Player Matchup

Chaac
Chaac
Joaco0709
Chaac
Level 27
God Stats
17W - 6L
1,541 SR
Queue Stats
41W - 33L
1,519 Elo+
Solo
Ares
Ares
KIRIGAKURE3321
Ares
Level 16
God Stats
9W - 18L
1,373 SR
Queue Stats
36W - 50L
1,343 Elo+
Party 2
Anhur
Anhur
Yourmumgaj
Anhur
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,218 Elo+
Party 2
Nemesis
Nemesis
kantus1234
Nemesis
Level 18
God Stats
9W - 5L
1,359 SR
Queue Stats
41W - 59L
1,349 Elo+
Party 2
Neith
Neith
master-mike3000
Neith
Level 16
God Stats
1W - 0L
1,712 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,497 SR
1,386 Elo+

VS

Team Averages
Level 25
1,531 SR
1,413 Elo+
Ganesha
Ganesha
 
Ganesha
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LonelyPatch7
Cthulhu
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,092 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Richie117
Morgan Le Fay
Level 27
God Stats
19W - 19L
1,529 SR
Queue Stats
87W - 79L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
Ryannnnmaster
Nu Wa
Level 29
God Stats
40W - 21L
1,649 SR
Queue Stats
101W - 100L
1,502 Elo+
Party 1
Neith
Neith
bolala
Neith
Level 29
God Stats
30W - 34L
1,476 SR
Queue Stats
95W - 91L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Joaco0709
Chaac
12
3 / 0 / 2
6,709
559
7,893
8,219
5,094
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

9
0 / 1 / 5
6,153
513
1,996
6,854
3,875
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
9
3 / 2 / 2
6,218
518
3,940
4,089
1,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nemesis
kantus1234
Nemesis
11
8 / 2 / 3
7,065
589
9,245
7,648
3,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

7
0 / 0 / 2
4,807
401
629
1,910
546
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 1 / 1
5,690
474
1,140
7,187
4,709
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
LonelyPatch7
Cthulhu
8
0 / 6 / 0
5,130
428
849
6,814
6,289
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
Richie117
Morgan Le Fay
10
0 / 3 / 0
5,612
468
2,892
5,642
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
4 / 2 / 1
6,139
512
5,301
5,155
1,362
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
bolala
Neith
10
1 / 3 / 2
6,123
510
4,323
6,350
1,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
14
Kills
5
5
Deaths
15
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
1
0.5
W
Chaac
Joaco0709
Chaac
3
0
2
4
W
0
1
5
2.5
L
Cthulhu
LonelyPatch7
Cthulhu
0
6
0
0
L
Morgan Le Fay
Richie117
Morgan Le Fay
0
3
0
0
L
4
2
1
2.25
W
Anhur
3
2
2
2
L
Neith
bolala
Neith
1
3
2
0.67
W
Nemesis
kantus1234
Nemesis
8
2
3
4.75
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,703
Damage
14,505
28,720
Taken
31,148
14,223
Mitigated
15,415
8,423
Healing
6,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,140
286
0
1,210
7,187
4,709
427
595
6,592
8,495
0
W
Chaac
Joaco0709
Chaac
7,893
973
0
2,957
8,219
5,094
290
3,766
4,453
0
40,568
W
1,996
186
0
1,275
6,854
3,875
114
1,943
4,911
9,072
0
L
Cthulhu
LonelyPatch7
Cthulhu
849
336
0
84
6,814
6,289
310
134
6,680
11,644
0
L
Morgan Le Fay
Richie117
Morgan Le Fay
2,892
179
0
2,114
5,642
1,594
168
0
5,642
24,328
0
L
5,301
2,674
375
719
5,155
1,362
314
330
4,825
19,298
0
W
Anhur
3,940
1,762
0
0
4,089
1,134
510
1,646
2,443
0
25,140
L
Neith
bolala
Neith
4,323
1,864
191
1,910
6,350
1,461
494
937
5,413
0
29,548
W
Nemesis
kantus1234
Nemesis
9,245
4,461
0
3,115
7,648
3,574
0
1,829
5,819
0
38,119
W
629
42
568
508
1,910
546
511
998
912
0
5,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,952
Gold Earned
28,694
212
Minions Killed
180
0
Camps Cleared
0
1,198,022
Distance Traveled
1,029,852
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,690
474
1
0
0
219,377
1
W
Chaac
6,709
559
71
6
0
247,783
2
W
Ares
6,153
513
17
1
0
241,770
0
L
Cthulhu
5,130
428
28
2
0
155,642
0
L
Morgan Le Fay
5,612
468
53
4
0
220,305
2
L
Nu Wa
6,139
512
30
3
0
217,813
4
W
Anhur
6,218
518
48
4
0
220,123
1
L
Neith
6,123
510
68
6
0
216,715
2
W
Nemesis
7,065
589
58
5
0
261,503
0
W
Neith
4,807
401
18
2
0
226,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role