Player Matchup

Heimdallr
Heimdallr
DivertedFire
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,328 Elo+
Party 2
Cthulhu
Cthulhu
LostSpirit_-
Cthulhu
Level 5
God Stats
0W - 2L
1,709 SR
Queue Stats
4W - 5L
1,475 Elo+
Solo
Jormungandr
Jormungandr
TM_ZENOSS
Jormungandr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 47L
1,480 Elo+
Solo
Merlin
Merlin
itsnothabib
Merlin
Level 15
God Stats
1W - 2L
1,264 SR
Queue Stats
59W - 56L
1,370 Elo+
Solo
Anubis
Anubis
therealraph-092
Anubis
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,375 Elo+
Party 2
Team Averages
Level 17
1,495 SR
1,405 Elo+

VS

Team Averages
Level 33
1,537 SR
1,324 Elo+
Morgan Le Fay
Morgan Le Fay
Cerchionelgrano
Morgan Le Fay
Level 17
God Stats
3W - 0L
1,781 SR
Queue Stats
5W - 0L
1,881 Elo+
Party 1
Neith
Neith
Dark007Soul
Neith
Level 11
God Stats
6W - 7L
1,463 SR
Queue Stats
7W - 13L
1,074 Elo+
Party 3
Kumbhakarna
Kumbhakarna
ZinkPositive
Kumbhakarna
Level 120
God Stats
1W - 0L
1,174 SR
Queue Stats
7W - 12L
1,074 Elo+
Party 3
Pele
Pele
kantabra74
Pele
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 15L
1,074 Elo+
Party 3
Merlin
Merlin
volanocifrato773
Merlin
Level 17
God Stats
3W - 0L
1,768 SR
Queue Stats
14W - 9L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DivertedFire
Heimdallr
18
0 / 11 / 5
11,803
908
17,399
24,240
6,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
LostSpirit_-
Cthulhu
17
2 / 6 / 3
11,192
861
8,657
24,285
25,395
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
TM_ZENOSS
Jormungandr
18
2 / 5 / 5
11,575
890
14,030
22,738
23,065
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
17
3 / 8 / 3
11,325
871
14,945
23,468
6,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
1 / 13 / 4
10,638
818
3,309
21,349
8,541
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Team 1 Tickets

0

VS

Team 2 Tickets

230

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cerchionelgrano
Morgan Le Fay
20
30 / 2 / 6
17,271
1,329
46,311
15,583
6,856
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
5 / 1 / 14
13,075
1,006
14,365
7,792
2,657
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
ZinkPositive
Kumbhakarna
20
2 / 1 / 30
13,693
1,053
10,517
16,754
19,416
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
2 / 4 / 10
11,661
897
8,605
13,298
4,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

19
4 / 1 / 19
12,177
937
28,578
11,107
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
122
8
Kills
43
43
Deaths
9
20
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Cerchionelgrano
Morgan Le Fay
30
2
6
16.5
W
5
1
14
12
L
Heimdallr
DivertedFire
Heimdallr
0
11
5
0.23
L
Cthulhu
LostSpirit_-
Cthulhu
2
6
3
0.58
L
Jormungandr
TM_ZENOSS
Jormungandr
2
5
5
0.9
W
Kumbhakarna
ZinkPositive
Kumbhakarna
2
1
30
17
L
Merlin
3
8
3
0.56
W
2
4
10
1.75
L
1
13
4
0.23
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,340
Damage
108,376
116,080
Taken
64,534
70,881
Mitigated
37,615
2,012
Healing
14,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Cerchionelgrano
Morgan Le Fay
46,311
4,120
1,262
6,647
15,583
6,856
0
9,288
6,295
64,743
0
W
14,365
6,444
0
1,596
7,792
2,657
0
7,343
449
0
41,574
L
Heimdallr
DivertedFire
Heimdallr
17,399
5,064
0
53
24,240
6,995
0
20,895
3,345
0
59,296
L
Cthulhu
LostSpirit_-
Cthulhu
8,657
972
88
0
24,285
25,395
0
16,109
8,176
27,184
0
L
Jormungandr
TM_ZENOSS
Jormungandr
14,030
3,619
197
530
22,738
23,065
0
14,752
7,986
29,040
0
W
Kumbhakarna
ZinkPositive
Kumbhakarna
10,517
1,364
1,571
2,903
16,754
19,416
0
7,685
9,069
22,866
0
L
Merlin
14,945
272
141
409
23,468
6,885
0
17,968
5,500
26,835
0
W
8,605
1,750
0
324
13,298
4,580
0
9,077
4,221
0
22,923
L
3,309
355
0
594
21,349
8,541
0
15,682
5,667
11,935
0
W
28,578
2,405
0
654
11,107
4,106
0
7,548
3,559
44,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,533
Gold Earned
67,877
189
Minions Killed
226
6
Camps Cleared
10
1,091,910
Distance Traveled
1,294,279
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
17,271
1,329
39
3
5
251,950
0
W
Neith
13,075
1,006
72
6
1
225,385
0
L
Heimdallr
11,803
908
89
7
3
213,517
0
L
Cthulhu
11,192
861
32
2
0
261,061
3
L
Jormungandr
11,575
890
27
2
1
239,967
0
W
Kumbhakarna
13,693
1,053
40
3
4
263,010
0
L
Merlin
11,325
871
31
2
2
228,787
0
W
Pele
11,661
897
43
3
0
270,235
0
L
Anubis
10,638
818
10
1
0
148,578
0
W
Merlin
12,177
937
32
2
0
283,699
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role