Player Matchup

Baba Yaga
Baba Yaga
JazMii
Baba Yaga
Level 86
God Stats
3W - 4L
1,271 SR
Queue Stats
136W - 183L
1,408 Elo+
Solo
Danzaburou
Danzaburou
OSO GOMINOLA 80
Danzaburou
Level 107
God Stats
2W - 5L
1,382 SR
Queue Stats
49W - 68L
1,383 Elo+
Solo
Chaac
Chaac
SMILEPR7
Chaac
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Team Averages
Level 90
1,384 SR
1,430 Elo+

VS

Team Averages
Level 65
1,486 SR
1,363 Elo+
King Arthur
King Arthur
 
King Arthur
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
QuenchingRaptor
Sylvanus
Level 89
God Stats
23W - 40L
1,373 SR
Queue Stats
146W - 198L
1,295 Elo+
Party 1
Chang'e
Chang'e
bluebirdjay
Chang'e
Level 49
God Stats
2W - 7L
1,585 SR
Queue Stats
105W - 175L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
JazMii
Baba Yaga
16
0 / 0 / 2
9,494
558
22,517
10,016
3,456
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
OSO GOMINOLA 80
Danzaburou
16
2 / 4 / 0
10,431
614
15,725
12,530
3,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
SMILEPR7
Chaac
5
0 / 0 / 1
8,166
480
0
0
0
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
15
3 / 1 / 1
10,830
637
6,414
13,545
6,542
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
14
0 / 1 / 4
10,778
634
8,005
33,221
34,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chang'e
bluebirdjay
Chang'e
15
1 / 0 / 3
10,347
609
3,280
13,664
5,763
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
4
4
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
1
3.5
L
Baba Yaga
JazMii
Baba Yaga
0
0
2
1
L
Danzaburou
OSO GOMINOLA 80
Danzaburou
2
4
0
0.5
W
Sylvanus
0
1
4
2
L
Chaac
SMILEPR7
Chaac
0
0
1
0.5
W
Chang'e
bluebirdjay
Chang'e
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,242
Damage
17,699
22,546
Taken
60,430
7,441
Mitigated
47,289
5,791
Healing
38,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,414
182
1,772
3,562
13,545
6,542
885
4,432
9,113
0
38,188
L
Baba Yaga
JazMii
Baba Yaga
22,517
952
338
4,902
10,016
3,456
0
5,115
4,901
57,957
0
L
Danzaburou
OSO GOMINOLA 80
Danzaburou
15,725
5,259
0
551
12,530
3,985
0
6,170
6,360
0
56,185
W
Sylvanus
8,005
1,434
4,544
10,007
33,221
34,984
581
10,248
22,973
34,125
0
L
Chaac
SMILEPR7
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
Chang'e
bluebirdjay
Chang'e
3,280
263
10,727
7,956
13,664
5,763
721
7,837
5,827
37,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,091
Gold Earned
31,955
163
Minions Killed
180
0
Camps Cleared
0
548,981
Distance Traveled
855,543
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,830
637
54
3
0
320,336
2
L
Baba Yaga
9,494
558
67
4
0
317,170
5
L
Danzaburou
10,431
614
96
6
0
231,811
0
W
Sylvanus
10,778
634
58
3
0
226,641
1
L
Chaac
8,166
480
0
0
0
0
0
W
Chang'e
10,347
609
68
4
0
308,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role