,272
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
Pleabb
Scylla
16
8 / 2 / 5
9,754
610
10,006
7,497
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Psykk
Bakasura
16
7 / 4 / 9
9,726
608
13,855
15,224
6,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Werewolfking77
Cu Chulainn
14
0 / 1 / 7
8,276
517
4,324
10,820
6,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 6 / 2
8,430
527
8,851
10,374
3,322
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 3 / 6
7,638
477
5,962
14,268
9,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
5 / 3 / 6
8,838
552
9,618
11,496
3,992
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
YoloxDolox
Nemesis
13
2 / 4 / 5
8,341
521
6,345
12,713
4,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
kix6116
Sylvanus
15
2 / 4 / 1
8,806
550
3,352
10,151
5,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
34
20
Kills
14
14
Deaths
20
32
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
2
0.5
L
3
3
6
2
W
Heimdallr
Dystion
Heimdallr
1
3
8
1.67
L
5
3
6
2.67
W
4
4
3
1.38
W
Scylla
Pleabb
Scylla
8
2
5
5.25
W
Bakasura
Psykk
Bakasura
7
4
9
2.88
W
Cu Chulainn
Werewolfking77
Cu Chulainn
0
1
7
3.5
L
Nemesis
YoloxDolox
Nemesis
2
4
5
1.13
L
Sylvanus
kix6116
Sylvanus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,022
Damage
34,128
54,289
Taken
59,002
22,655
Mitigated
26,951
22,911
Healing
19,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,851
537
195
2,298
10,374
3,322
0
3,086
6,385
51,076
0
L
5,962
1,437
0
3,456
14,268
9,720
0
3,300
9,967
16,056
0
W
Heimdallr
Dystion
Heimdallr
7,340
4,842
0
2,889
9,323
3,123
73
3,108
6,163
0
40,070
L
9,618
5,307
0
4,794
11,496
3,992
162
3,396
7,820
0
56,786
W
5,497
643
3,708
4,744
11,425
4,272
88
4,085
7,278
31,572
0
W
Scylla
Pleabb
Scylla
10,006
1,009
0
2,147
7,497
2,189
243
3,715
3,628
60,112
0
W
Bakasura
Psykk
Bakasura
13,855
8,316
0
5,379
15,224
6,968
0
4,330
10,788
0
61,104
W
Cu Chulainn
Werewolfking77
Cu Chulainn
4,324
492
0
4,044
10,820
6,103
228
2,571
8,165
0
53,220
L
Nemesis
YoloxDolox
Nemesis
6,345
1,604
0
4,936
12,713
4,479
0
2,848
9,307
0
55,533
L
Sylvanus
kix6116
Sylvanus
3,352
753
1,364
2,555
10,151
5,438
0
2,873
6,718
41,377
10,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,014
Gold Earned
42,053
467
Minions Killed
420
0
Camps Cleared
0
1,510,700
Distance Traveled
1,384,731
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,430
527
98
6
0
259,458
4
L
Ymir
7,638
477
12
1
0
282,233
2
W
Heimdallr
7,506
469
68
4
0
286,604
3
L
Neith
8,838
552
103
6
0
250,278
2
W
Hel
7,752
485
52
3
0
285,376
3
W
Scylla
9,754
610
105
7
0
275,143
1
W
Bakasura
9,726
608
123
8
0
353,286
3
W
Cu Chulainn
8,276
517
119
7
0
310,291
5
L
Nemesis
8,341
521
96
6
0
345,678
7
L
Sylvanus
8,806
550
111
7
0
247,084
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role