Player Matchup

Pele
Pele
AngieNtrovert
Pele
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,693 Elo+
Party 1
Chang'e
Chang'e
AyoShee
Chang'e
Level 95
God Stats
2W - 0L
1,742 SR
Queue Stats
12W - 9L
1,549 Elo+
Party 1
King Arthur
King Arthur
Creep_YT_
King Arthur
Level 126
God Stats
3W - 1L
1,505 SR
Queue Stats
10W - 8L
1,523 Elo+
Party 1
Team Averages
Level 88
1,582 SR
1,588 Elo+

VS

Team Averages
Level 92
1,599 SR
1,435 Elo+
Bacchus
Bacchus
EpZiloN Chaos
Bacchus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 65L
1,312 Elo+
Solo
Apollo
Apollo
Fabled canadian
Apollo
Level 102
God Stats
6W - 7L
1,788 SR
Queue Stats
124W - 111L
1,547 Elo+
Solo
Tiamat
Tiamat
Spartan2852
Tiamat
Level 109
God Stats
1W - 2L
1,509 SR
Queue Stats
49W - 51L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 14
9,629
802
4,319
8,060
3,347
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chang'e
AyoShee
Chang'e
13
5 / 5 / 15
9,766
814
10,566
13,878
9,105
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
Creep_YT_
King Arthur
15
13 / 1 / 10
10,687
891
14,199
16,805
14,637
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
2 / 10 / 6
8,364
697
7,880
13,224
6,869
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 7 / 3
8,767
731
9,605
12,153
5,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
11
2 / 7 / 2
8,263
689
8,672
10,750
4,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
24
Kills
8
8
Deaths
24
39
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
W
Chang'e
AyoShee
Chang'e
5
5
15
2.5
W
King Arthur
Creep_YT_
King Arthur
13
1
10
18
L
Bacchus
2
10
6
0.5
L
4
7
3
0.79
L
Tiamat
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,084
Damage
26,157
38,743
Taken
36,127
27,089
Mitigated
17,116
11,349
Healing
4,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,319
763
121
1,347
8,060
3,347
301
4,268
3,792
0
21,600
W
Chang'e
AyoShee
Chang'e
10,566
1,458
1,055
1,758
13,878
9,105
389
4,958
8,920
27,392
0
W
King Arthur
Creep_YT_
King Arthur
14,199
184
0
7,068
16,805
14,637
36
7,326
9,479
0
34,563
L
Bacchus
7,880
876
0
1,025
13,224
6,869
0
3,065
10,159
22,895
0
L
9,605
5,987
0
1,092
12,153
5,297
143
4,387
7,766
0
26,754
L
Tiamat
8,672
1,014
97
2,482
10,750
4,950
0
3,114
7,636
28,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,082
Gold Earned
25,394
135
Minions Killed
118
0
Camps Cleared
0
638,487
Distance Traveled
562,487
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,629
802
40
3
0
212,905
0
W
Chang'e
9,766
814
48
4
0
201,071
0
W
King Arthur
10,687
891
47
4
0
224,511
0
L
Bacchus
8,364
697
43
4
0
195,372
1
L
Apollo
8,767
731
41
3
0
188,159
2
L
Tiamat
8,263
689
34
3
0
178,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role