Player Matchup

Tiamat
Tiamat
AlfredoV
Tiamat
Level 21
God Stats
8W - 7L
1,583 SR
Queue Stats
89W - 98L
1,436 Elo+
Solo
Ne Zha
Ne Zha
Crafancagrowl
Ne Zha
Level 8
God Stats
8W - 3L
1,819 SR
Queue Stats
33W - 25L
1,557 Elo+
Solo
Scylla
Scylla
MrTrappy
Scylla
Level 31
God Stats
94W - 82L
1,554 SR
Queue Stats
286W - 293L
1,467 Elo+
Solo
Chaac
Chaac
SlidAtomix
Chaac
Level 14
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 11L
1,637 Elo+
Solo
Nu Wa
Nu Wa
phpstrom
Nu Wa
Level 7
God Stats
2W - 0L
1,702 SR
Queue Stats
7W - 5L
1,520 Elo+
Solo
Team Averages
Level 16
1,632 SR
1,524 Elo+

VS

Team Averages
Level 14
1,560 SR
1,404 Elo+
Cthulhu
Cthulhu
Galthazarious
Cthulhu
Level 7
God Stats
1W - 4L
1,530 SR
Queue Stats
14W - 21L
1,378 Elo+
Solo
Thor
Thor
SamuelElRojo
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,317 Elo+
Solo
Artemis
Artemis
TheCandyPii
Artemis
Level 13
God Stats
2W - 2L
1,772 SR
Queue Stats
17W - 15L
1,505 Elo+
Party 1
Hades
Hades
tabaarnak
Hades
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 178L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
xsoulTiss
Gilgamesh
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 15L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AlfredoV
Tiamat
14
6 / 0 / 3
9,393
587
7,285
6,860
2,951
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 3 / 5
11,011
688
6,901
13,542
4,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
MrTrappy
Scylla
16
9 / 0 / 7
10,274
642
10,049
3,961
1,396
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
16
6 / 0 / 5
10,225
639
6,030
7,954
7,095
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nu Wa
phpstrom
Nu Wa
13
1 / 2 / 10
9,267
579
5,794
5,674
1,505
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 8 / 0
6,830
427
979
10,092
7,185
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 13 / 0
5,610
351
2,200
12,185
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
TheCandyPii
Artemis
11
1 / 5 / 2
6,555
410
4,270
9,985
2,536
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hades
tabaarnak
Hades
7
0 / 2 / 1
5,475
342
1,311
5,040
1,763
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
xsoulTiss
Gilgamesh
11
2 / 3 / 0
6,649
416
2,874
11,079
6,080
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
31
Kills
4
5
Deaths
31
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AlfredoV
Tiamat
6
0
3
7.5
W
9
3
5
3.83
L
Cthulhu
0
8
0
0
W
Scylla
MrTrappy
Scylla
9
0
7
12.5
L
1
13
0
0.08
W
Chaac
6
0
5
8.5
L
Artemis
TheCandyPii
Artemis
1
5
2
0.4
W
Nu Wa
phpstrom
Nu Wa
1
2
10
3
L
Hades
tabaarnak
Hades
0
2
1
0.25
L
Gilgamesh
xsoulTiss
Gilgamesh
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,059
Damage
11,634
37,991
Taken
48,381
17,862
Mitigated
20,488
13,686
Healing
3,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AlfredoV
Tiamat
7,285
986
0
3,473
6,860
2,951
3,101
734
6,126
47,595
0
W
6,901
3,079
0
6,180
13,542
4,915
99
705
12,837
0
79,093
L
Cthulhu
979
127
0
0
10,092
7,185
0
3,513
6,579
16,849
0
W
Scylla
MrTrappy
Scylla
10,049
1,097
0
786
3,961
1,396
2,120
365
3,596
60,798
0
L
2,200
785
0
0
12,185
2,924
0
5,663
6,522
0
17,080
W
Chaac
6,030
1,602
0
2,869
7,954
7,095
2,457
345
7,609
0
54,422
L
Artemis
TheCandyPii
Artemis
4,270
1,181
0
2,205
9,985
2,536
0
6,819
3,166
0
24,801
W
Nu Wa
phpstrom
Nu Wa
5,794
1,913
0
378
5,674
1,505
2,239
141
5,533
29,009
0
L
Hades
tabaarnak
Hades
1,311
32
0
1,239
5,040
1,763
0
3,192
1,848
13,336
0
L
Gilgamesh
xsoulTiss
Gilgamesh
2,874
696
0
476
11,079
6,080
0
3,941
7,056
0
28,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,170
Gold Earned
31,119
499
Minions Killed
180
0
Camps Cleared
0
1,514,366
Distance Traveled
1,143,733
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,393
587
98
6
0
291,289
4
W
Ne Zha
11,011
688
136
9
0
312,591
5
L
Cthulhu
6,830
427
22
1
0
208,188
0
W
Scylla
10,274
642
109
7
0
322,805
5
L
Thor
5,610
351
25
2
0
260,292
1
W
Chaac
10,225
639
113
7
0
296,321
1
L
Artemis
6,555
410
39
2
0
255,778
4
W
Nu Wa
9,267
579
43
3
0
291,360
2
L
Hades
5,475
342
36
2
0
111,719
1
L
Gilgamesh
6,649
416
58
4
0
307,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role