Player Matchup

Vamana
Vamana
karushiumu_
Vamana
Level 100
God Stats
11W - 9L
1,658 SR
Queue Stats
691W - 611L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
li_PANKUN_il
Morgan Le Fay
Level 86
God Stats
89W - 66L
1,621 SR
Queue Stats
606W - 548L
1,537 Elo+
Party 2
Ah Puch
Ah Puch
naoto4402
Ah Puch
Level 87
God Stats
31W - 22L
1,545 SR
Queue Stats
419W - 416L
1,494 Elo+
Party 2
Ymir
Ymir
sb_akr
Ymir
Level 94
God Stats
24W - 28L
1,578 SR
Queue Stats
493W - 471L
1,512 Elo+
Party 2
Anhur
Anhur
yoshii_tm
Anhur
Level 28
God Stats
10W - 13L
1,611 SR
Queue Stats
277W - 226L
1,552 Elo+
Party 2
Team Averages
Level 79
1,603 SR
1,522 Elo+

VS

Team Averages
Level 76
1,588 SR
1,510 Elo+
Nemesis
Nemesis
Ghoulkiller6
Nemesis
Level 121
God Stats
25W - 16L
1,623 SR
Queue Stats
945W - 868L
1,499 Elo+
Solo
Raijin
Raijin
IIDolphII
Raijin
Level 54
God Stats
5W - 5L
1,502 SR
Queue Stats
206W - 159L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
andres_1019
Sylvanus
Level 142
God Stats
4W - 9L
1,599 SR
Queue Stats
434W - 409L
1,493 Elo+
Party 3
Cthulhu
Cthulhu
itsRefIexz
Cthulhu
Level 36
God Stats
3W - 2L
1,651 SR
Queue Stats
258W - 258L
1,480 Elo+
Party 3
Anhur
Anhur
sxmokey
Anhur
Level 27
God Stats
11W - 11L
1,563 SR
Queue Stats
69W - 49L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
0 / 2 / 4
7,443
465
6,709
13,063
5,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
li_PANKUN_il
Morgan Le Fay
13
1 / 6 / 0
7,660
479
6,601
10,459
3,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
naoto4402
Ah Puch
15
2 / 2 / 0
8,662
541
7,711
8,450
3,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
sb_akr
Ymir
11
2 / 5 / 6
6,697
419
6,740
13,423
8,625
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anhur
yoshii_tm
Anhur
13
8 / 3 / 2
7,850
491
6,719
9,313
2,692
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ghoulkiller6
Nemesis
15
8 / 1 / 2
9,615
601
9,804
8,466
2,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Raijin
IIDolphII
Raijin
16
7 / 1 / 3
10,008
626
10,514
9,229
3,503
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
andres_1019
Sylvanus
16
1 / 2 / 3
9,346
584
6,742
11,821
6,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
itsRefIexz
Cthulhu
11
1 / 3 / 4
7,516
470
5,160
12,167
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Anhur
sxmokey
Anhur
11
1 / 6 / 4
7,009
438
4,210
10,613
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
13
Kills
18
18
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Ghoulkiller6
Nemesis
8
1
2
9
W
Raijin
IIDolphII
Raijin
7
1
3
8.5
W
Sylvanus
andres_1019
Sylvanus
1
2
3
1.25
W
Cthulhu
itsRefIexz
Cthulhu
1
3
4
1
L
Vamana
0
2
4
1
L
Morgan Le Fay
li_PANKUN_il
Morgan Le Fay
1
6
0
0.17
L
Ah Puch
naoto4402
Ah Puch
2
2
0
1
L
Ymir
sb_akr
Ymir
2
5
6
1
W
Anhur
sxmokey
Anhur
1
6
4
0.5
L
Anhur
yoshii_tm
Anhur
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,480
Damage
36,430
54,708
Taken
52,296
23,758
Mitigated
24,105
14,503
Healing
16,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Ghoulkiller6
Nemesis
9,804
4,469
0
654
8,466
2,961
0
981
7,485
0
56,250
W
Raijin
IIDolphII
Raijin
10,514
611
132
2,500
9,229
3,503
0
6,456
2,773
61,115
0
W
Sylvanus
andres_1019
Sylvanus
6,742
1,634
205
6,198
11,821
6,179
423
6,599
5,222
54,410
13,225
W
Cthulhu
itsRefIexz
Cthulhu
5,160
513
230
2,927
12,167
8,875
0
3,835
8,332
25,662
0
L
Vamana
6,709
3,519
0
3,171
13,063
5,578
0
6,502
6,561
0
57,010
L
Morgan Le Fay
li_PANKUN_il
Morgan Le Fay
6,601
266
0
1,909
10,459
3,562
0
5,555
4,904
63,989
0
L
Ah Puch
naoto4402
Ah Puch
7,711
95
0
2,753
8,450
3,301
0
4,689
3,761
65,973
0
L
Ymir
sb_akr
Ymir
6,740
1,093
105
3,355
13,423
8,625
0
2,673
10,750
19,163
0
W
Anhur
sxmokey
Anhur
4,210
2,377
1,030
3,110
10,613
2,587
0
3,181
7,432
0
28,042
L
Anhur
yoshii_tm
Anhur
6,719
3,104
0
3,210
9,313
2,692
0
2,521
6,792
0
36,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,312
Gold Earned
43,494
465
Minions Killed
469
0
Camps Cleared
0
1,493,758
Distance Traveled
1,527,608
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,615
601
95
6
0
389,662
0
W
Raijin
10,008
626
136
9
0
320,700
3
W
Sylvanus
9,346
584
148
9
0
264,227
3
W
Cthulhu
7,516
470
41
3
0
277,433
2
L
Vamana
7,443
465
96
6
0
346,147
2
L
Morgan Le Fay
7,660
479
108
7
0
284,565
9
L
Ah Puch
8,662
541
161
10
0
287,914
4
L
Ymir
6,697
419
12
1
0
301,957
3
W
Anhur
7,009
438
49
3
0
275,586
0
L
Anhur
7,850
491
88
6
0
273,175
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role