Player Matchup

Fenrir
Fenrir
Mrkingsnl
Fenrir
Level 56
God Stats
1W - 1L
1,610 SR
Queue Stats
121W - 100L
1,485 Elo+
Party 1
Athena
Athena
X3-way-killa-33
Athena
Level 78
God Stats
27W - 26L
1,564 SR
Queue Stats
317W - 240L
1,527 Elo+
Party 1
Baron Samedi
Baron Samedi
ytXxwhite_wolfxX
Baron Samedi
Level 123
God Stats
1W - 1L
1,746 SR
Queue Stats
194W - 261L
1,417 Elo+
Solo
Team Averages
Level 86
1,640 SR
1,477 Elo+

VS

Team Averages
Level 51
1,693 SR
1,687 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
lmElaine
Ares
Level 26
God Stats
1W - 0L
1,916 SR
Queue Stats
27W - 0L
2,113 Elo+
Party 2
Ra
Ra
young-kight
Ra
Level 100
God Stats
7W - 8L
1,663 SR
Queue Stats
136W - 161L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mrkingsnl
Fenrir
12
2 / 8 / 3
9,117
651
3,929
14,073
9,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 2 / 3
9,126
652
5,993
19,807
17,154
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
ytXxwhite_wolfxX
Baron Samedi
13
1 / 5 / 3
9,050
646
9,953
13,701
8,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
16
7 / 1 / 7
11,263
805
18,278
10,214
4,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ares
14
7 / 1 / 8
10,842
774
9,955
14,553
17,999
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 3 / 5
9,172
655
4,880
8,255
3,330
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
15
15
Deaths
5
9
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
1
7
10.5
L
Fenrir
Mrkingsnl
Fenrir
2
8
3
0.44
L
2
2
3
1.75
W
Ares
7
1
8
11
W
1
3
5
1.17
L
Baron Samedi
ytXxwhite_wolfxX
Baron Samedi
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,875
Damage
33,113
47,581
Taken
33,022
34,550
Mitigated
25,516
12,015
Healing
8,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
18,278
7,603
0
2,349
10,214
4,187
2,096
6,401
3,813
0
60,074
L
Fenrir
Mrkingsnl
Fenrir
3,929
906
0
2,166
14,073
9,031
448
3,997
10,007
0
22,053
L
5,993
1,602
466
3,228
19,807
17,154
191
5,133
14,674
21,341
0
W
Ares
9,955
799
0
2,561
14,553
17,999
73
4,919
9,634
20,573
0
W
4,880
506
1,552
1,567
8,255
3,330
126
4,626
3,629
35,358
0
L
Baron Samedi
ytXxwhite_wolfxX
Baron Samedi
9,953
795
1,391
4,764
13,701
8,365
954
5,511
8,065
40,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,293
Gold Earned
31,277
103
Minions Killed
169
0
Camps Cleared
0
785,492
Distance Traveled
785,585
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
11,263
805
97
7
0
260,951
2
L
Fenrir
9,117
651
31
2
0
247,692
4
L
Athena
9,126
652
18
1
0
300,329
1
W
Ares
10,842
774
11
1
0
254,569
0
W
Ra
9,172
655
61
4
0
270,065
5
L
Baron Samedi
9,050
646
54
4
0
237,471
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role