Player Matchup

Cerberus
Cerberus
Crimsonwarhamr
Cerberus
Level 17
God Stats
0W - 1L
1,399 SR
Queue Stats
1W - 6L
1,201 Elo+
Party 1
Fenrir
Fenrir
MysticalParsley
Fenrir
Level 105
God Stats
0W - 3L
1,552 SR
Queue Stats
5W - 7L
1,275 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Thee Damocles
Morgan Le Fay
Level 18
God Stats
1W - 3L
1,481 SR
Queue Stats
1W - 5L
1,201 Elo+
Party 1
Baron Samedi
Baron Samedi
carlous_24
Baron Samedi
Level 88
God Stats
5W - 10L
1,322 SR
Queue Stats
165W - 160L
1,548 Elo+
Solo
Nemesis
Nemesis
xTAlmighty
Nemesis
Level 106
God Stats
8W - 9L
1,526 SR
Queue Stats
176W - 157L
1,531 Elo+
Solo
Team Averages
Level 67
1,456 SR
1,351 Elo+

VS

Team Averages
Level 100
1,479 SR
1,422 Elo+
Bakasura
Bakasura
AceItChris
Bakasura
Level 101
God Stats
1W - 0L
1,533 SR
Queue Stats
6W - 10L
1,312 Elo+
Solo
Raijin
Raijin
Dizzyiwo
Raijin
Level 126
God Stats
3W - 4L
1,683 SR
Queue Stats
233W - 236L
1,577 Elo+
Solo
Erlang Shen
Erlang Shen
Goldok13
Erlang Shen
Level 49
God Stats
20W - 17L
1,462 SR
Queue Stats
140W - 158L
1,451 Elo+
Solo
The Morrigan
The Morrigan
m3rcTi0
The Morrigan
Level 154
God Stats
1W - 1L
1,213 SR
Queue Stats
152W - 149L
1,548 Elo+
Solo
Medusa
Medusa
mattymo4487
Medusa
Level 69
God Stats
1W - 0L
1,503 SR
Queue Stats
5W - 6L
1,222 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
1 / 5 / 6
9,961
623
4,487
12,321
8,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

13
0 / 5 / 3
8,344
522
3,137
9,893
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Morgan Le Fay
Thee Damocles
Morgan Le Fay
13
1 / 7 / 3
8,968
561
4,533
10,955
3,601
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
carlous_24
Baron Samedi
19
0 / 4 / 11
10,838
677
7,695
11,795
7,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
xTAlmighty
Nemesis
20
14 / 1 / 1
13,979
874
18,444
15,787
7,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AceItChris
Bakasura
18
5 / 6 / 8
12,465
779
8,707
18,067
7,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Dizzyiwo
Raijin
20
11 / 0 / 7
13,500
844
16,582
8,241
3,935
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Goldok13
Erlang Shen
17
2 / 4 / 8
11,240
703
5,645
13,361
7,140
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Morrigan
m3rcTi0
The Morrigan
18
3 / 3 / 12
11,848
741
12,557
7,287
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Medusa
18
1 / 3 / 12
11,559
722
8,435
7,650
2,666
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
69
16
Kills
22
22
Deaths
16
24
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Bakasura
AceItChris
Bakasura
5
6
8
1.5
L
Cerberus
1
5
6
0.8
W
Raijin
Dizzyiwo
Raijin
11
0
7
14.5
W
Erlang Shen
Goldok13
Erlang Shen
2
4
8
1.5
L
0
5
3
0.3
L
Morgan Le Fay
Thee Damocles
Morgan Le Fay
1
7
3
0.36
L
Baron Samedi
carlous_24
Baron Samedi
0
4
11
1.38
W
The Morrigan
m3rcTi0
The Morrigan
3
3
12
3
W
Medusa
1
3
12
2.33
L
Nemesis
xTAlmighty
Nemesis
14
1
1
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,296
Damage
51,926
60,751
Taken
54,606
30,901
Mitigated
23,596
11,846
Healing
10,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
AceItChris
Bakasura
8,707
5,794
0
2,947
18,067
7,065
1,791
5,044
13,023
0
31,127
L
Cerberus
4,487
73
0
1,658
12,321
8,982
0
5,896
6,335
24,840
0
W
Raijin
Dizzyiwo
Raijin
16,582
1,098
146
1,711
8,241
3,935
920
2,099
6,142
46,911
0
W
Erlang Shen
Goldok13
Erlang Shen
5,645
448
0
2,032
13,361
7,140
861
6,470
6,891
0
25,814
L
3,137
780
0
1,328
9,893
3,473
0
4,304
5,284
0
8,384
L
Morgan Le Fay
Thee Damocles
Morgan Le Fay
4,533
499
0
511
10,955
3,601
0
7,252
3,682
12,785
0
L
Baron Samedi
carlous_24
Baron Samedi
7,695
244
1,059
2,557
11,795
7,408
0
4,653
6,953
44,739
0
W
The Morrigan
m3rcTi0
The Morrigan
12,557
1,285
182
970
7,287
2,790
908
1,828
5,407
51,143
0
W
Medusa
8,435
3,449
0
2,465
7,650
2,666
3,142
2,241
5,409
0
45,771
L
Nemesis
xTAlmighty
Nemesis
18,444
10,079
0
4,733
15,787
7,437
0
7,251
8,180
0
61,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,090
Gold Earned
60,612
287
Minions Killed
376
9
Camps Cleared
8
1,240,630
Distance Traveled
1,472,262
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
12,465
779
66
4
5
300,599
2
L
Cerberus
9,961
623
61
4
1
221,129
1
W
Raijin
13,500
844
98
6
1
284,317
2
W
Erlang Shen
11,240
703
38
2
0
311,688
1
L
Fenrir
8,344
522
12
1
1
167,353
3
L
Morgan Le Fay
8,968
561
19
1
0
190,203
0
L
Baron Samedi
10,838
677
87
5
0
298,890
2
W
The Morrigan
11,848
741
101
6
1
274,645
2
W
Medusa
11,559
722
73
5
1
301,013
3
L
Nemesis
13,979
874
108
7
7
363,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role