Player Matchup

Neith
Neith
Rabech92
Neith
Level 104
God Stats
2W - 3L
1,138 SR
Queue Stats
72W - 81L
1,120 Elo+
Solo
Sylvanus
Sylvanus
SSGSS_Valkyrie
Sylvanus
Level 100
God Stats
8W - 16L
1,367 SR
Queue Stats
99W - 180L
1,222 Elo+
Solo
Chang'e
Chang'e
Savage Skorge
Chang'e
Level 69
God Stats
5W - 3L
1,477 SR
Queue Stats
272W - 308L
1,376 Elo+
Solo
Team Averages
Level 91
1,327 SR
1,240 Elo+

VS

Team Averages
Level 78
1,433 SR
1,424 Elo+
King Arthur
King Arthur
Cosmicus V
King Arthur
Level 48
God Stats
2W - 5L
1,441 SR
Queue Stats
25W - 38L
1,589 Elo+
Solo
Chang'e
Chang'e
EleçtráLÍght
Chang'e
Level 120
God Stats
5W - 6L
1,537 SR
Queue Stats
127W - 170L
1,358 Elo+
Solo
Da Ji
Da Ji
EpZiloN Chaos
Da Ji
Level 65
God Stats
1W - 3L
1,320 SR
Queue Stats
40W - 65L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Rabech92
Neith
16
3 / 3 / 8
11,432
672
16,348
14,743
6,157
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
17
6 / 5 / 8
12,795
753
11,306
20,449
17,825
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
17
7 / 2 / 5
11,910
701
18,915
18,820
6,786
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cosmicus V
King Arthur
13
0 / 8 / 8
10,068
592
12,139
24,505
12,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
2 / 2 / 6
10,615
624
13,591
18,858
6,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
8 / 6 / 1
12,241
720
13,922
17,202
6,595
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
16
Kills
10
10
Deaths
16
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Cosmicus V
King Arthur
0
8
8
0.5
L
2
2
6
2.5
L
8
6
1
1.42
W
Neith
Rabech92
Neith
3
3
8
2.33
W
Sylvanus
6
5
8
2
W
Chang'e
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,569
Damage
39,652
54,012
Taken
60,565
30,768
Mitigated
25,717
28,750
Healing
13,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Cosmicus V
King Arthur
12,139
692
0
2,956
24,505
12,736
39
12,870
11,635
0
35,227
L
13,591
798
2,490
6,347
18,858
6,386
622
10,842
8,016
48,755
0
L
13,922
3,734
0
1,491
17,202
6,595
838
6,509
10,693
0
34,886
W
Neith
Rabech92
Neith
16,348
7,099
0
4,777
14,743
6,157
1,104
2,979
11,764
0
72,874
W
Sylvanus
11,306
3,042
3,311
7,284
20,449
17,825
326
4,359
16,090
43,486
0
W
Chang'e
18,915
1,607
4,691
8,687
18,820
6,786
1,080
6,253
12,567
49,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,137
Gold Earned
32,924
218
Minions Killed
153
0
Camps Cleared
0
815,362
Distance Traveled
852,918
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,068
592
37
2
0
282,580
0
L
Chang'e
10,615
624
74
4
0
311,930
1
L
Da Ji
12,241
720
42
2
0
258,408
2
W
Neith
11,432
672
95
6
0
271,168
0
W
Sylvanus
12,795
753
50
3
0
242,613
1
W
Chang'e
11,910
701
73
4
0
301,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role